Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army

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Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army

Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood, Sexual Themes, Violence)
PEGI rating: 16+
OFLC rating: M (Violence)
Widescreen patch available
Languages supported:
English: SLES-54629 & SLUS-21431 & NPUD-21431 & SLUS-28064
Japanese: SLPM-66246 & SLPM-66634
Region NTSC-U:
Serial numbers: SLUS-21431
SLUS-28064 (Trade Demo)
NPUD-21431 (PS2 Classics)
Release date: October 10, 2006
April 1, 2014 (PS2 Classics)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54629
Release date: April 27, 2007
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66246
SLPM-66634 (Atlus Best Collection)
Release date: March 2, 2006
December 7, 2006 (Atlus Best Collection)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Atlus
Publisher(s): Atlus (JP, US), Koei (EU, AU), SCEA (US)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic74/100
Game description: Raidou Kuzunoha is a private detective in Japan's Taishou Period of the 1910s and 1920s, but he's much more than just a well-dressed crime scene investigator; he also has the power to capture and conjure demons to do his bidding. Take control of Raidou and his otherworldly companions, guide them through thrilling episodes of action and intrigue, and learn the incredible secrets of the Soulless Army!

Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army is the prequel to Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i3
  • NVIDIA GeForce 310
0.9.8 r4600 GSdx SSE 4.1 (r4600)
  • SPU2-X r4600
  • SSSPSX PAD r4510
BIOS: SCPH39001, FPS: 59.49-60.00. Can be playable on native speed, sometimes in battle or in normal screen can slowdown but generally game is okay, without any minor graphic problems. Must play with Direct3D9 renderer. Lorddemolatron
NTSC-U Windows 10
  • Intel Core i7-4790 @ 3.6 GHz
  • AMD Radeon RX 570
1.7.0 (dev 1187)

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  • Speedhacks: preset 3
  • Vsync queues in mtgs: 3

</spoiler>

GSdx32-AVX2 1.2.0 (default 1.7)

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  • Software rendering mode (5 threads)
  • OpenGL at native/4x (full blending required)
  • AF: 16x

</spoiler>

SPU settings

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  • sync mode: none
  • latency: 3ms

</spoiler>

100% speed with no drops in SW mode. Gouma den is GPU heavy in HW mode, maxing out the GS for me and causing a slight speed reduction 1-2%; independent of blending settings. Anything above native resolution causes gaps in menu sprites that can't be solved with HW hacks. Encountered an issue once in my whole playthrough where PCSX2 error'd with a pop up and crashed, was unable to reproduce afterwards. Nyahello


Trivia

  • Original names: デビルサマナー 葛葉ライドウ対超力兵団 (SLPM-66246) & (SLPM-66634)
  • Also known as Devil Summoner: Kuzunoha Raidou tai Chouriki Heidan (JP)


Known Issues

Broken effects

  • Status: Active
  • Type: Minor
  • Description: Effects are misaligned.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.

The gallery


Public compatibility forum links