Wild Arms Alter Code: F

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Wild Arms Alter Code: F

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Fantasy Violence)
Game supports headset
Widescreen patch available
Languages supported:
English: SLUS-20937
Japanese: SCPS-17002 & SCPS-19251 & SCPS-19253
Region NTSC-U:
Serial numbers: SLUS-20937
Release date: November 15, 2005
CRCs: DAA49CDC
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-17002
SCPS-19251 (PlayStation2 the Best)
SCPS-19253 (PlayStation2 the Best Reprint)
SCAJ-30002
Release date: November 27, 2003
September 16, 2004 (PlayStation2 the Best)
October 19, 2006 (PlayStation2 the Best Reprint)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Media Vision
Publisher(s): SCEI (JP), Agetec (US)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic73/100
Game description: Wild Arms Alter Code: F returns to not only remake the original Wild Arms on the PlayStation but also to renew the experience with an expanded story, new characters, and intricate puzzles. The game ties together the tales of the three beloved characters with three new playable characters--Emma, Jane, and McDullen. Dungeons include plenty of new traps and monsters to foil you in your quest, but your characters have helpful abilities, ranging from the traditional (running, picking up objects, and leaping) to the stealthy (sneaking and observing), to help them through sticky situations.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U(?) ?
  • AMD Athlon II X4 620
  • NVIDIA GeForce GTX 260
pre 0.9.7 beta (r2801) GSdx SSE2 (r2763)
  • SPU2-X (r2789)
  • LilyPad (r2591)
FPS: 30-60 FPS (FPS limiter on). Edit pcsx2.ini to load your savegames. The missing graphics was apparently solved at pcsx r2371. Wild Arms altercode F is now fully playable! Nueziel
NTSC-U(?) ?
  • ?
  • ?
pre 0.9.7 beta (r3113) GSdx (r3623)
  • SPU2-X 1.4.0 (r3628)
  • LilyPad 0.1.0 (r2930)
Using Scaling gives nice graphics, but it produces garbage text(minor). In hardware mode, migrant seal bar does not show properly, and in menu the chosen option is shown in black text. CKL
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.2.0 (r5919) GSdx SSE41 (5912)
  • SPU2-X 2.0.0 (r5893)
  • LilyPad 0.11.0 (r5822)
Runs at 300% speed.
NTSC-U Windows 7 x64 SP1
  • Intel Pentium B980 @ 2.40 GHz
  • NVIDIA GeForce 610M @ 1 GB
v1.5.0 (dev-1678) GSdx 1.1.0
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
BIOS: USA v02.30, Runs almost perfect even on mediocre 5 years old laptop. Bugged chat and battle text, which present also in Wild Arms 3, fixed by enabling GSdx "Wild Arms offset" hack. ZidaneTri


Trivia

  • Original names: ワイルドアームズ アルターコード:エフ (SCPS-17002) & (SCPS-19251) & (SCPS-19253)


Known Issues

Bugged Chat And Battle Text

  • Status: Active
  • Type: Minor
  • Description: Text describing battle moves, text during cutscenes, text during chat scenes are bugged, primarily plagued by white dots lining the bottom and top of the text. Text might also be sliced and moved to the left or right of the text box.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Wild Arms Offset" hack. Or set Internal Resolution to "Native".


The gallery


Public compatibility forum links