Richard Burns Rally

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Richard Burns Rally

Game general and emulation properties:
PEGI rating: 3+
Widescreen patch available
Supports up to four local players
Languages supported:
English: SLES-52323
Japanese: SLPM-66068
German: SLES-52323
French: SLES-52323
Spanish: SLES-52323
Italian: SLES-52323
Region PAL:
Serial numbers: SLES-52323
Release date: July 9, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66068
Release date: September 29, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): SCi
Publisher(s): SCi (EU), Kids Station (JP)
Genre: Racing
Wikipedia: Link
Game description: With unprecedented photo-realistic graphical quality the UK's top rally driver will guide you through your career as a rally driver - teaching you the skills necessary to compete at the highest level. You will need a combination of tactics, intelligence, foresight and perseverance - in addition to speed, aggression and risk taking. Richard Burns Rally is a game that will both challenge and astound any fan of motorsport video games. Marking a significant move forward for the rally genre, Richard Burns Rally pushes the limits of technological capability whilst revising gameplay conventions. The best recreation of real life rallying seen to date, Richard Burns Rally is simulation gaming at its most precise. Featuring Richard Burns winner of the 2001 World Rally Championship and licensed rallies from around the world you are in charge of the most accurately modelled car-handling ever devised in a variety of gameplay modes. Every aspect of modern rallying has been precisely modelled to allow the player to experience life as a top-class rally driver. Richard Burns Rally surpasses its rivals in every area -graphical quality, technical accuracy, car physics, gameplay and unique features.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
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  • Original names: リチャード・バーンズ ラリー (SLPM-66068)

Known Issues

Car shadow missing in hardware mode

  • Status: Active
  • Type: Minor
  • Workaround: Use OpenGL hardware renderer and turn on Hardware Depth.

Bottom of the screen isn't rendered properly

  • Status: Fixed
  • Type: Minor
  • Description: In hardware mode a small part of the bottom of the screen isn't rendered properly at higher than native resolutions.
  • Workaround: The issue has been fixes as of pcsx2-v1.5.0-dev-407, for earlier version use native resolution or software mode.