Tales of the Abyss
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Game general and emulation properties:
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Region NTSC-U: |
Serial numbers: |
SLUS-21386 |
Release date: |
October 10, 2006 |
CRCs: |
14FE77F7 045D77E9 (Undub Patch) |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region NTSC-J/C/K: |
Serial numbers: |
SLPS-25586 SCAJ-20163 SLPS-73252 (PlayStation 2 the Best) |
Release date: |
December 15, 2005 June 28, 2007 (PlayStation 2 the Best) 2005 (Asia) |
Windows Status: |
? |
Linux Status: |
? |
Mac Status: |
? |
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Developer(s): Namco
Publisher(s): Namco (JP, AS), Namco Bandai Games (US, JP)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic: 78/100
Game description: Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.
Test configurations on Windows:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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NTSC-U
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?
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- Intel Core2 Quad @ 2.20 GHz
- NVIDIA GeForce 8800 GT @ 512 MB
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pre-0.9.7 Beta (r1888)
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GSdx (r1763)
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- SPU2-X 1.2.0
- LilyPad 0.10.0 (r1388)
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FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles.
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KabooZ
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NTSC-U
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Windows 7 Ultimate x64 (SP1)
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- Intel Core i5-4670K @ 3.40 GHz
- AMD Radeon R9 280 @ 3 GB
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1.5.0 (dev-2000 g92aa270)
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GSdx 0.1.16 AVX2 (ToTA 05052015)
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- SPU2-X 2.0.0
- LilyPad 0.12.1
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BIOS: USA 2.30, Game still runs fine using the patched GSdx to fix the ghosting. Finished the game from start to finish on PCSX2.
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Ryudo
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NTSC-U
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Windows 10 x64
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- Intel Core i7-4770K @ 3.40 GHz
- Nvidia Geforce GTX 660 @ 2 GB
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1.5.0 (dev-2175 g420f11161)
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GSdx 0.1.16 AVX2 (ToTA 05052015)
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- SPU2-X 2.0.0
- LilyPad 0.12.1
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Added Alpha hardware hack to fix issues with yellow squares around shadows in some areas
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Soichiro
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NTSC-U
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Windows 10 Pro x64
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- AMD Ryzen 7 2700X
- Nvidia Geforce GTX 1080 @ 8 GB
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1.6.0-20200506140834 (07-05-2020)
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GSdx 0.1.16 AVX2 (ToTA 05052015)
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- SPU2-X 2.0.0
- LilyPad 0.12.1
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game 100ish %ed , 1 game breaking issue as noted below
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aRciii
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Test configurations on Linux:
Environment
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Configurations
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Comments
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Tester
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CPU/GPU
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Sound/Pad
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?
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?
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?
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?
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?
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There are no test results for this game on Linux. You can help by playing and submitting your test results here.
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?
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Test configurations on macOS:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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?
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?
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?
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?
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?
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There are no test results for this game on macOS. You can help by playing and submitting your test results here.
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?
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Trivia
- Original names: テイルズ オブ ジ アビス (SLPS-25586) & (SLPS-73252)
Known Issues
Teleporter miscalculation causing a soft lock
- Status: Needs Retesting
- Type: Major
- Description: When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save.
- Workaround: Hold the left analog up when being teleported to avoid getting stuck in the ground.
Non-Issues
Rectangular outlines in the skybox when upscaling
- Type: Not an issue
- Description: When upscaling, you can see black lines form a repeating rectangular pattern in the game's skyboxes.
- Workaround: For the NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums:
patch=1,EE,205E570C,extended,00000000
Image ghosting when upscaling
- Type: Not an issue
- Description: When upscaling, there is heavy ghosting.
- Workaround: Update to the latest nightly version of PCSX2.
- Last tested on: v1.7.5947 (by TheTechnicican27)
Gallery
Show images
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1. Ghosting fixed with the patched GSdx - Sheridan
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2. Ghosting fixed with the patched GSdx - Battle Screen
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Standard way the emulator will show the game (without half pixel offset)
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This is with the half pixel offset set to: special (texture). Looking much sharper
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With the half pixel offset set to: special (texture) the [ghosting] is fixed but instances where lines can appear now, however this seems to be the only case so far
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Resolution table for custom multiples of native for TotA (can differ from game to game and even scene to scene in the same game (however TotA seems to be fixed for the whole game))
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(aRciii)my current speedhack settings **note** you can unlock the settings by unchecking presets
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(aRciii)my current Gs window settings
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(aRciii)my current graphics settings
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(aRciii)my current advanced settings
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(aRciii)my current shader settings
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Tales series
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Main series
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Tales of the World series
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Other games
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Related
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