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  • |gameinfo = DNA: Dark Native Apostle is a single player science fiction themed action puzzle game in whi File:DNA Dark Native Apostle - title.png ...
    3 KB (393 words) - 05:29, 21 March 2021

Page text matches

  • |gameinfo = DNA: Dark Native Apostle is a single player science fiction themed action puzzle game in whi File:DNA Dark Native Apostle - title.png ...
    3 KB (393 words) - 05:29, 21 March 2021
  • ...Europe v01.60, fully playable from start to finish. Runs at full speed at native resolution in software mode. The few visual glitches that can appear (at mi File:Gs_20220308220236.png|Without Warning (SLES-53716), native resolution ...
    5 KB (649 words) - 10:34, 27 March 2024
  • ...s=HP EliteBook 8570p, 4GB RAM, Sony PS3 Pad, using PS2Lunch. Play using 2x Native is quite laggy. ...ents=Sony DualShock 4, Renderer: Direct3D9 (Hardware), Play using up to 3x native, anything higher will likely be unplayable. ...
    4 KB (515 words) - 11:12, 7 February 2017
  • * Native Resolution: 2560x1440 and 2880x1620 G-Force-chern40+7.jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA ...
    4 KB (477 words) - 10:31, 27 March 2024
  • * Native Resolution: 1920x1080 and 2560x1440 Shreks_Carnival_Craze-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA ...
    5 KB (534 words) - 10:33, 27 March 2024
  • |Graphics=native |Comments=unfixable upscaling issues require native resolution or software rendering. ...
    2 KB (228 words) - 09:19, 5 March 2024
  • |Graphics=native |Comments=this game has an upscaling problem that can't be fixed. play at native resolution or use software renderer. ...
    2 KB (237 words) - 09:20, 5 March 2024
  • * Native Resolution: 2560x1440 WWII-Tank_Battles-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch ...
    3 KB (384 words) - 10:34, 27 March 2024
  • |Graphics=native ...through character portraits. no upscaling fix works. recommend to play at native resolution or use software renderer. will still look great because it's a 2 ...
    2 KB (241 words) - 09:18, 5 March 2024
  • File:Screenshot 1.jpg|thumb|Nightly - v1.7.2282, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch File:Screenshot 2.jpg|thumb|Nightly - v1.7.2282, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch ...
    4 KB (508 words) - 10:25, 27 March 2024
  • * Native Resolution: 1920x1080 and 2560x1440 File:The_Tale_of_Despereaux-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch ...
    4 KB (447 words) - 10:34, 27 March 2024
  • * Native Resolution: 1920x1080 and 2560x1440 Sega_Rally_2006-chern40+7.jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch ...
    4 KB (499 words) - 10:33, 27 March 2024
  • * Native Resolution: 2880x1620 Super_Galderic_Hour-chern40+7.jpg|v1.6.0, 5x Native Resolution (1620p), 16xAF, FXAA ...
    3 KB (346 words) - 10:33, 27 March 2024
  • ...s of some characters stretch across the screen. Only occurs when using non-native resolutions. ...run at native resolution. (Config -> Video (GS) -> Internal Resolution: '''Native''') ...
    3 KB (336 words) - 08:08, 18 August 2022
  • ...ely well at 60FPS. Thin black bars appear when you upscale the game beyond native resolution. However, upscaling does not improve the graphics that much.Bios |Description=Black bars may appear when you use a resolution higher than 'native'. ...
    3 KB (363 words) - 08:46, 18 August 2022
  • * Native Resolution: 2560×1440 Panzer_Front_Ausf.B-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA ...
    3 KB (377 words) - 10:32, 27 March 2024
  • * Native Resolution: 1920x1080 and 2560x1440 Pilot_Down-chern40+7.jpg|v1.7.0 dev-1907, 3x Native Resolution (1080p), 16xAF, FXAA ...
    4 KB (535 words) - 09:49, 28 March 2024
  • |Description= When using any resolution higher than the game's native resolution two different screens are rendered at once. |Workaround=Fixed as of the latest versions. For older versions, stay at native resolution. ...
    2 KB (307 words) - 20:43, 8 April 2024
  • * Native Resolution: 2560x1440 and 2880x1620 RuneViking_Warlord-chern40+7.jpg|v1.7.0 dev-2002, 5x Native Resolution (1620p), 16xAF, FXAA ...
    4 KB (464 words) - 10:33, 27 March 2024
  • * Native Resolution: 2880x1620 ...ems in the game. The game runs at almost any game resolution (for example, Native (PS2), 2X, 3X, 4X (2K) and 5X (3K) at 60 FPS. ...
    5 KB (565 words) - 09:36, 28 March 2024
  • File:TLOTR_AQ.jpg|v1.6.0, 4x Native Resolution (1440p), 2xAF File:TLOTR_AQ-2.jpg|v1.6.0, 4x Native Resolution (1440p), 2xAF ...
    4 KB (423 words) - 08:49, 5 April 2022
  • * Native Resolution: 1920x1080 File:Open_Season-chern40+7.jpg|v1.6.0, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch ...
    4 KB (477 words) - 10:32, 27 March 2024
  • * Native Resolution: 2560x1440 File:Knights_of_the_Temple_II-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch ...
    5 KB (623 words) - 10:31, 27 March 2024
  • ...resolution. While a higher resolution can be set, the game will render at native resolution regardless of the options chosen. ...
    3 KB (306 words) - 21:59, 10 May 2022
  • ...Played the first three stages. Runs full speed in OpenGL Hardware mode (2x native IR), with rare frame rate jittering. Software mode runs full speed with mor ...: Played the first two stages. Runs full speed in OpenGL Hardware mode (2x native IR) and software mode. ...
    4 KB (498 words) - 08:48, 18 August 2022
  • * Native Resolution: 2880x1620 Casper_Spirit_Dimensions-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch ...
    4 KB (418 words) - 10:25, 27 March 2024
  • *Internal Resolution: 3x Native ...e right side of the opening FMV is blurred in HW mode on resolutions above native. ...
    5 KB (648 words) - 10:33, 27 March 2024
  • * Internal Resolution: 4x Native |Comments= Played ~45 min - Runs at full Speed (8x Native Res.). I dont see any glitches. Ingame Fps are changing between different t ...
    3 KB (449 words) - 10:26, 27 March 2024
  • ...slowdowns, even with integrated and 3-year-old Intel HD Graphics GPU at 2x Native Resolution. Playable from beginning to end with minor graphic problems that * Native Resolution: 2560x1440 ...
    6 KB (704 words) - 10:31, 27 March 2024
  • * Internal Resolution: 4x Native ...y stable at full speed with 4x res. Some occasional stuttering, even on 1x native res (e.g. when visiting the cabin). The widescreen patch not only stretches ...
    3 KB (367 words) - 10:25, 27 March 2024
  • ...h software and hardware however heavy on GPU in hardware above native res. Native (widescreen/progressive) = 100% speed. ...
    3 KB (331 words) - 05:24, 17 October 2020
  • * Native Resolution: 2880×1620 File:Wolfenstein-chern40+7.jpg|v1.6.0, 5x Native Resolution (1620p), 16xAF, Widescreen patch ...
    4 KB (507 words) - 10:33, 27 March 2024
  • |Comments=BIOS: USA v2.00, 60+ FPS, nice with 3x native resolution. ...> Video (GS) > Plugin Settings, and set Internal Resolution to any of the "Native" options. ...
    3 KB (379 words) - 08:06, 18 August 2022
  • ...45FPS almost at random. For best results be sure to upscale by at least 4X native resolution, as upscaling does not make the FPS drop worse. ...es such as detailed reflections. Settings: D3D11, allow 8-bit textures, 5x native, bilinear (PS2), CRC full (safest), EEC 0, VUCS 0 ...
    4 KB (488 words) - 01:53, 15 August 2022
  • * Internal Resolution: 4x Native ...res. Some stuttering in certain levels with lower fps (30-40), even on 1x native res, but still playable. The widescreen patch works but still stretches you ...
    3 KB (394 words) - 10:25, 27 March 2024
  • |Comments=DirectX 11 Hardware, 2x Native, Bilinear (PS2 Texture Filtering). Perfect * Internal Resolution: 8x Native ...
    7 KB (864 words) - 10:31, 27 March 2024
  • * Native Resolution: 2560x1440 X-Men Origins Wolverine-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA ...
    5 KB (581 words) - 10:34, 27 March 2024
  • |Comments=If you use D3D9/10/11 Hardware, with 2x Native Res or higher, black vertical lines may appear. To resolve this, set a cust ...U Clamp modes: Extra+Preserve Sign/Normal. 60fps all the way thru using 3x native res on the 560ti. Higher res would slow down when special effects are happe ...
    7 KB (944 words) - 10:27, 27 March 2024
  • |Comments=native res, mipmapping off, no speedhacks * Internal Resolution: 3x Native ...
    3 KB (364 words) - 10:31, 27 March 2024
  • ...irect3D 11, only use native resolution. If you use OpenGL then only use 5X native or lower. ...
    3 KB (376 words) - 19:25, 5 January 2023
  • |Graphics=GSdx 3D11 1.2.0. @ 6x native resolution (~4k) * Native Resolution: 2560x1440 and 2880×1620 ...
    5 KB (614 words) - 10:34, 27 March 2024
  • * Internal Resolution: 2x Native * Native Resolution: 1920x1080 and 2560x1440 ...
    6 KB (755 words) - 10:15, 27 March 2024
  • |IssueName=Severe Ghosting on resolutions above Native ...due to misaligned post processing effect when playing on resolutions above Native ...
    3 KB (379 words) - 08:29, 18 August 2022
  • * Native Resolution: 2560x1440 Quake_III-chern40+7.jpg|v1.7.0 dev-2002, 4x Native Resolution (1440p), 16xAF, FXAA ...
    5 KB (632 words) - 10:33, 27 March 2024
  • File:20170807045738 1.jpg|OpenGL hardware mode (Native IR) File:20170807051607 1.jpg|D3D11 hardware mode (Native IR) ...
    5 KB (540 words) - 21:51, 29 March 2024
  • ...m resolutions. Game seems to have problems graphically with anything above native resolutions. * Native Resolution: 2560×1440 and 2880x1620 ...
    8 KB (935 words) - 10:33, 27 March 2024
  • * Native Resolution: 2880×1620 File:Eternal_Ring-chern40+7.jpg|v1.6.0, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch ...
    5 KB (655 words) - 10:27, 27 March 2024
  • *HW render 4x native no problems runs @ full speed 60fps.Only Aspect ratio issue which is stated * Native Resolution: 2880x1620 ...
    5 KB (690 words) - 10:15, 27 March 2024
  • ...ion. Other than this small glitch, game looks and sounds great at 60FPS 5X native resolution. Bios v 2.0 was used. |Workaround=Use "Native" resolution. ...
    5 KB (589 words) - 20:30, 9 December 2021
  • ...t 1 (safe), full fps with 2x native resolution. massive speed drop with 4x native (15-25 fps, because of 8600gt GPU) ...
    4 KB (421 words) - 10:32, 27 March 2024
  • * Native Resolution: 2560x1440 and 2880×1620 TLOS-DOTD-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA ...
    5 KB (538 words) - 10:34, 27 March 2024
  • ...Europe 1.50. UBW chant's text is pixelated. I play in DX11 hardware mode, native rendering resolution. * Internal Resolution: 5x Native ...
    3 KB (406 words) - 10:31, 27 March 2024
  • ...e moves between 90%-100% (54 FPS to 60 FPS) at 2x Native resolution; at 4x Native, drops to 70% (42 FPS) when zombies are present. Enable Half-Pixel Offset a ...
    3 KB (445 words) - 11:15, 6 March 2018
  • |Comments=Playable, but slow. Mostly full speed at 3x native using D3D11. Extreme artefacting and vertical stripes in hardware mode; mus ...e software mode, or enable HW hacks and set Half Pixel Offset to 'Align to Native'. ...
    3 KB (445 words) - 15:34, 1 April 2024
  • |Comments=OpenGL Hardware, Native, High Blending Accuracy, Bilinear (PS2) Texture Filtering. MTVU causes text * Native Resolution: 2560x1440 and 2880x1620 ...
    6 KB (777 words) - 10:27, 27 March 2024
  • * Internal Resolution: 4x Native ...y stable at full speed with 4x res. Some occasional stuttering, even on 1x native res. Set "Blending Accuracy" to "High" to fix the glitching ground textures ...
    3 KB (437 words) - 10:25, 27 March 2024
  • * Internal Resolution: 4x Native |Graphics=AVX2, Vulkan (at 8x Native) ...
    6 KB (712 words) - 10:15, 27 March 2024
  • ...pixel Offset to remove the lines between textures when using a larger than native resolution. * Resolution: 4x Native ...
    8 KB (1,125 words) - 10:34, 27 March 2024
  • ...=Game runs flawlessly at 60FPS at 5X native resolution. This game even has native wide screen support! Bios v 2.0 was used. ...
    4 KB (445 words) - 17:09, 18 April 2016
  • * Internal Resolution: 4x Native ...(Balanced). Goes ingame and runs fairly stable at full speed. No issues on native resolution. Visible lines in the menu and around the character boxes ingame ...
    4 KB (463 words) - 10:31, 27 March 2024
  • * Internal Resolution: 3x Native ...ing that breaks the ingame crosshair. So I would suggest either playing on native resolution or bearing with the glitchy text. I have played the first couple ...
    3 KB (461 words) - 10:26, 27 March 2024
  • * Internal Resolution: 4x Native * Native Resolution: 2880×1620 ...
    8 KB (992 words) - 10:27, 27 March 2024
  • * Native Resolution: 1920x1080 and 2560x1440 007_NightFire-chern40+7.jpg|Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA ...
    7 KB (810 words) - 10:15, 27 March 2024
  • * Native Resolution: 1920x1080 and 2560x1440 Fahrenheit-Indigo_Prophecy-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resouliton (1440p), 16xAF, FXAA, widescreen patch ...
    6 KB (686 words) - 10:31, 27 March 2024
  • File:Pcsx2-qtx64-avx2_2022_11_26_23_09_42_562.jpeg| L.A. Rush running at 8x Native File:Pcsx2-qtx64-avx2_2022_11_26_23_11_26_559.jpeg| L.A. Rush running at 8x Native ...
    4 KB (475 words) - 10:31, 27 March 2024
  • * Native Resolution: 2560x1440 and 2880x1620 Cars-chern40+7.jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch ...
    7 KB (841 words) - 10:25, 27 March 2024
  • |Comments=Game looks great when upscaled 5x native resolution. No glitches at all when playing. Bios v 2.0 was used. GSdx Rend |Comments=DirectX 11 Hardware, 2x Native, Bilinear (PS2 Texture Filtering). Perfect ...
    4 KB (449 words) - 18:52, 16 June 2018
  • |Comments=GSDX CFLAGS="-march=native -mtune=native -mavx -o3" ...
    4 KB (449 words) - 19:07, 25 June 2018
  • *Native resolution/4x * Native Resolution: 2560x1440 and 2880×1620 ...
    9 KB (1,201 words) - 10:27, 27 March 2024
  • The game is set in a world of Native American mythology, it follows a young Native American boy named Brave embarking on a journey to save his tribe. Brave ne ...
    4 KB (495 words) - 09:48, 5 December 2015
  • * Internal Resolution: 3x Native * Internal Resolution: 3x Native ...
    6 KB (782 words) - 09:43, 28 March 2024
  • ...The game has horizontal black lines when using upscaling in hardware mode. Native HW mode is ok, but with the mentioned issues. Software mode runs fine with * Native Resolution: 1920x1080 and 2560x1440 ...
    12 KB (1,667 words) - 10:31, 27 March 2024
  • ** Internal Resolution: 2x Native ** Internal Resolution: 3x Native ...
    5 KB (619 words) - 10:25, 27 March 2024
  • |Comments=BIOS: SCPH39001, FPS: 59.49-60.00. Can be playable on native speed, sometimes in battle or in normal screen can slowdown but generally g *OpenGL at native/4x (full blending required) ...
    5 KB (668 words) - 10:33, 27 March 2024
  • |Comments=Any resolution higher than native causes several vertical lines across the screen. Half-pixel offset in the H ...should be put into it. Ran at full speed with very minimal frame loss. 5x Native, 16x Anisotropic Filtering, EE Cyclerate -1, VU Cycle Stealing 0, all Hacks ...
    6 KB (780 words) - 19:02, 12 July 2023
  • |Comments=Works pretty well at 3X native with no fps drops. 60 fps fidelity. ...
    2 KB (216 words) - 16:10, 3 June 2022
  • ...ll part of the bottom of the screen isn't rendered properly at higher than native resolutions. ...e issue has been fixes as of pcsx2-v1.5.0-dev-407, for earlier version use native resolution or software mode. ...
    4 KB (503 words) - 15:41, 2 April 2024
  • * Native Resolution: 1920x1080 and 2560x1440 Tom Clancys Ghost Recon 2.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch ...
    5 KB (624 words) - 10:34, 27 March 2024
  • ...e speed at 50 FPS (PAL speed) during the entire game with Hardware OpenGL, native resolution and Hardware Depth enabled. No graphical issue, except for the b | 2x Native || 300 || 300 ...
    9 KB (1,231 words) - 09:47, 28 March 2024
  • *Internal Resolution: 3x Native ...ps drops. OpenGL Hardware , Shade Boost all Set to 50, Internal Resolution Native , Blending Unit Accuracy Basic , Automatic CRC Level Full , Speed Hacks UV ...
    4 KB (463 words) - 10:15, 27 March 2024
  • |Comments=Native resolution. No speed-hacks, preset set to 2 in settings. Game plays smoothl ...
    2 KB (215 words) - 08:05, 18 July 2022
  • * Internal Resolution: 4x Native * Native Resolution: 1920x1080, 2560x1440 and 2880x1620 ...
    5 KB (651 words) - 10:34, 27 March 2024
  • |Comments=Europe v01.70(27/02/2003), Works perfectly at 6x native. * Internal Resolution: 8x Native ...
    8 KB (995 words) - 10:27, 27 March 2024
  • ...50-70%). Occasional frame rate jitter that is largely eliminated by using native IR. |Comments=Constant 60 FPS with OpenGL @ 4x Native Res, if selecting "Allow 8-Bit Textures" & active HW Hack "Fast Texture Inv ...
    8 KB (1,088 words) - 10:15, 27 March 2024
  • |Comments=native res, mipmapping off, no speedhacks ...
    2 KB (246 words) - 22:36, 16 November 2017
  • * Internal Resolution: 2x Native * Internal Resolution: 4x and 5x Native ...
    4 KB (490 words) - 10:34, 27 March 2024
  • ...(press F9), also has a problem with shadows when playing in Sunny/Day, use native resolution to view shadows properly, sound lags a bit when scoring a goal ( ...
    4 KB (489 words) - 09:58, 1 August 2021
  • |Graphics=OpenGL (tested on native and 4x) ...
    2 KB (222 words) - 19:21, 28 December 2021
  • ...s are obscured by lines when the resolution is set to anything higher than native. ...the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native. ...
    4 KB (526 words) - 08:37, 18 August 2022
  • ...ock solid 60FPS at x2 native in hardware mode 55-60 software mode 50-60 x4 native hardware mode drops at 47 FPS when firing rocket launcher this is the kind ...
    4 KB (488 words) - 02:26, 21 August 2022
  • *4x Native *8x Native Resolution ...
    5 KB (629 words) - 08:11, 18 August 2022
  • ...ts=Game runs well, however their are graphical glitches when scaled beyond native resolution. I did not meed tp enable any hacks or use software rendering to ...at last for a second or two. Played it to the end with no problems with 2x native resolution. I had not went any higher than that. ...
    4 KB (506 words) - 18:18, 25 October 2017
  • * Native Resolution: 1920x1080, 2560x1440 and 2880x1620 Spyro_A_Heros_Tail-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch ...
    5 KB (682 words) - 10:33, 27 March 2024
  • * Native Resolution: 2560x1440 and 2880x1620 * Internal Resolution: 3*Native ...
    8 KB (1,123 words) - 10:32, 27 March 2024
  • |Comments= Game runs well and looks great at 6X native resolution and anti strophic filtering. I did not experience any crashing w ...ftware mode but even faster, while on higher res: sometimes I put it to 8x native for the heck of it. :) ...
    6 KB (822 words) - 10:33, 27 March 2024
  • |Comments=Still playable., Needs native res to avoid some black square lines everywhere... ...just needs blending set to high for the character portraits. Vulkan HW, 3x Native, Preset 3(Balanced), 60fps. ...
    7 KB (927 words) - 14:10, 27 March 2024
  • * Internal Resolution: Native ...tch graphics enable HW Hacks and set Skipdraw to 3. Since it has to run on native res, you might want to enable 2x/4x MSAA in HW Hacks, if you can't spare An ...
    6 KB (804 words) - 10:33, 27 March 2024
  • |Graphics=OpenGL (native & 4x, 4:3) ...
    2 KB (218 words) - 19:20, 28 December 2021
  • |Comments=Upscale to 6x Native(4k) run fine in Vulkan Render starting from this version.Would aslo recomme ...
    2 KB (232 words) - 15:36, 23 May 2022
  • ...ion title Gun. Traverse an expansive world where you'll encounter outlaws, Native Americans, corrupt lawmen, and army psychopaths. You can assault a fort, hu ...ous preacher, renegade army psychopaths, merciless outlaws and unforgiving Native Americans, while waging war on horseback, collecting bounties, and commande ...
    5 KB (724 words) - 10:31, 27 March 2024
  • |Comments=BIOS: Any, Has an overbloom/ghosting effect when playing at non-native resolutions., Runs smoothly with hardware mode, and mostly software mode to * Resolution=4X Native ...
    7 KB (967 words) - 10:34, 27 March 2024
  • * Resolution: 3x Native (~1080p) |Comments=Looks and plays great, but if upscaling to above native resolution turn OFF mipmapping to avoid blurry textures. ...
    5 KB (700 words) - 10:27, 27 March 2024
  • ...reserve sign - thanks to that you avoid gfx garbage. Direct3D 11 Hardware, Native x4, Hardware hacks disabled. Runs at full speed ** Resolution : Native ...
    6 KB (721 words) - 10:31, 27 March 2024
  • * Native Resolution: 2560x1440 and 2880x1620 10000_Bullets-chern40+7.jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch ...
    6 KB (835 words) - 10:15, 27 March 2024
  • ...and 1.5.0 - Bios 2.30, directX 9 (hardware), allow 8 bit textures enabled, native resolution, interlacing set to auto to reduce the flickering, texture filte File:Rygar-x2-native-000.jpg ...
    7 KB (844 words) - 05:54, 19 August 2023
  • |Comments=Native resolution. No speed-hacks, preset set to 2 in settings. Game plays okay, s ...
    2 KB (232 words) - 08:05, 18 July 2022
  • ...ch (~35-45 FPS with 2x scaling), however i do get slow downs even if using native when a lot of shooting happens. Use Software mode if you want good speed wi ...
    4 KB (561 words) - 06:30, 31 July 2021
  • * Native Resolution: 1920x1080 and 2560x1440 File:Ghost_Vibration_Forum_3.jpg|v1.6.0-20200506140834, 3x Native Resolution (1080p), widescreen patch ...
    7 KB (908 words) - 10:31, 27 March 2024
  • Direct3D 11 (Hardware) 3x Native / Antisotropic Filtering = 2x / Preset = 2 - Safe (Faster) ...
    2 KB (239 words) - 19:35, 11 July 2023
  • |Comments=Runs on full speed at 60 FPS with internal resolution 3x native without any speedhacks using Direct3D11 (Hardware). ...int grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probabl ...
    7 KB (947 words) - 10:33, 27 March 2024
  • * Internal Resolution: 8x Native ...r a playable state and no speedhacks needed either. Very easy to run at 8x native resolution, no framerate drops. I didn't complete the game, but got about 1 ...
    6 KB (703 words) - 10:27, 27 March 2024
  • ...OS: 2.00 (Europe), HACKS: None, Dont know the minimum, but running with 3x native res at 100% limited frames to 50 * Runs perfect at 3x native. ...
    4 KB (514 words) - 10:09, 20 March 2023
  • * Native Resolution: 1920x1080 and 2560x1440 24 The Game-chern40+7.jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch ...
    8 KB (1,001 words) - 10:15, 27 March 2024
  • ...ring the opening cutscene, but other than that the game runs great when in native resolution. The flickering background issue appears to be fixed. ...you see a sort of shadow version of the game models, just run your game in native resolution. ...
    6 KB (836 words) - 10:32, 27 March 2024
  • ...e machine code of a emulated CPU (in our case MIPS instructions) into code native to the host machine (ix86 instructions). The thing recompilers are most well-known for -- recompiling to native machine code -- is actually the less effective of the two things recompiler ...
    4 KB (673 words) - 18:15, 19 July 2015
  • |Comments=Bios 2.30, native resolution, directX 9 (hardware), allow 8 bit textures enabled, interlacing * Native Resolution: 2880x1620 ...
    8 KB (987 words) - 09:40, 28 March 2024
  • |Comments=BIOS: USA v2.00, Internal resolutions above the native one will cause glitches. ...
    2 KB (243 words) - 19:43, 24 October 2016
  • |Comments=Bios 2.30, directX 10 (hardware), allow 8 bit textures enabled, native resolution, interlacing set to auto to reduce the flickering, texture filte * Native Resolution: 1920x1080 and 2560x1440 ...
    9 KB (1,227 words) - 09:41, 28 March 2024
  • * Internal Resolution: 4x Native (higher if your rig is stronger than mine; lower for improved performance) ...ssues, on near out-of-the-box settings (other than the OpenGL renderer, 4x Native internal res, & allowing 8-bit textures, I believe all of my settings are a ...
    4 KB (528 words) - 10:32, 27 March 2024
  • **Resolution : Native ** Resolution : Native ...
    7 KB (867 words) - 10:27, 27 March 2024
  • ...s. MTVU gives a good FPS boost - use it., "Ghosting" of 3d geometry in non-native resolutions. ...rticularly well. Everything gains a ghosty haze when upscaled, when run in native resolution game looks good. No graphical glitches or stuttering was encount ...
    7 KB (943 words) - 22:07, 27 January 2023
  • ...once, cache the emitted translated instructions, and then run the emitted native instructions as much times as needed. ...ated instructions into 'blocks' of code, then just execute these blocks of native code instead of having to do the translation over and over again whenever t ...
    11 KB (1,787 words) - 07:13, 8 January 2022
  • * Native Resolution: 1920x1080 and 2560x1440 Forbidden_Siren-chern40+7.jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch ...
    8 KB (1,024 words) - 10:33, 27 March 2024
  • |Comments=BIOS: USA v2.00, Internal resolutions above the native one will cause a glitch on some menus, a vertical line on the right side of ...
    2 KB (264 words) - 19:04, 7 July 2018
  • *Internal Resolution: 3x Native * Internal Resolution: 12x Native ...
    4 KB (559 words) - 10:27, 27 March 2024
  • |IssueName=Artifacts with non-native internal resolution |Description=When running with a non-native internal resolution set in GSdx, there's a grid over FMV and the scenes in ...
    6 KB (788 words) - 08:42, 18 August 2022
  • |Workaround=set half-pixel offset to "align to native" ...
    2 KB (247 words) - 19:11, 15 December 2023
  • ...des of zombies present) at 2x Native; note that using resolutions above 1x Native requires enable Half-pixel offset and setting TC offset X and TC offset Y r ...
    4 KB (580 words) - 11:10, 6 March 2018
  • |Graphics=Vulkan Renderer, 2x Native ...
    2 KB (273 words) - 17:46, 13 February 2024
  • *Internal Resolution: 3x Native (~1080p) ...ssues (around 4 hours with internal native resolution and 14 hours with 3x native internal resolution. ...
    6 KB (762 words) - 10:27, 27 March 2024
  • * Internal Resolution: 4x Native * Native Resolution: 1920x1080 ...
    4 KB (593 words) - 08:50, 28 March 2024
  • Direct3D 11 (Hardware) 3x Native / Antisotropic Filtering = 2x / Preset = 2 - Safe (Faster) ...
    2 KB (277 words) - 12:45, 24 February 2018
  • * Native Resolution: 2560x1440 and 2880×1620 Tom_Clancys_Ghost_Recon-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA ...
    5 KB (561 words) - 10:34, 27 March 2024
  • * Native Resolution: 640x448 |Comments=BIOS: USA v2.30, D3D11 Software and Hardware with Native Resolution. 60FPS in Menus and 43~48FPS in-game. ...
    5 KB (567 words) - 10:31, 27 March 2024
  • *4x Native |Workaround=Keep Internal Resolution at Native, or use the dx11 renderer. ...
    5 KB (657 words) - 00:28, 2 October 2022
  • *8x Native ...ja_3_Screenshot_01.png|Naruto: Ultimate Ninja 3 (SLES-55237) running at 8x native resolution ...
    5 KB (578 words) - 17:26, 9 February 2022
  • |Comments=Runs at around 130 fps even at 6x native resolution when using the Safe preset. MTVU still causes the game to not wo |Description=Using Hardware renderer and higher than native scaling causes a blurred bar to appear at the bottom of the screen. ...
    6 KB (766 words) - 10:26, 27 March 2024
  • * Native Resolution: 1920x1080 File:Ghosthunter-chern40+7.jpg|v1.6.0, 3x Native Resolution (1080p), 16xAF, FXAA ...
    6 KB (771 words) - 10:31, 27 March 2024
  • ..., FMVs have vertical lines if using HW mode without native. Use SW mode or native on HW mode ...
    5 KB (572 words) - 19:07, 12 July 2023
  • |Comments=Runs fine at 8x Native. Game runs internally with = 50 Fps - Uncapped runs with over 200 Fps. ...
    2 KB (247 words) - 21:46, 26 November 2022
  • * Native Resolution: 2880x1620 Sonic_Heroes-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch ...
    6 KB (760 words) - 10:33, 27 March 2024
  • * 3x Native * Native Resolution: 1920x1080 ...
    9 KB (1,137 words) - 10:31, 27 March 2024
  • ..., FMVs have vertical lines if using HW mode without native. Use SW mode or native on HW mode ...
    5 KB (598 words) - 19:07, 12 July 2023
  • ...n CAS, played up to "Reality Bites", renderer in DX11HW/OpenGL/SW mode, 3x Native(1080p) no discrepancies. No Game Fixes Enabled/Instant VUI Speedhack is Act * 3x Native ...
    10 KB (1,431 words) - 10:34, 27 March 2024
  • ...game.) Graphics: Custom resolution: 1920x1080 (Speed is the same as with "Native", but white lines appear on loading screens.), BF=Forced, AF=2x, CRC=Full, |Workaround= Use "Native"-resolution. ...
    5 KB (579 words) - 08:35, 18 August 2022
  • ** Internal Resolution: 2x Native *internal Resolution=native ...
    6 KB (760 words) - 10:32, 27 March 2024
  • * Internal Resolution: 4x Native |IssueName=Bugged shadows when playing on higher internal resolution than native. ...
    7 KB (991 words) - 10:31, 27 March 2024
  • * Internal Resolution: 4x Native * Internal Resolution: 6x Native ...
    8 KB (1,039 words) - 10:34, 27 March 2024
  • *Rock solid 60Hz (30 FPS) at 8x Native Resolution (5K) * Internal Resolution: 6x Native ...
    8 KB (1,103 words) - 10:31, 27 March 2024
  • * Native Resolution: 2560×1440 File:Soldier_of_Fortune_Gold-chern40+7.jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA ...
    5 KB (614 words) - 10:33, 27 March 2024
  • |Workaround=Use "Native" resolution. ...
    2 KB (274 words) - 07:49, 30 June 2021
  • ...ware with Native Resolution. Game plays at full speed. D3D11 Hardware with Native Resolution, game speed slows down when combat starts. * Native Resolution: 1920x1080 ...
    9 KB (1,161 words) - 10:26, 27 March 2024
  • ...ardware mode with native resolution. Some effects missing in Hardware mode native; higher resolutions display some garbage 3D/wrong effects (characters in T ...
    5 KB (663 words) - 21:11, 28 March 2021
  • ...n VERY smooth 60.1/59.9 FPS, excelent quality game. Tested vsync, 16:9, 6x Native Scaling, D3D11 HW, Bob tff interlacing. Some audio stutter, fixed by using * Internal Resolution: 2x Native ...
    5 KB (579 words) - 10:27, 27 March 2024
  • ...hile to load sites on logo screen for a minute. RAM: 16 GB. D3D 11 (HW) 3x Native / Antisotropic Filtering= 2x / Preset= 2 - Safe (Faster) ...
    2 KB (295 words) - 22:27, 23 February 2018
  • |Graphics=Vulkan @ 2x Native ...stead of the high-resolution one. This is a phenomena that also happens on native hardware. ...
    5 KB (624 words) - 21:38, 11 April 2024
  • ...TVU (Multi-Threaded microVU1), Texture Filtering (Checked), Ran game at x3 native res. Ran full 60 FPS during entire game. Very, very rarely would hear gar * Native Resolution: 2560x1440 ...
    5 KB (594 words) - 10:31, 27 March 2024
  • * Internal Resolution: 8x Native * Internal Resolution: 8x Native ...
    6 KB (845 words) - 10:34, 27 March 2024
  • ...ixed with the solutions below. Open GL (Hardware), Interlacing bob bff, 4X Native * Resolution: 3x native ...
    5 KB (649 words) - 23:43, 20 April 2024
  • ...OS: Europe v02.00, Runs Perfectly apart from vertical lines when using non-native resolution. ...one of the hardware renderers with the internal resolution set higher than native vertical lines appear accross the image. ...
    5 KB (628 words) - 12:08, 4 May 2024
  • |Comments=Playable... but native res is 640*448 and it slows down pretty fast when many characters are on sc ...ame works with hardware rendering only on GSdx 10. Anything higher than 4X native resolution causes noticeable slowdown. I did notice the blur that was menti ...
    5 KB (628 words) - 11:38, 16 April 2019
  • * Internal Resolution: 6x Native * Internal Resolution: 6x Native ...
    8 KB (1,079 words) - 09:44, 28 March 2024
  • **Resolution : Native ** Resolution : Native ...
    5 KB (619 words) - 10:32, 27 March 2024
  • |Comments=Unable to test on native hardware. Runs perfectly from what I can see. No audio or graphical errors. ...
    3 KB (318 words) - 05:37, 17 February 2021
  • |Comments=Runs flawlessly. I ran at 3x Native. No speedhacks or other tweaks necessary. ...
    3 KB (303 words) - 18:27, 19 April 2016
  • * Resolution: 3x Native ...
    3 KB (284 words) - 02:58, 9 September 2022
  • |Comments=Runs perfectly on native resolution, however, loading times are abysmal. They take approx. 1 1/2 min ...
    2 KB (303 words) - 16:26, 17 October 2021
  • ...ch makes it barely readable. Setting Internal Resolution to anything above native will cause glitches. |Workaround=Use software renderer or change to native resolution ...
    6 KB (733 words) - 05:32, 2 October 2020
  • ...etection, mVU Flag Hack, Setting the internal resolution to anything above native will cause glitches., It runs at constant 60fps. ...raphical glitch (lines around portraits and info boxes) when running above native resolution, but no effect on performance. Tested for 5+ Hrs. ...
    5 KB (645 words) - 19:42, 5 January 2021
  • * Native Resolution: 1920x1080 ...Clancy's Ghost Recon Advanced Warfighter-chern40+7.jpg|v1.7.0 dev-1907, 3x Native Resolution (1080p), 16xAF, FXAA ...
    7 KB (847 words) - 10:34, 27 March 2024
  • |Comments=Speedhacks:EE Cyclerate = 2, GSDX Native = checked. I used this configurations to maintain a 50-60 fps. all other op ...ts=Playable, but a bit on the slow side because of heavy image filtering., Native res is fast & looks good, but some filtering bugs (border halos) on higher ...
    8 KB (1,122 words) - 00:46, 13 April 2024
  • * Internal Resolution: 2x Native ...cks and enable the "Wild Arms Offset" hack. Or set Internal Resolution to "Native". ...
    5 KB (666 words) - 10:34, 27 March 2024
  • File:Vf41-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch File:Vf42-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch ...
    5 KB (628 words) - 10:34, 27 March 2024
  • |Comments= Tested using preset 1, GSdx Hardware (native resolution) and Software renderer +3 rendering threads, SPU-X set to Async ...
    3 KB (324 words) - 18:42, 27 December 2019
  • |Graphics=GSdx32-SSE2, D3D11 HW, 3x Native resolution ...ble to gain the missing 10 FPS and now the game runs very smoothly with 2x Native resolution all the time.) ...
    11 KB (1,516 words) - 22:09, 18 April 2024
  • ...EG Hack gamefix. May just be my personal preference but it looks better in Native resolution in GSdx. 60/60FPS, Allow 8-bit textures in GSdx helps with speed ...
    3 KB (306 words) - 17:13, 31 January 2018
  • |Comments=OpenGL (Hardware), Bilinear (Forced), 4x Native. Super blurry due to interlacing. ...
    3 KB (332 words) - 12:13, 20 March 2023
  • |Comments=Works perfectly at 3x native res, needs deinterlacing mode set to 5 (Blend tff) to stop screen shake. ...
    3 KB (328 words) - 06:05, 20 November 2020
  • ...ull speed, no visible or audible errors. Using "Direc3D10 (Software)" with native resolution. All 4 cores, Not using discrete Graphics card. 4GB DDR3 RAM 160 |Comments=Game runs well and looks great with Direct3D10 (Hardware) and 6X native resolution at 60 FPS. No need for any hacks. BIOS v2.0 was used. ...
    11 KB (1,466 words) - 10:33, 27 March 2024
  • ...speed., GSdx HW: Thin lines in screen unless using specific resolutions or native (1200x, 1020x work fine) *PERFORMANCE:Kinda playable but slow 35-50 FPS in native res, speed is very dependant from the stage the less complex the stage the ...
    12 KB (1,549 words) - 10:33, 27 March 2024
  • ...doo magic meter with CADEAUX, but I'm not sure ). No graphics glitches. 8x native resolution with a large performance reserve, stable 60 FPS ( except fire - * Native Resolution: 1920x1080 and 2560x1440 ...
    10 KB (1,364 words) - 11:04, 5 May 2024
  • ...gh internal resolution. Last tested for PAL with 0.9.2, Runs fine up to 3x native res |Workaround=Use only "Native" resolution in GSdx, or adjust x/y texture offsets. ...
    5 KB (666 words) - 10:32, 27 March 2024
  • * Internal Resolution: 5x Native ...Native resolution when a lot of stuff is going on in the screen. Using 4x Native however, results in no slowdowns at all. The 'monsters don't move' glitch h ...
    7 KB (966 words) - 10:32, 27 March 2024
  • ...glitches on the videos and some spells with internal resolutions above the native. * Internal Resolution: 4x Native ...
    14 KB (2,017 words) - 10:27, 27 March 2024
  • ...ftware mode its fine,despite here work in my hardware a 38 fps a 48 fps in native resolution,depends of the action in the game(for example smoke situations m CallofDuty3-chern40+7.jpg|Nightly - v.1.7.3066, 3x Native Resolution (1080p), 16xAF, FXAA ...
    7 KB (912 words) - 02:15, 21 August 2022
  • |Comments=BIOS: Any, HACKS: none, Stick with native resolution in GSDX to avoid some scaling artifacts. Speed hacks can break ...
    3 KB (309 words) - 11:42, 16 April 2019
  • ...Seems perfect in Metal and OpenGL at 2x or higher resolution, but Software native res has a display bug (some horizontal lines seem doubled or duplicated). ...
    3 KB (304 words) - 04:51, 5 January 2022
  • |Comments=OpenGL. Pretty much default settings. 6x native resolution. smooth. ...
    3 KB (331 words) - 19:49, 11 April 2019
  • ...ing causes image to halo (double/triple effects) when any resolution above native is used... * Native Resolution: 1920x1080 ...
    13 KB (1,804 words) - 01:26, 8 May 2024
  • ...: USA v02.00, May just be my personal preference but it looks better in '''Native''' resolution in GSdx. 60/60FPS, '''Allow 8-bit textures''' in GSdx helps w ...
    3 KB (332 words) - 17:12, 31 January 2018
  • * Internal Resolution: 3x Native ...igured properly. There is ghosting when internal resolution is bigger than native, so Texture offsets were needed (300 for X & Y). Also the Multithreaded opt ...
    5 KB (674 words) - 10:31, 27 March 2024
  • |Comments=Constant 60 FPS with OpenGL @ 4x native Res & 16x AF & active HW Hack "Disable Depth Emulation". US-Version + US Bi ...l lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts. ...
    5 KB (644 words) - 10:15, 27 March 2024
  • ...pscaling the game, you can see light through walls. This is not present on Native resolution or in software mode. |Workaround=Play in native resolution, either in hardware or software mode. ...
    6 KB (715 words) - 21:41, 11 April 2024
  • |Comments=Game runs well at 6X native resolution. Has some slight screen bobbing but that is the only problem. Bi * Internal Resolution: 6x native (~2160p 4K) ...
    5 KB (685 words) - 10:32, 27 March 2024
  • * Internal Resolution: 3x Native(1080p) ...ing doors and flashlight is very GPU demanding - without it i could set 8x native resolution. I use "Major graphical and audio glitches and the in game rende ...
    9 KB (1,205 words) - 10:33, 27 March 2024
  • ...n loading a new area. Game looks great with anti-strophic filtering and 6X native resolution.Bios v 2.0 was used. *PERFORMANCE:Very very light game, Rock solid 60FPS in most zones at x2 native (the biggest drop i had was 55 FPS) ...
    6 KB (704 words) - 21:15, 14 July 2023
  • |Comments= Game runs well at 5x native resolution, no audio or major visual glitches are present. The only problem ** Internal Resolution: 2x Native ...
    10 KB (1,428 words) - 10:25, 27 March 2024
  • ...ems to make this more noticeable or worse. Running at anything higher than native resolution causes a white line to appear in text boxes, but otherwise is pe ...arently a result of upscaling and seems to be unavoidable without using '''native resolution'''. See [http://forums.pcsx2.net/Thread-Textbox-corruption-with- ...
    7 KB (937 words) - 16:16, 14 July 2023
  • *Internal Resolution: 4x Native |Description=When using any resolution above '''Native''', there's artifacts on bottom of the screen. In the latest 1.7.0 developm ...
    5 KB (650 words) - 10:34, 27 March 2024
  • ...ling causes slowdown. Has an overbloom/ghosting effect when playing at non-native resolutions. Runs smoothly with hardware mode, and mostly software mode too |Description=On resolutions higher than native the right and bottom corners of the screen will become distorted ...
    7 KB (915 words) - 10:34, 27 March 2024
  • |Comments=Runs above full speed. Any rendering res > native results in a mini image double in the upper left corner(see screenshot). * Internal Resolution: 4x Native ...
    14 KB (1,880 words) - 10:27, 27 March 2024
  • GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs o |Workaround= TC / Texture offset hack (0500-0500), or use native resolution. ...
    6 KB (699 words) - 21:09, 27 April 2024
  • ...flag hack. Very fast with just the recommended speedhacks and nice with 4x native res. ...
    3 KB (333 words) - 10:32, 15 April 2019
  • ...matted. Games have graphical glitches on any upscaling mode other than the native res. Bios v 2.0 was used. |Description=At native resolution, the game renders graphics with uneven pixels, even with integer ...
    6 KB (703 words) - 14:17, 14 September 2023
  • ...4), MTVU, None, Runs at 60 FPS on both software and hardware rendering (2x native). Occasional stutter during cutscenes. ...
    3 KB (354 words) - 23:02, 15 November 2016
  • File:DJFFNY.jpg|v1.6.0-20200506140834, 4x Native Resolution (1440p), 2xAF, widescreen patch File:DJFFNY-2.jpg|v1.6.0-20200506140834, 4x Native Resolution (1440p), 2xAF, widescreen patch ...
    7 KB (901 words) - 08:05, 18 August 2022
  • ...Shade Boost is on, basically everything else is off. 4:3 aspect ratio, 6x native resolution. FXAA works but is not required. D3D10/11 Hardware Mode. 58-60 F ...end with no crashes or freezes. Runs at around 180FPS when uncapped at 3x Native resolution. The hardware depth option is required to prevent light from bei ...
    11 KB (1,566 words) - 03:48, 30 March 2024
  • * Internal Resolution: 4x Native ...
    3 KB (322 words) - 10:33, 27 March 2024
  • ...h memcards '''Mcd001.ps2''' and '''Mcd002.ps2''', which use the emulator's native '''.ps2''' file format. Similarly these files are also around 8 MB in size ...mulator [[Savestate|savestates]]. They are an emulated PS2 function, not a native emulator function. ...
    7 KB (1,175 words) - 19:55, 7 February 2015
  • |Comments=Hacks: INTC, Wait Idle Loop, mVU Flag Hack, MTVU. Played at native resolution on DX11 Hardware Mode. Usually runs at 50-60 FPS outside of batt ...g characters, the OpenGL renderer has visual glitches when rendering above native resolution which are not present in the D3D11 renderer, both Hardware rende ...
    9 KB (1,249 words) - 20:54, 27 July 2023
  • * Internal Resolution: Native ...
    3 KB (348 words) - 10:31, 27 March 2024
  • ...where half of the screen is cut off if you use scaling, so you need to use native resolution or software mode. I've played until the 11th mission and so far ...sure no other upscaling hacks are enabled. Or, keep internal resolution at native. Or, use a software renderer. ...
    7 KB (976 words) - 16:47, 6 February 2023
  • |Comments=Runs at stable framerates at native resolution, but gameplay is slightly slow and audio sometimes slurs; some s ...run only at 50fps) With Some Drops. OpenGL Hardware , Internal Resolution Native , Blending Unit Accuracy None , Automatic CRC Level Partial , Speed Hacks P ...
    5 KB (699 words) - 23:19, 21 February 2024
  • * Internal Resolution: 4X Native (~1440p) ...
    3 KB (323 words) - 10:32, 27 March 2024
  • * Internal Resolution: 5x Native * Resolution: 3x Native ...
    6 KB (693 words) - 10:32, 27 March 2024
  • ** Resolution: 3x Native (~1080p) * Internal Resolution: 5x Native ...
    5 KB (696 words) - 10:33, 27 March 2024
  • * Resolution: 4x Native * Native Resolution: 2560x1440 ...
    9 KB (1,151 words) - 10:33, 27 March 2024
  • ...re , Shade Boost all Set to 50, Full Depth Emulation , Internal Resolution Native , Blending Unit Accuracy Basic , Automatic CRC Level Full , Speed Hacks UV |Description=In hardware modes at higher than native resolutions there are lines around text and light effects. ...
    6 KB (711 words) - 00:56, 2 April 2024
  • |Comments=Running it on resolutions higher than the native causes weird artifacts in liquids and the sky |Description=Running it on resolutions higher than the native causes weird artifacts in liquids and the sky ...
    8 KB (1,097 words) - 10:31, 27 March 2024
  • ...s to persist in most musou games and only work around I can find is to run native or SW mode so if you cannot find a workaround its a trade off. However arti ...
    6 KB (721 words) - 08:43, 18 August 2022
  • * IR: 6x Native ...o Config -> Video (GS) -> Plugin Settings, and set Internal Resolution to "Native". ...
    6 KB (731 words) - 10:31, 27 March 2024
  • * Native Resolution: 1920x1080 and 2560x1440 Ecco_the_Dolphin-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA ...
    8 KB (1,080 words) - 10:27, 27 March 2024
  • ...cal glitches and is unplayable. The game runs at full speed with DX11 + 4x native + Shade Boost + FXAA + Texture Filtering (filled checkbox) + MSAA x8 + Anis * Internal Resolution: 4x Native(1440p) ...
    17 KB (2,340 words) - 00:55, 14 April 2024
  • ...ompleted the game without any problems., "Ghosting" of some objects in non-native resolutions. Doesn't really affect gameplay. ...
    3 KB (337 words) - 18:48, 17 November 2016
  • * Native Resolution: 2880x1620 ...
    3 KB (345 words) - 10:32, 27 March 2024
  • * Internal Resolution: 2x Native * Resolution: 3x Native ...
    8 KB (1,038 words) - 23:18, 29 March 2024
  • ...reak the game. Use them when you experience speed problems., Fine up to 4x native resolution. * Resolution: 3x Native ...
    8 KB (993 words) - 09:58, 27 March 2024
  • * Internal Resolution: 3x Native ...
    3 KB (361 words) - 10:15, 27 March 2024
  • File:Mka1-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch File:Mka2-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, widescreen patch ...
    6 KB (766 words) - 10:32, 27 March 2024
  • |Comments=BIOS: USA 2.30, Native x6, Texture Filtering "Bilinear (Forced Excluding Sprite)", Anisotropic Fil ...nced Settings & Hacks > Enable 'Wild Arms Offset'. Alternative you can use Native resolution. ...
    6 KB (731 words) - 10:34, 27 March 2024
  • ...me out. Game menus are severely broken. In-game car texture is broken with native resolution (2x or higher needed) and with GSdx software-mode. Software-mode |Comments=Runs perfectly on full speed at 60 FPS with internal resolution 3x native. ...
    8 KB (1,009 words) - 10:34, 27 March 2024
  • *Internal Resolution: 3x Native ...GS) > Plugin Settings, and setting Internal Resolution to any of the above Native scaling settings can resolve the issue. If this does not help quickly switc ...
    6 KB (807 words) - 10:32, 27 March 2024
  • ...ftware mode appears to run significantly better than hardware mode even at native resolution. Note to everyone, PCSX2 can use hyperthreading to its advantage |Comments=Run on full speed at 50 FPS on GSdx internal resolution 2x native. ...
    13 KB (1,660 words) - 10:31, 27 March 2024
  • ...=Do not use a custom resolution only use native and the multiples. (EX: 2x Native) Newer versions of PCSX2 removed custom resolutions fixing this issue. ...
    6 KB (805 words) - 00:31, 2 April 2024
  • ...ns to maintain 50-60 fps. all other options at defaults. EE Cyclerate = 2. Native option might help since this is a cel-shaded fighting game. ...
    3 KB (355 words) - 07:53, 22 September 2016
  • * Internal Resolution: 4x Native * Internal Resolution: 4x Native ...
    11 KB (1,555 words) - 10:17, 28 March 2024
  • |Comments=Couple hours of testing, default settings at 3x Native resolution, ran smooth with no noticeable graphic problems or stuttering ...
    3 KB (338 words) - 03:02, 26 November 2021
  • * Internal Resolution: 4x Native ...
    3 KB (355 words) - 10:26, 27 March 2024
  • ...ugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and for 2x native set the TC offset X and Y to "100". This value requires tweaking for other ...facts in the ground in-game when you set an internal resolution other than native. ...
    8 KB (1,044 words) - 10:31, 27 March 2024
  • ...speed., GSdx HW: Thin lines in screen unless using specific resolutions or native (1200x, 1020x work fine) * Internal Resolution: 6x Native ...
    8 KB (1,022 words) - 10:34, 27 March 2024
  • |Comments=BIOS: USA v02.30. Game runs at full speed at 6x Native Internal Resolution and 16x Anisotropic Filtering. Tested in the tutorials ...
    3 KB (333 words) - 19:32, 5 October 2020
  • * 4x Native (~1440p/2K) ...
    3 KB (364 words) - 10:33, 27 March 2024
  • * Internal Resolution : Native * Native Resolution: 1920x1080 and 2560x1440 ...
    14 KB (1,973 words) - 07:37, 4 May 2024
  • |Comments=BIOS: Europe v02.20, 60+ FPS up to 2x native res. ...t 50fps). OpenGL Hardware , Shade Boost all Set to 50, Internal Resolution Native , Blending Unit Accuracy High , Automatic CRC Level Partial , Speed Hacks U ...
    6 KB (767 words) - 10:25, 27 March 2024
  • * Internal Resolution: 6x Native(~2160p 4K) ...
    3 KB (360 words) - 10:31, 27 March 2024
  • * Internal Resolution: 4x Native ...
    3 KB (363 words) - 10:31, 27 March 2024
  • *Internal Resolution: 8x Native ...
    3 KB (332 words) - 10:31, 27 March 2024
  • *Internal Resolution: 4x Native ...
    3 KB (362 words) - 10:34, 27 March 2024
  • ...ixed in the OpenGL renderer. Has minor visual glitches when rendered above native resolution like random lines through HUD elements and geometry. |Comments=Minor visual glitches if resolution is more than native, but still playable. ...
    8 KB (1,078 words) - 15:51, 23 April 2024
  • * Internal Resolution: 2x Native * Internal Resolution: 6x Native ...
    10 KB (1,329 words) - 10:31, 27 March 2024
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