Call of Duty 3

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Call of Duty 3

Call of Duty 3 NTSC-U Cover Art
Game general and emulation properties:
ESRB rating: T (Blood, Language, Violence)
PEGI rating: 16+
OFLC rating: MA
Game supports headset
Widescreen supported natively
GPU intensive game
CPU intensive game
Hardware rendering is supported
Supported up to sixteen LAN/online players
Languages supported:
English: SLES-54166 & SLUS-21426 & SLUS-21426GH
German: SLES-54168
French: SLES-54167
Spanish: SLES-54167
Italian: SLES-54167
Region NTSC-U:
Serial numbers: SLUS-21426
SLUS-21426GH (Special Edition, Greatest Hits)
Release date: November 7, 2006
August 17, 2007 (Special Edition, Greatest Hits)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54167
SLES-54166/P (Platinum: The Best of PlayStation 2)
Release date: November 22, 2006 (Australia)
November 24, 2006
October 5, 2007 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Treyarch
Publisher(s): Activision
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: GameSpot8.2/10, Metacritic82/100, IGN8/10
Game description: Call of Duty 3 delivers the intensity of being closer than ever to the fury of combat during the battle for the Liberation of Paris, the most harrowing campaign of WWII, known as The Normandy Breakout. Through a seamless narrative, Call of Duty 3 delivers the rush of unrelenting battle and breathtaking action of the Allied offensive that changed the fate of the world.
The single player is modeled after the Normandy breakout, where the British, Canadian, Polish, American, and French Resistance forces pushed into the village of Chambois, France (the Falaise Gap). Unlike most other games in the Call of Duty series, the events in Call of Duty 3 are based on a single combined campaign, with the player being switched between the four nations and their respective characters for each leg of the story. There are 14 campaign missions.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5452 GSdx 5442 SSE41 [29 10 2012]
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Status goes from playable to ingame., IPU's hang. Using SkipMPEG hack gets past intro video for new game, but hangs on loading screen. Menus are corrupt (look fine in gsdx software mode).
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.1.0 r5857 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Tested in the 3 firsts scenarios(no crashs)Movies okey., Hardware mode have distorcions in the game and its very slow(distorcions in the sky and some glitchs in the scenario),but software mode its fine,despite here work in my hardware a 38 fps a 48 fps in native resolution,depends of the action in the game(for example smoke situations make the game a little more slower)
NTSC-U Windows 7
  • Intel i7 4770
  • Nvidia GTX 970
1.3.1 r132925 2015-08-01
  • GSdx SSE41 2015-08-15
  • Mode: SW Direct3D 11
  • SPU2-X 2.0.0 2015-08-15
  • LilyPad 0.11.0 2015-08-15
USA v1.60(07/02/2002) Completed Campaign. 35-60FPS at 4K with FXAA, FX Shader, and Edge AA enabled. Slowdowns mainly in large open fields. Must use Software Rendering. 4GB patch recommended to avoid crashing. Speedhacks: EEC: 3 VUCS: 3 Anon
PAL Windows 10 Pro
  • AMD RYZEN 1800X (OC'd to 3.95 GHz)
  • AMD Radeon RX 580X
1.50-dev-2863 GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0 SPU2-X 20160405000143 2.0.0 Game version SLES54166 Bios: Europe 2.00 Game is very, very CPU intensive. Will just about run at full speed with EE Cyclerate and skipping maxed out but extremely choppy in places. DX Hardware rendering results in severe graphical problems. DX software mode deals with these issues as does OpenGL hardware mode, but the latter makes the game even slower. EddieHimself
NTSC-U Windows 10 Pro
  • intel i7-6700K (OC'd to 4.3 GHz)
  • nvidia GeForce GTX 1070
v1.7.2144-AVX2 Software renderer Cubeb Game version SLUS-21426, BIOS: USA v02.00(14/06/2004), HW renderer results graphical problems. Software renderer needs high CPU IPC and ST performance. Emulation speed slowing down like ~20% without speedhacks. Ahayri
PAL-M Windows 11 Pro
  • intel i3-8100
  • nvidia GeForce GTX 1060 6GB
v1.7.3114-AVX2 Hardware renderer (Direct3D11) Cubeb Game version SLES-54167, BIOS: USA v01.60(07/02/2002), The game runs perfectly at 25fps with some occasional stutter. CPU usage around 50% even with my low-end 4-Cores CPU which is great. GPU usage below 30%. Make sure to use Direct3D11 or Direct3D12, other APIs have performance issues. I can say the game is finally playable in low-end machines. NickPro137

Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on this OS.
You can help by playing and submitting your test results here.

Test configurations on macOS:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on this OS.
You can help by playing and submitting your test results here.

Known Issues

There are currently no known, active issues for this title. If you find one, please add it here.

Fixed Issues

Graphic bugs

  • Status: Fixed
  • Type: Major
  • Description: In hardware mode, in the main menu and in the game, it has a large number of graphical errors.
  • Workaround: Update to the latest nightly version of PCSX2.

Gameplay Screenshots

Public compatibility forum links