Disney Presents Piglet's Big Game

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Disney Presents Piglet's Big Game

Game general and emulation properties:
ESRB rating: E
PEGI rating: 3+
Languages supported:
English: SLES-51594 & SLUS-20659
German: SLES-51658
French: SLES-51659
Spanish: SLES-51666
Dutch: SLES-51668
Italian: SLES-51667
Region NTSC-U:
Serial numbers: SLUS-20659
Release date: March 19, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51594
Release date: July 11, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Doki Denki
Publisher(s): Gotham Games (US), Take-Two Interactive (EU)
Genre: Action, Platformer
Game review links: Metacritic70/100
Game description: Piglet's friends are having nightmares and only you can stop them. With a magical telescope, you must peer into your friends' dreams and scare away evil Heffalumps and Woozles. Pooh, Roo, Owl, Eeyore, Rabbit, and Tigger are all in this dreamworld that spans seven different worlds. As Piglet, Pooh, and Tigger, you'll solve puzzles, make scary faces, and find Christopher Robin's balloons. Piglet's friends always tease him for being timid, but now it's his chance to prove his bravery.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 10
  • AMD Ryzen 7 1700X @ 3.40GHz
  • AMD Radeon R9 290 4GB
  • GSdx 2017-09-07
  • Mode: HW DX11
SPU2-X 2017-09-07 60 FPS stable performance, with default settings. Good on "Balanced" emulation settings and MTVU. Vingamer234


  • Original names: Disney Les Aventures de Porcinet (SLES-51659), Disney Piglet el Gran Juego (SLES-51666), Disney Pimpi, Piccolo Grande Eroe (SLES-51667), Disney's Knorretje Kleine Grote Held (SLES-51668), Disneys Ferkels grosses Abenteuer-Spiel (SLES-51658)
  • Also known as Disney's Piglet's Big Game (EU)

Known Issues

Stretched Shadows

  • Status: Active
  • Type: Minor
  • Description: Shadows of some characters stretch across the screen. Only occurs when using non-native resolutions.
  • Workaround: Set hardware renderer to run at native resolution. (Config -> Video (GS) -> Internal Resolution: Native)