Shin Megami Tensei: Persona 4

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Shin Megami Tensei: Persona 4

Game general and emulation properties:
CERO rating: B
ESRB rating: M (Alcohol Reference, Animated Blood, Language, Partial Nudity, Sexual Themes, Violence)
PEGI rating: 16+ (Violence, Drugs)
OFLC rating: M
GRB rating: 15
Widescreen patch available
Languages supported:
English: SLES-55474 & SLUS-21782 & NPUD-21782
Japanese: SLPM-66978 & SLPM-74278
Korean: SCKA-20132
Region NTSC-U:
Serial numbers: SLUS-21782
SLUS-28069 (Trade Demo)
NPUD-21782 (PS2 Classics)
Release date: December 9, 2008
April 8, 2014 (PS2 Classics)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-55474
Release date: March 12, 2009 (Australia)
March 13, 2009
CRCs: 117D1977
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66978
SLPM-74278 (PlayStation 2 the Best)
Release date: July 10, 2008
October 31, 2008 (Korea)
July 2, 2010 (Korea, BigHit Series)
August 5, 2010 (PlayStation 2 the Best)
CRCs: 5132BBDF (Korean)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Atlus
Publisher(s): Atlus (JP, KO, US), Square Enix (AU, EU), SCEA (US)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic90/100
Game description: Shortly after an urban youth begins a year-long stay in the countryside town of Inaba, the rural town's peace is shattered by a horrific murder that leaves no clues or suspects. As the lone incident develops into a series of bizarre crimes, he discovers that only he and his friends have the power to solve the baffling case, bring those responsible to justice, and restore harmony to his new home.
The game focuses on story and character development. Multiple endings. NewGame+. experience with previous Titles of the series not needed.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • Intel Core2 Quad @ 2.2 GHz
  • NVIDIA GeForce 8800 GT
0.9.6 beta r1888 GSdx 1736
  • SPU2-X 1.2.0
  • Lilypad (1388) 0.10.0
FPS: 60, x1.5, IOP2x, INTC Sync, Idle Loop, GameFix for Persona 4. only one boss had FPS drop KabooZ
  • Intel Core2 Quad Q9400 @ 2.66 GHz
  • NVIDIA GeForce 9600 GT 1GB
0.9.6 beta r3876 GSdx 3693
  • SPU2-X (3702) 1.4.0
  • LilyPad (3878) 0.10.0
This is currently the minimum requirements for the PCSX2 Beta Build released in October. If you are using SuperVU recompiler don't forget to enable the "VU Clip Flag hack" in gamefixes.
NTSC-U Windows
  • Intel Core i5 2500K @ 4.3GHz
  • NVIDIA GeForce 9800 GTX+
1.0.0 GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Recommended, MTVU, Works great, some slowdowns when around huge enemy crowds (even the PS2 console had those), 'Rainbow colors' on some enemies, some minor shadow issues
  • ?
  • ?
0.9.8 r5150 GSdx 5150
  • SPU2-X ?
  • LilyPad ?
? Penandlim
NTSC-U Windows
  • Intel Core i5 750 @ 2.67GHz (3.0GHz OC)
  • AMD Radeon HD 5850 1GB
1.3.0 Git [2014/06/07] GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works fine at 60FPS in GSdx Hardware mode without any issues.
NTSC-U Windows 7 SP1
  • Intel Core i5-2410M @ 2.50GHz
  • Intel HD Graphics 3000
PCSX2 1.4.0 GSdx
  • SPU2-X (default)
  • LilyPad (default)
Laptop (4GB RAM), works great. Minor slowdown (down to 40ish FPS) in some boss fights but completely playable. Specific tweaks: 1) Use SSE4 which is hardware supported, otherwise AVX1/AVX2 will see slow down. 2) Direct3D9 is used (hardware supported again) although Direct3D11 is available, otherwise slow down again. 3) Scaling x2, which is maximum possible for laptop spec. Scale x1 will be faster but start to see polygons. 4) MTVU is checked to help reduce EE%, otherwise it will more likely reach 100% (laptop is quad-core). 5) LilyPad: make sure the D-Pad is not configured to hat switch (should be the axes) otherwise the in-game menu going to Town is broken. siu shan
NTSC-J Windows
  • Intel Core i7-5820K @ 3.30GHz
  • NVIDIA GeForce GTX 960 2GB
v1.5.0 [21 04 2016] GSdx MSVC 19.00, SSE41 1.0.0
  • SPU2-X (20160421210717) 2.0.0
  • LilyPad (20160421210717) 0.11.0
Working OK and looking good.
NTSC-U Windows 7 x64
  • Intel Core i5-3570K @ 3.40GHz
  • AMD Radeon HD 7950 3GB GDDR5
v1.5.0-dev-2229 GSdx32-SSE2, D3D11 HW, 3x Native resolution
  • SPU2-X (20171124000826 2.0.0) (Default)
  • LilyPad (20171124000826 0.12.1)
Runs great, occasional slowdowns. A lot less random stuttering with the legacy superVU recompiler (V0 & V1) instead of microVU. Only default speedhacks. I don't know if SSE2 or SSE41 matters on the GS, I just chose one at random because AVX2 didn't work. Kashou
PAL Windows XP (SP3)
  • Intel Core2 Quad Q9650 @ 3.00 GHz
  • NVIDIA GeForce GTX 560
v1.5.0 (dev-2016-03-16) GSdx SSE4 (2016-03-16)
  • SPU2-X WinXP VS2013
  • LilyPad (2016-03-16)
Notes: Using Custom resolution, like 1920x1080 will make the detailed shadows buggy, so always use 1x 2x 4x... Native resolution. Random battle slowdowns occur, like most of the people have reported. Using Native resolution doesn't cure it fully: slowdowns can still be as high as 10 FPS at some places. This game is surprisingly smooth with Software rendering (with Rendering threads=3): no slowdowns on random battles. Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=2 & VU=1, INTC, Idle loop, mVU & MTVU ON. Graphics: Resolution: Native (Required for slow random battles, otherwise runs very smoothly @ 4x Native.), 8-bit=OFF, BF=Forced, HW-hacks: OFF, Logarithmic Z=ON, AC=ON. (Extra notes: Detailed shadows hate anisotropic filtering. FXAA has a huge impact on performance for this game. After disabling it, I was able to gain the missing 10 FPS and now the game runs very smoothly with 2x Native resolution all the time.) Titus03
NTSC-U Windows 7
  • Intel Dual-Core E5500 @ 2.80 GHz
  • AMD Radeon R7 360
v1.5.0-dev-2267 GSdx SSE2
  • SPU2-X
  • ?
Speed through 100% to 55% using hardware mode, if i change to software mode fps drops 30%, example if speed is 100% drops to 70%, played at custom resolution 1920x1080, i don't have problem with massive slowdown with shiny textured shadows (known issue), like Titus03 said playing using this resolution detailed shadow became buggy but nothing serious. Charl9576
NTSC-U Windows 10 Pro
  • Intel Core i5-3570
  • NVIDIA Geforce GTX 1050
v1.5.0-dev-2387 GSdx MSVC 19.0 SSE4.1/AVX, OpenGL (Hardware)
  • SPU2-X
  • LilyPad
Flawless, full speed emulation at 4x native resolution. When using Large Framebuffer Half-pixel offset in Advanced Settings and Hacks must be set to Special (Texture) to accurately render the framebuffer effect when entering battle, otherwise the framebuffer will swim up to the upper left corner. SkipSandwich
NTSC-U Windows 10
  • Intel(R) Core(TM) i5-3340M CPU @ 2.70GHz
  • Intel HD Graphics 4000
v1.5.0-dev-2767-g93f1dc280 GSdx 20181216203205 (MSVC 19.00 SSE2/AVX) 1.1.0
  • SPU2-X 2.0.0
  • LilyPad 0.12.1

You can play this game in Widescreen but DON'T use Widescreen Patches just go into the Window Settings or GS Window and change the Aspect Ratio to Widescreen (16:9)

NTSC-U Windows 11 22H2
  • AMD Ryzen 5 3450U
  • AMD Radeon Vega Mobile Gfx
v1.7.5578 GSdx SSE4
  • SPU2-X
  • LilyPad
Full speed with no slowdowns. NotPlayingPS

Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • ?
  • ?
0.9.6 beta r1736 ZZogl 182 Peops SPU FPS: 55, GameFix for Persona 4
NTSC-J Linux mint 20.1 kernel 5.8
  • intel core i7 9750H
  • gtx 1650 mobile
1.6 GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2] SPU2-X proprietary nvidia 465 drivers DenseOnion


  • Original names: ペルソナ4 (SLPM-66978) & (SLPM-74278), 여신전쟁 페르소나 4 (SCKA-20132)
  • Also known as Persona 4 (JP)

The gallery

Public compatibility forum links