Tokyo Xtreme Racer 3

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Tokyo Xtreme Racer 3

Game general and emulation properties:
CERO rating: A
ESRB rating: E (Suggestive Themes)
GRB rating: ALL
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLUS-20831
Japanese: SLPM-65308 & SLPM-74204 & SLPM-60206
Korean: SLKA-25084
Region NTSC-U:
Serial numbers: SLUS-20831
Release date: November 18, 2003
CRCs: 0F932D81
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65308
SLKA-25084 (Korea)
SLPM-74204 (PlayStation 2 the Best)
SLPM-60206 (Trial)
Release date: July 24, 2003
August 21, 2003 (Korea)
September 16, 2004 (PlayStation 2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Genki
Publisher(s): Genki (JP), Crave (US)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic63/100
Game description: In 2001, Tokyo Xtreme Racer Zero gave players the opportunity to tear up the highways of Tokyo. Now two years later, Tokyo Xtreme Racer 3 adds the highways of Yokohama, Osaka and Nagoya, taking total road length to a monster 200 miles. Choose accurately modeled cars from over 15 different licensed manufacturers such as Nissan, Toyota, GM, Ford, Merceds-Benz and Volkswagen. Modify your car with custom parts and challenge over 600 rivals on the highways. Are you good enough to rule the streets?

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.2.0 (r5782) GSdx SSE41 (r5801m)
  • SPU2-X 2.0.0 (r5801)
  • LilyPad 0.11.0 (r5801)
Runs at a good speed. Thin lines in picture in Hardware mode. Looks fine in Software mode.
NTSC-U Windows 10
  • AMD A10-5800K
  • NVIDIA GeForce GTX 970
1.4.0 GSdx 1.0.0 AVX
SPU2-X 2.0.0 Runs almost flawlessly. Hardware hacks remove most of the lines and makes the game look significantly better, but mess up some small parts of the menu UI. TXRguy
NTSC-U Windows 10
  • AMD Ryzen 7 1700
  • NVIDIA GeForce GTX 1080
1.4.0 GSdx 1.0.0 sse4
SPU2-X 2.0.0 Runs really good. Small dips in frame rates when loading many objects at once. Hacks remove almost all lines. Offset removes a few more lines but lines still exist. (e.g. the speedometer has a line and a few other spots.) x444mrmx
NTSC-U Windows 10
  • AMD Ryzen 7 2700
  • AMD Radeon RX 580 8 GB
1.5.0 (dev-3309 g5b6b38670)
GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Runs flawlessly. A video does freeze up for a moment, but bypasses it. Light texture glitches are noticeable within a short distance. GUI glitches are presentable, but they're viewable for the player to navigate through the menu. Other than that, it's good to go. NewMoon


  • Original names: 首都高バトル01 (SLPM-65308) & (SLPM-74204), 수도고 배틀 01 (SLKA-25084)
  • Also known as Shutokou Battle 01 (JP)

Known Issues

Thin vertical lines

  • Status: Fixed
  • Type: Minor
  • Description: Using high resolution in GSdx brings some thin lines over the screen.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the "Align Sprite" hack. For Custom Resolution use 1260x(any) resolution. Subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution does not affect the issue.

Tunnel ringing

  • Status: Fixed
  • Type: Minor
  • Description: Increasingly loud and intense ringing sound when the player drives into a tunnel.
  • Workaround: Go to Config > Audio (SPU2) > Plugin Settings, and enable "Disable Effects Processing". Note: This option can slightly reduce the in-game audio/echo quality.

No Headlights

  • Status: Active
  • Type: Minor
  • Description: On DirectX 11 (Hardware only), any vehicles used in the game will not show the headlights appearing in the game.
  • Workaround: Use Software rendering by either going to Config > Video (GS) > Plugin Settings > Renderer and set to eiter DirectX 11 or OpenGL (Software rendering)or simply press F9. Alternatively, if you want to use Hardware mode, OpenGL hardware mode with Basic Blending Accuracy or higher takes care of the issue.

The gallery

Public compatibility forum links