Grand Theft Auto: Liberty City Stories

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Grand Theft Auto: Liberty City Stories

Game general and emulation properties:
CERO rating: Z
ESRB rating: M (Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs)
PEGI rating: 18+
OFLC rating: MA
Widescreen supported natively
Widescreen patch available
CPU intensive game
Languages supported:
English: SLES-54135 & SLES-54136 & SLUS-21423 & NPUD-21423
Japanese: SLPM-66851 & SLPM-55038
German: SLES-54135 & SLES-54136
French: SLES-54135
Spanish: SLES-54135
Italian: SLES-54135
Region NTSC-U:
Serial numbers: SLUS-21423
NPUD-21423 (PS2 Classics)
Release date: June 6, 2006
April 2, 2013 (PS2 Classics)
CRCs: 7EA439F5
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54135
SLES-54135/P (Platinum)
NPED-00064 (PS2 Classics)
SLES-54136
Release date: June 23, 2006
November 23, 2007 (Platinum)
April 3, 2013 (PS2 Classics)
CRCs: D693D4CF
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66851
SLPM-55038 (Best Price!)
Release date: September 6, 2007
May 28, 2009 (Best Price!)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Rockstar Leeds
Publisher(s): Rockstar Games (US, EU, AU), Capcom (JP), SCEA (US)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic78/100
Game description: There are a million stories in Liberty City. This one changes everything. Once a trusted wise guy in the Leone crime family, Toni Cipriani was forced into hiding after killing a made man. Now he's back and it's time for things to be put right. The streets of Liberty City are in turmoil. Warring mafiosi vie for control as the town begins to self-destruct under waves of political corruption, organized crime, drug trafficking and union strikes. No one can be trusted as Toni tries to clean up the mess of the city's chaotic underworld. Deranged hit men, morally depraved tycoons, cynical politicians and his own mother stand in his way as Toni tries to bring the city under Leone control. Forced to fight for his life in an odyssey that will shake Liberty City to its foundations, Toni must use any means necessary to secure his place in the leadership of the Leone family in a town up for grabs.
Liberty City's layout is largely similar to Grand Theft Auto III, while it also incorporates elements found in Grand Theft Auto III's successors, such as more indoor environments, clothing changes, and motorcycles. In addition, in keeping with recent Grand Theft Auto games, the player has more flexibility in terms of moving the camera around for viewing surroundings (Grand Theft Auto III is noticeably limited in that respect). Things that are omitted from this game are the ability to climb and the ability to swim - contact with deep bodies of water is instantly fatal in this game. The overall sandbox play area, as it is based upon the original Liberty City layout, is considerably smaller than that of San Andreas.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core i7-920 @ 3.40 GHz
  • NVIDIA GeForce 9600GT
0.9.8 (r4600) GSdx 0.1.16 (r4643)

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  • Renderer: Direct3D11 (Hardware)

</spoiler>

  • SPU2-X 1.4.0 (r4600m)
  • LilyPad 0.10.0 (r4510)
r4600 runs at 30 FPS. r4643 runs at 10 FPS. Enabling 'Allow 8-bit Textures' in GSdx helps with speed. Setting the 'FramerateNTSC=59.94' or 'FrameratePAL=50.0' lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even on slower systems. Upscaling may severely hurt performance. Sniper rifles can only be used in Software mode. Lagahan
PAL Windows
  • Intel Core2 Duo E6750 @ 2.66 GHz
  • NVIDIA GeForce GTX 260 @ 896 MB
1.1.0 (r5576) GSdx SSSE3 (r5464)
  • SPU2-X 2.0.0 (r5460)
  • LilyPad 0.11.0 (r5403)
Game seems to be fully playable. It's kind of slow with default settings so you need to enable 'Allow 8-bit Textures'. VU Cycle Stealing helps a lot.
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5754) GSdx SSE4 (r5752)
  • SPU2-X 2.0.0 (r5733)
  • LilyPad 0.11.0 (r5403)
Runs above full speed.
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 780TI @ 3 GB
v1.5.0 (dev-2099 ge043822)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0
    • Enable INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack: Enabled
    • MTVU: Enabled

</spoiler>

GSdx 1.1.0 SSE4

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  • Renderer: OpenGL (Hardware)
  • Allow 8-Bit Textures
  • Hardware Hacks:
    • Geometry Shaders: Force Enabled

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  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Runs great. Almost constant 100% speed, as fast as GTA "Trails" will allow (around 30 FPS) KingSponge
PAL Windows 10
  • Intel Core i5-10210U 1.60 GHz (Up to 4.20 GHz)
  • AMD Radeon 530
1.6.0

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0
    • mVU Flag Hack: ✓
    • MTVU: ✓

</spoiler>

GSdx 1.2.0 AVX2

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  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 2x Native
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: Off
  • CRC Hack Level: Automatic

</spoiler>

SPU2-X 2.0.0 Runs fine. The FPS only drops when a massive explosion occurs or when positioned next to the trees of Salvatore's Mansion. CaptainErenB
NTSC-U Windows 10
  • AMD Ryzen 5 3600 @ 3.6Ghz
  • Geforce 1660 Super
1.7.0 (dev-1545)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0
    • mVU Flag Hack: ✓
    • MTVU: ✓

</spoiler>

GSdx

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  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 6x Native
  • Anisotropic Filtering: N/A
  • GPU Palette Conversion: ✓

--- HW Hacks ---

  • Half-Pixel Offset: Normal (Vertex)
  • Skipdraw: 1 x 1

</spoiler>

SPU2-X 2.0.0 Completed the story with no issues and maintained full speed the vast majority of the time. Driving between the trees of Salvatore's mansion (the very first area when you start the game) is actually more taxing on the framerate than anywhere else in the game, so if you can't get full speed there it doesn't mean you won't be able to get it elsewhere! Enabling GPU Palette Conversion provides a notable speedup. Setting Half-Pixel Offset to Normal (Vertex) removes the blurry "trails" effect, if you prefer a clearer and sharper image. Skipdraw at 1x1 will remove the "double vision" bug for distant objects. CynicMimic


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Solus, kernel 5.2.20
  • Intel Core i5-4570 CPU @ 3.20 GHz
  • NVIDIA GeForce GTX 760 2 GB
1.5.0 (e7d1a58)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • Enable fast CDVD: Disabled

</spoiler>

GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal resolution: 3x
  • Allow 8-Bit Textures: Enabled

</spoiler>

  • SPU2-X 2.0.0
  • OnePAD 0 2.0.0
Playable at full speed with the specified settings (unspecified settings at default value). Ratchet66

Trivia

  • Original names: グランド・セフト・オート リバティーシティ・ストーリーズ (SLPM-66851) & (SLPM-55038)
  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


Gameplay Screenshots


Public compatibility forum links