The Getaway

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The Getaway

PAL Cover
Game general and emulation properties:
CERO rating: D
ESRB rating: M (Blood, Drug Reference, Strong Language, Strong Sexual Content, Violence)
GRB rating: ALL
Widescreen supported natively
Progressive scan supported
Languages supported:
English: SCES-51426 & SCED-51351 & SCES-51159 & SCUS-97133 & SCUS-97232
Japanese: SLPM-65410
German: SCES-51426 & SCES-51159 & SCUS-97133
French: SCES-51426 & SCES-51159 & SCUS-97133
Spanish: SCES-51426 & SCES-51159 & SCUS-97133
Italian: SCES-51426 & SCES-51159 & SCUS-97133
Korean: SCKA-20018
Region NTSC-U:
Serial numbers: SCUS-97133
SCUS-97232 (Demo)
Release date: January 19, 2003
January 19, 2004 (Greatest Hits)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-51159
SCES-51426/P (Platinum)
SCED-51351 (Demo)
Release date: December 11, 2002
September 19, 2003 (Platinum)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65410
SCKA-20018 (Korea)
Release date: November 20, 2003
January 29, 2004 (Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Team Soho
Publisher(s): SCEE (EU), SCEA (US), Capcom (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic72/100
Game description: The Getaway follows the story of two men from opposite sides of the law, who share an obsession of bringing down London's crime supremo. You'll play Mark Hammond (an ex-bank robber on the run for murdering his wife and kidnapping his child) and Frank Carter (a vigilante cop who was suspended from the Flying Squad) in multiple storylines set in London. Within the city's winding streets, indoor environments, and dangerous street corners, you must search for the manipulative crime boss and finally clear your name.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • AMD FX-8350
  • AMD Radeon HD 7700
1.1.0 (r5730) GSdx 0.1.16 (r5727)
  • SPU2-X 2.0.0 (r5729)
  • LilyPad 0.11.0 (r5403)
BIOS: USA v2.30, HACKS: none, This game runs very slowly on cutscenes (which can't be skipped), however, it runs pretty well during normal gameplay, only slowing down occasionally. The PAL version has a transparent wall glitch. EddieHimself
NTSC Windows 7 x64
  • Intel Core i7-4790K @ 4.00 GHz
  • NVIDIA GeForce GTX 970
1.4.0 GSdx 1.0.0 SSE41
  • SPU2-X
  • LilyPad 0.11.0
Perfect emulation.
NTSC-U Windows 10 Enterprise
  • Intel Core i7-4790K @ 4.00 GHz, 16 GB RAM
  • GTX 770Ti w/ 2 GB VRAM
v1.5.0-dev-3403-g58f5a5b91 GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.12.1 (Xinput)
Massively buggy on most hardware modes, in particular all shadows and detail features disappear. Game runs perfectly bugless on Software mode, D3D11, tho performance is God awful. Low frames. GewehrRoss1
NTSC-U Windows 10 Enterprise
  • Intel Core i7-2600 @ 3.4 GHz, 32 GB DDR3-1333 RAM
  • GT 730 w/ 2 GB VRAM
v1.6.0- GSdx32 1.2.0 SSE2
  • SPU2-X 2.0.0
  • LilyPad 0.12.1 (Xinput)
Perfect emulation, no slowdowns or glitches of any kind. The key to resolving slowdowns is combination EE Cyclerate and EE Cycle Skipping. Lowering the cyclerate alone is not enough. Software rendering required. Andjerikou
NTSC-U Windows 10
  • AMD Ryzen 5 3600 @ 3.6Ghz
  • Geforce 1660 Super
1.7.0 (dev-1545) GSdx SPU2-X 2.0.0 Completed the story. EE Cyclerate set to -2 gives a huge speedup and allowed full framerate the majority of the time at 6x internal resolution. Minor framerate dips occured with smoke effects and a couple of cutscenes. A few graphical bugs remain in hardware mode: self-shadows are missing, some reflections are apparently missing, but the game looks better than it's ever looked. CynicMimic

Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Linux Mint 19.1
  • Intel Pentium CPU G3258 @ 3.20GHz
  • NVIDIA GeForce GT710
1.4.0 GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0] SPU2-X 2.0.0 [libspu2x-2.0.0] BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation, Internal Resolution Native , Blending Unit Accuracy High , Automatic CRC Level Minimum , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack UV Cycle Stealing 2. Only player the first level Some slow downs during cut sceens and during game play but playable more testing might be needed. Logeater

Test configurations on macOS:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on this OS.
You can help by playing and submitting your test results here.


  • Original names: ゲッタウェイ (SLPM-65410), 겟어웨이 (SCKA-20018)
  • The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.

Known Issues

Semi-transparent wall in front of the character during driving

  • Status: Active
  • Type: Minor
  • Description: A semi-transparent fog/haze wall appears at a distance.
  • Workaround: For the NTSC-U version, go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to Full(the default option). Alternatively and for the versions from other regions set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to at least "High". Or set renderer to any of the "Software" options.

Missing shadows and other graphics

  • Status: Active
  • Type: Minor
  • Description: Detailed projected shadows and reflections of cars and pedestrians are missing.
  • Workaround: Only works in "Software mode".


Gameplay Videos

Public compatibility forum links