The Getaway
Developer(s): Team Soho
Publisher(s): SCEA (US), SCEE (EU), Capcom (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic: 72/100
Game description: The Getaway follows the story of two men from opposite sides of the law, who share an obsession of bringing down London's crime supremo. You'll play Mark Hammond (an ex-bank robber on the run for murdering his wife and kidnapping his child) and Frank Carter (a vigilante cop who was suspended from the Flying Squad) in multiple storylines set in London. Within the city's winding streets, indoor environments, and dangerous street corners, you must search for the manipulative crime boss and finally clear your name.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U/PAL | ? |
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1.1.0 (r5730) | GSdx 0.1.16 (r5727) |
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BIOS: USA v2.30, HACKS: none, This game runs very slowly on cutscenes (which can't be skipped), however, it runs pretty well during normal gameplay, only slowing down occasionally. The PAL version has a transparent wall glitch. | EddieHimself |
NTSC | Windows 7 x64 |
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1.4.0 | GSdx 1.0.0 SSE41 |
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Perfect emulation. | |
NTSC-U | Windows 10 Enterprise |
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v1.5.0-dev-3403-g58f5a5b91 | GSdx 1.1.0 AVX2 |
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Massively buggy on most hardware modes, in particular all shadows and detail features disappear. Game runs perfectly bugless on Software mode, D3D11, tho performance is God awful. Low frames. | GewehrRoss1 |
NTSC-U | Windows 10 Enterprise |
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v1.6.0- | GSdx32 1.2.0 SSE2 |
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Perfect emulation, no slowdowns or glitches of any kind. The key to resolving slowdowns is combination EE Cyclerate and EE Cycle Skipping. Lowering the cyclerate alone is not enough. Software rendering required. | Andjerikou |
NTSC-U | Windows 10 |
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1.7.0 (dev-1545) | GSdx | SPU2-X 2.0.0 | Completed the story. EE Cyclerate set to -2 gives a huge speedup and allowed full framerate the majority of the time at 6x internal resolution. Minor framerate dips occured with smoke effects and a couple of cutscenes. A few graphical bugs remain in hardware mode: self-shadows are missing, some reflections are apparently missing, but the game looks better than it's ever looked. | CynicMimic |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Linux Mint 19.1 |
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1.4.0 | GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0] | SPU2-X 2.0.0 [libspu2x-2.0.0] | BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation, Internal Resolution Native , Blending Unit Accuracy High , Automatic CRC Level Minimum , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack UV Cycle Stealing 2. Only player the first level Some slow downs during cut sceens and during game play but playable more testing might be needed. | Logeater |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on macOS. You can help by playing and submitting your test results here. |
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Trivia
- Original names: ゲッタウェイ (SLPM-65410), 겟어웨이 (SCKA-20018)
- The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Fixed Issues
Missing shadows and other graphics
- Status: Fixed
- Type: Minor
- Description: Detailed projected shadows and reflections of cars and pedestrians are missing.
- Workaround: Update to the latest nightly version of PCSX2.
Semi-transparent wall in front of the character during driving
- Status: Fixed
- Type: Minor
- Description: A semi-transparent fog/haze wall appears at a distance.
- Workaround: Update to the latest nightly version of PCSX2.
Gallery
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v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF
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v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF
Gameplay Videos
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