Super Monkey Ball Deluxe

From PCSX2 Wiki
Jump to navigation Jump to search
Super Monkey Ball Deluxe

North American Cover Art
Game general and emulation properties:
CERO rating: A
ESRB rating: E (Violence)
PEGI rating: 3+
OFLC rating: G
GRB rating: ALL
Game supports multi-tap
Widescreen supported natively
Supports up to four local players
Languages supported:
English: SLES-53037 & SLUS-20918
Japanese: SLPM-65909
German: SLES-53037
French: SLES-53037
Spanish: SLES-53037
Italian: SLES-53037
Korean: SLKA-25290
Region NTSC-U:
Serial numbers: SLUS-20918
Release date: March 15, 2005
CRCs: 43B1CD7F
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-53037
Release date: August 26, 2005
2005 (Australia)
CRCs: 53CAC7C4
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65909
Release date: March 24, 2005
July 21, 2005 (Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Sega
Publisher(s): Sega
Genre: Action
Wikipedia: Link
Game review links: IGN7.9/10, Gamespot7.9/10, Metacritic78/100
Game description: Super Monkey Ball Deluxe features 300 stages (114 from "Super Monkey Ball," 140 from "Super Monkey Ball 2," and 46 Deluxe-exclusive boards. In addition to new stages, Super Monkey Ball Deluxe offers a new Challenge mode, integrating varying skill settings (Beginner, Advanced, and Expert) into one fluid ramp up, rather than breaking them out as independent gameplay sections. There will also be additional stages in the story mode. All twelve of the party games from Super Monkey Ball 1 & 2 are also included. Play with up to 3 other friends (Depending on minigame). From racing to dogfights, or golf to soccer, the fun never ends!

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 Ultimate
  • AMD® A8-3800 @ 2.7 GHz
  • ATI Radeon HD 6550D
PCSX2 1.2.1 r5875 GSdx r5875
  • SPU2-X r5830
  • LilyPad r5822
This game is not demanding at all and the game runs fine with default settings, if this game runs slow for you keep note

•When increasing the game's resolution, the main menu may have a low fps reading but in-game the fps will be higher. The main menu is more demanding than the game itself! •Remember that different minigames will perform differently. In the story mode and most of the minigames I am able to get ~60fps at 3x Resolution.

PAL Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 28 of May GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Status

Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Manjaro KDE
  • Intel i5-6500 (4) @ 3.600GHz
  • NVIDIA GeForce GTX 1050 Ti
1.7.2678 Nightly GSdx 1.1.0 AVX2, OpenGL (Hardware)
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Game runs fine with default settings. Zerron21


  • Original names: スーパーモンキーボール デラックス (SLPM-65909), 슈퍼 몽키볼 디럭스 (SLKA-25290)

Known Issues

Red Screen in Target

  • Status: Active
  • Type: Serious
  • Description: This issue is for the minigame Monkey Target DX. Although the game doesn't freeze, you will get a red screen that renders the minigame virtually unplayable.
  • Workaround: No known solution

Right Screen is Cut Off

  • Status: Fixed
  • Type: Minor
  • Description: When you play the game at all you will see that the right portion of the screen is cut off.
  • Workaround: Do not use a custom resolution only use native and the multiples. (EX: 2x Native) Newer versions of PCSX2 removed custom resolutions fixing this issue.

Angle Selection Too Fast

  • Status: Active
  • Type: Serious
  • Description: This issue is for the minigame Monkey Bowling DX. When choosing the angle to throw the bowling ball, the selection animation goes too fast making the game very difficult to play. When choosing the "baby monkey", the animation goes the correct speed. This gives the advantage to whoever chooses the "baby monkey" in Co-op.
  • Workaround: No known solution

No Friction in Billiards

  • Status: Fixed
  • Type: Serious
  • Description: This issue is for the minigame Monkey Billiards DX. After hitting the cue ball into the object balls, some object balls slow down but never completely stop moving until they either hit the edge of the pool table or collide with another object ball. Playing on the PS2, you will see all the object balls slow down and eventually stop without having to hit the edge or another object ball.
  • Workaround: Set EE Round Mode to Nearest.

Shaky Video/Stuttering Audio and False fps Reading

  • Status: Fixed
  • Type: Minor
  • Description: Cutscenes may not work properly and in-game the fps reading doesn't match what you see.
  • Workaround: Do not set EE Cyclerate or VU Cycle Stealing to more than 1.

The gallery

Public compatibility forum links