Justice League Heroes
Developer(s): Snowblind Studios
Publisher(s): Warner Bros. Interactive Entertainment (US), Eidos Interactive (AU, EU)
Genre: Action, RPG
Wikipedia: Link
Game review links: IGN: 6.4/10, Metacritic: 68/100
Game description: Justice League Heroes is an action adventure game with role-playing customization featuring Superman, Batman, Green Lantern, The Flash, Wonder Woman, Martian Manhunter, Zatanna and other unlockable Justice League super heroes. Each hero possesses an array of character-specific, upgradeable superpowers resulting in unique controls and fighting-styles. Engaging in one-to-two player cooperative combat, gamers are be able to customize and master these superpowers as they travel through interactive and destructible environments spanning the farthest corners of the universe.
Each level consists of two members of the Justice League battling a variety of villains and their henchmen. When the game is being played by a single player, the player can freely switch between both of the two Justice League members and play as whichever one he or she prefers.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
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1.1.svn5817 | GSDX |
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USA v02.20(10/02/2006), A little heavy in software mode, In Hardware mode only shown correctly half screen,but in software mode no problem, the game work fine,the screen its fine. | |
PAL | Windows 10 |
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1.5.0 | GSDX | SPU2-X | EE/IOP: Clamping mode: full, VUs: superVU, Clamping mode: Extra+preserve sign - thanks to that you avoid gfx garbage. Direct3D 11 Hardware, Native x4, Hardware hacks disabled. Runs at full speed | Dante2685 |
NTSC-U | Windows 10 x64 |
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GSDX32-SSE2
GSDX32-SSE4
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Playing on a Low end notebook. Cut-Scenes and Gameplay in gerenal are capped at 60 FPs with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads.
••Note•• •v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu. •Playing with 2 players doesn't impact in the performance at all. Change cycle VU stealing to 2 when the game requires it. most of them is fine when its set to 1. |
Catlovus20 |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
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? | ? | ? | There are no test results for this game on Linux. You can help by playing and submitting your test results here. |
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Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
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? | ? | ? | There are no test results for this game on macOS. You can help by playing and submitting your test results here. |
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Known Issues
Half Screen
- Status: Fixed
- Type: Minor
- Description: In menu the game displays only half the screen (as shown in screenshot 2) in hardware mode.
- Workaround: Update to the latest nightly version of PCSX2.
Gallery
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Justice League Heroes (SLUS 21304)
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Justice League Heroes (SLUS 21304)
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Justice League Heroes (SLUS 21304)
- Games rated T in North America
- Games rated 12+ in Europe
- Games rated PG in Australia
- Games with widescreen support
- Multiplayer games
- Games with English language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games
- Playable games
- Action
- RPG
- Games by Snowblind Studios
- Games without test cases on Linux
- Games without test cases on macOS