Star Wars: Battlefront II

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Star Wars: Battlefront II
Star wars battlefront II.png
NTSC-U cover
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Mild Language, Violence)
PEGI rating: 12+ (Violence)
Widescreen patch available
Supports up to two local players
Supported up to twenty-four LAN/online players
Languages supported:
English: SLUS-29164 & SLUS-21240 & SLUS-21240GH
Japanese: SLPM-66190
German: SLES-53503
French: SLES-53502
Region NTSC-U:
Serial numbers: SLUS-21240
SLUS-21240GH (Greatest Hits)
SLUS-29164 (Online Public Beta)
Release date: November 1, 2005
CRCs: 02F4B541
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53501
SLES-53502 (French)
SLES-53503 (German)
SLES-53501/P (Platinum: The Best of PlayStation 2)
SLES-53503/P
Release date: October 31, 2005
August 4, 2006 (Platinum)
Windows Status: ?
Linux Status: Playable
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-66190
Release date: January 26, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Pandemic Studios
Publisher(s): LucasArts (EU, US), Electronic Arts (JP)
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Metacritic84/100
Game description: This sequel to Star Wars Battlefront improves upon its predecessor with a variety of gameplay enhancements, such as upgraded AI, more than 16 new battlegrounds, and greater story emphasis. In addition to the rebel, clone, and droid warriors from the original game, you can play as a Jedi, complete with lightsaber attacks and force powers. Take part in land and space battles from the Star Wars movie series, and pilot a variety of new aircraft, including X-Wings, TIE fighters, and Jedi Starfighters. Star Wars Battlefront also includes online multiplayer modes for battling other gamers.
Unlike its predecessor, Battlefront II features a more narrative-based campaign, retelling portions of the Star Wars story from the point of view of a veteran Imperial stormtrooper, reminiscing about his tour of duty in service of both the Galactic Republic and as part of the Galactic Empire. Gameplay additions over Battlefront include the use of Jedi, additional game modes such as hero assault, and objective-based space battles.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 64-Bit
  • Intel Core i7 @ 3.40 GHz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Software) 0.1.16 r5875
  • SPU2-X r5875
  • LilyPad 0.11.0 r5875
Hardware mode makes PCSX2 crash immediately. Enabled "VU Add Hack" and "EE Timing hack". Without these hacks enabled the game would crash PCSX2. Bios v 2.0 was used. Zrooney
NTSC-U Windows 8.1 64 bit
  • Intel Core i7-3770K @ 3.50 GHz
  • AMD Radeon HD 7870
1.2.1 r5875 GSdx (Software) 0.1.16 SPU2-X r5830 2.0.0 Runs at stable framerates at native resolution, but gameplay is slightly slow and audio sometimes slurs; some speedhacks may be necessary depending on your system. I ran it with AA1 and 3 extra rendering threads. Running in Hardware mode may crash your game and will remove the sky and cause graphical artifacts in the upper left. newzilla7



Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Linux Mint 19.1
  • Intel Pentium CPU G3258 @ 3.20GHz
  • NVIDIA GeForce GT710
1.4.0 GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0] SPU2-X 2.0.0 [libspu2x-2.0.0] BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps) With Some Drops. OpenGL Hardware , Internal Resolution Native , Blending Unit Accuracy None , Automatic CRC Level Partial , Speed Hacks Preset Most Harmful. Only player the first level but everything seems fine as far more testing might be needed. Logeater


Trivia

  • Original names: スター・ウォーズ バトルフロントII (SLPM-66190)


Known Issues

Black sky

  • Status: Active
  • Type: Minor
  • Description: Sky is not rendered and displays as a black void.
  • Workaround: This has been fixed in recent PCSX2 v1.5.0 git builds. Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)".


Public compatibility forum links