Twisted Metal: Head-On - Extra Twisted Edition

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Twisted Metal: Head-On - Extra Twisted Edition
Twisted Metal-Head On-PS2.png
Game general and emulation properties:
ESRB rating: T (Blood and Gore, Drug Reference, Mild Language, Mild Suggestive Themes, Violence)
Widescreen patch available
Supports up to two local players
Languages supported:
English: SCUS-97621
Region NTSC-U:
Serial numbers: SCUS-97621
Release date: February 5, 2008
CRCs: 3DC2FE45
Windows Status: Playable
Linux Status: Playable
Mac Status: ?

Developer(s): Eat Sleep Play
Publisher(s): SCEA
Genre: Racing
Wikipedia: Link
Game review links: Metacritic73/100
Game description: Twisted Metal: Head On - Extra Twisted Edition provides all the fast-paced vehicular combat and destruction that fans of the franchise have come to know and love. The latest installment in the multi-million selling franchise provides a variety of gameplay options, as gamers can go head-to-head or compete against the Artificial Intelligence (AI) and deliver the devastation as they strap themselves into one of 14 lethal machines on wheels equipped with machine guns, turbo boosts and special attacks unique to each vehicle.
Head-On is a direct sequel to Twisted Metal 2, ignoring the events of Twisted Metal III and Twisted Metal 4. Akin to other games in the series, Head-On revolves around the same theme of a man named Calypso holding a vehicular combat tournament called "Twisted Metal" with the promise of granting the winner whatever they ask for.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • NVIDIA GeForce GTX 460
0.9.8 RC1 GSdx (r4562)
  • SPU2-X (r4510)
  • LilyPad (r4510)
BIOS: Europe v02.20, 50-60 FPS Machina
NTSC-U Windows 7 x64
  • Intel Core i5-2500
  • Intel HD Graphics 2000
v1.3.1 (8 gf88bea5) GSdx
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
GSdx Renderer: Direct3D10 (Hardware/Software). The game runs great using Software mode +2 rendering threads, with default preset (2-safe). Hardware mode, despite being slower ~20-25 FPS, has bugs rendering lighting and shadows. joder666


Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U OpenSuse Tumbleweed x64
  • Intel Core i5-2500
  • Intel HD Graphics 2000
1.3.1 (git 2015-01-30) GSdx
  • SPU-X 2.0.0
  • Onepad 0-Dev 1.1.0
GSdx Renderer: OpenGL (Hardware/Software). I get good speed with both Hardware (~45-50 FPS native res) and Software (~58-60 FPS) rendering. On Hardware is possible to use 2x scaling without graphics problems or speed tanking too much (~35-45 FPS with 2x scaling), however i do get slow downs even if using native when a lot of shooting happens. Use Software mode if you want good speed with no slow downs. Tested with preset 2, +3 rendering thread for Software mode and Async Mix for SPU-X. Joder666


Gameplay Screenshots


Public compatibility forum links