Call of Duty: World at War - Final Fronts
Developer(s): Rebellion
Publisher(s): Activision
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: IGN: 4.5/10, Metacritic: 54/100
Game description: Developed exclusively for the PlayStation 2 computer entertainment system, this game offers a companion experience to Call of Duty: World at War, featuring its own unique set of missions, engagements and challenges that are set within the Pacific and European campaigns through many of the pivotal battles that led to the end of the world's greatest war.
The Game has 4 campaigns: War in the Pacific, Winter Offensive, Victory in Europe, and Victory in the Pacific. The player takes on the role of a marine in the Pacific campaigns and both British and American soldiers in the European campaign. Unlike other "World at War" titles, Final Fronts has a training level. The War in the Pacific and Victory in the Pacific Campaigns see Private Joe Miller (a reference to World at War protagonist C. Miller) and his fellow soldiers Sgt. Roebuck and Pvt. Polonsky (also in World at War) fight their way through Japanese defenses on Guadalcanal, Betio, Saipan, and Okinawa
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
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1.1.0 (r5576) | GSdx SSE41 (r5570) |
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Runs at full speed. | |
NTSC-U/PAL-M4 | Windows 8.1, x64 |
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v1.4.0 | GSdx32 SSSE3 1.0.0 |
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Europe v02.00(14/06/2004), Playable, The game barely runs at low resolution (PS2) 35-40 FPS, due to the fact that the processor is weak. | Chern40+7 |
NTSC-U | Windows 10, x64 |
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v1.7.0-Nightly-2618 | GSdx-AVX2 |
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This game suffers from texture cache issues that cause massive slowdown, so at the start of each mission you must press F9 twice to swap between Software and Hardware renderers in order to clear the cache. Once that's done, the game runs flawlessly at 2x resolution with no noticeable glitches- though it's not quite fast enough to handle 3x resolution consistently. Recommend using Direct3D 12 with High Blending Accuracy for best results. |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
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? | ? | ? | There are no test results for this game on Linux. You can help by playing and submitting your test results here. |
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Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
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? | ? | ? | There are no test results for this game on macOS. You can help by playing and submitting your test results here. |
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Trivia
- Original names: 콜 오브 듀티: 월드 앳 워 (SLKA-25449)
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Fixed Issues
Red bold stripes on Direct3D 9 (Hardware) rendering
- Status: Fixed
- Type: Minor
- Affected Game Versions: NTSC-U and PAL
- Description: Red bold stripes appear on Direct3D 9 (Hardware) rendering during gameplay.
- Workaround: Update to the latest nightly version of PCSX2.
Game freezes after checking memory card.
- Status: Fixed
- Type: Severe
- Affected Game Versions: NTSC-U and PAL (due to emulator version 1.5.0, 1.6.0 and 1.7.0)
- Description: Since emulator versions 1.5.0 and up to 1.7.0 dev the game freezes with TLB Miss messages. The console log shows the following:
(EE pc:00425F5C) TLB Miss, addr=0x53454258 [load] (EE pc:00425F5C) TLB Miss, addr=0x534542d8 [load] (EE pc:00425FE4) TLB Miss, addr=0x53454200 [load] ...
- Workaround: Update to the latest nightly version of PCSX2.
Ghosting in Hardware modes.
- Status: Fixed
- Type: Severe
- Description: Ghosting and lines on the edges of the screen while in either hardware mode.
- Workaround: Update to the latest nightly version of PCSX2.
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