Fatal Frame III: The Tormented
Publisher(s): Tecmo (JP, US), Take-Two Interactive (EU), SCEA (US)
Genre: Action, Adventure, Horror
Game review links: : 7.8/10, : 78/100
Game description: The Fear That Spreads... What you will see in Rei's dreams is only the beginning of the nightmare as you enter into an altered state of reality where you will encounter the most hideously tortured souls and uncover the most about truth, life, and... death. * Multiple Playable Characters. Choose between 3 different characters to complete each terrifying mission. * Two Haunting Worlds. The game takes place in nightmares and in real life, where the lines eventually become blurred. * Camera Obscura. Fatal Frame's signature camera is back with with more features and abilities than ever before.
Fatal Frame III, known in Japan as Zero: Shisei no Koe (零～刺青の聲～) and in Europe as Project Zero 3, is the third installment in the Fatal Frame video game series. The game's plot ties the first three games in the series together, featuring characters, locations, and sections of storyline from the previous two games.
The game is a direct sequel of Fatal Frame and Fatal Frame II: Crimson Butterfly, seeing the return of Miku Hinasaki, the heroine of Fatal Frame, as well as other characters that share a connection with the events from the preceding games.
||0.9.7.r3113||GSdx ?||SPU2-X ?||Speedhacks:EE Cyclerate = 2, GSDX Native = checked. I used this configurations to maintain a 50-60 fps. all other options at defaults||?|
||1.1.0 r5517||GSdx 5464 SSE41||
||Playable, but a bit on the slow side because of heavy image filtering., Native res is fast & looks good, but some filtering bugs (border halos) on higher res...|
|NTSC-U||Windows 8.1 Pro x64||
||1.3.1 r134||GSdx SSE2 1.3.1 r134||
||The game plays fine so far. If you use anything higher than native resolution or enable MSAA lines start to appear off to the side and get worse the higher you set those options. Enabling EE stealing provides a nice boost but I noticed the voice dialogue skips occasionally, this could just be a fluke on my end though. Enabling 8-Bit textures also provides a small boost if your GPU can handle it.||CrazySteve88|
|NTSC-U||Windows 10 Pro x64||
||1.3.1 Git 20150825||GSdx SSE41 Renderer=OpenGL Software
Extra Rendering Threads=8
|SpeedHacks=Preset 1 (The most secure) (None)
In game: Video Options: Progresive Scan
100% Playable. Game "runs" like real PS2. Non issues at all.
- Original names: 零 〜刺青の聲〜 (SLPS-25544) & (SLPS-73245) & (SLPS-73257), 零 刺青之聲 (SCAJ-20139)
- Also known as Zero: Shisei no Koe (JP), Project Zero 3: The Tormented (EU), Fatal Frame: Rei (JP), Rei: Irezumi no Sei, Project Zero 3
- Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
Half pixel offset problems
- Type: Note (not an issue)
- Description: Half pixel offset causes some weird shadow problems to creep in after a while, at least on rev 5423. PCSX2 says an "Impossible blend for D3D" occurred. Happens on DX9 and DX11. I also found I need to disable Alpha Correction (FBA) or else I get black backgrounds on some ghosts.
- Workaround: Do not use half pixel offset
Unable to enter enclosed room
- Type: Note (not an issue)
- Description: If you take a photo of Tengai through the walls in the stained corridor during Hour IX, you will not be able to enter the little door leading into the room in the center. The seal to the big northern door in the garden corridor will be broken, meaning this isn't a game breaking glitch, but you do miss out on some lore by doing this.
- Workaround: Do not take any photos after entering the stained corridor, even if you see Tengai walking to the door. This can cause the camera to take the photo, even if you're not pointing at the room, keeping you from entering the room. Wait to take photos until after you enter.