Gran Turismo 3: A-Spec

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Gran Turismo 3: A-Spec
Gran Turismo 3.jpg
Game general and emulation properties:
ESRB rating: E (Mild Lyrics)
PEGI rating: 3+
Widescreen supported natively
CPU intensive game
Supports up to two local players
Languages supported:
English: SCES-50294 & SCUS-97102 & PBPX-95503 & SCUS-97512
Japanese: SCPS-15009 & SCPS-72001
German: SCES-50294
French: SCES-50294
Spanish: SCES-50294
Italian: SCES-50294
Region NTSC-U:
Serial numbers: SCUS-97102
SCUS-97512 (Greatest Hits)
Release date: July 9, 2001
July 9, 2002 (Greatest Hits)
CRCs: 85AE91B3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50294
SCES-50294/P (Platinum)
Release date: July 20, 2001
March 1, 2002 (Platinum)
CRCs: B590CE04
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SCPS-15009
SCPS-72001 (Mega Hits!)
SCPS-55007
Release date: April 28, 2001
December 13, 2001 (Mega Hits!)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Polyphony Digital
Publisher(s): SCEI (JP), SCEA (US), SCEE (EU)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic95/100
Game description: Some say there's nothing finer than a well-crafted automobile. Gran Turismo 3: A-Spec, which brings the series to the PS2, features over 150 of the world's top performing sports cars, luxury autos, modified street runner, rally racers, and prototype evolutionary automobiles. Each car looks and handles exactly as they should, thanks to the detailed graphics and realistic physics. Choose your favorite car from a large group of manufacturers including Nissan, Ford, Toyota, and Mercedes-Benz. Race head-to-head with another player or up to six players via iLink. Gran Turismo 3 is a true car-lover's dream.
Gran Turismo 3: A-Spec is a 2001 racing game, the first in the Gran Turismo series released for the PlayStation 2. During its demonstration at E3 2000 and E3 2001 the game working title was called Gran Turismo 2000. The game was a critical and commercial success and it went on to become one of the best-selling video games of all time.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? Windows 7 Home SP2 x64
  • Intel Core i7-2630QM OC @ 2.40 GHz
  • NVIDIA GeForce GT555M
1.0.0 (r5350)

Settings

GSdx (r5334)

Settings

  • SPU2-X (r5324)
  • LilyPad (r5282)
BIOS: Europe v02.00, 8 GB RAM, PCSX2 Resolution: 1280x720. Sound is okay, just horrible on loading screens and menus, sounds fine in races. Fightapilotdean
NTSC-U Windows
  • Intel Core i7 @ 3.40 Ghz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5517) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U Windows 7 Enterprise
  • Intel Core i5-2450m @ 2.50 GHz
  • Intel HD Graphics 3000
1.2.1

Settings

  • GSdx AVX (r5875)
SPU2-X 2.0.0 (r5830) BIOS: USA v1.60. Software mode appears to run significantly better than hardware mode even at native resolution. Note to everyone, PCSX2 can use hyperthreading to its advantage; set extra threads in software mode to "3" ("7" if you have a HT-capable Core i7) if you have a laptop. Even desktops are useful for this. Around 38-50 FPS on Test Course. Dan Castellaneta
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 Git (29th of April) GSdx
  • SPU2-X
  •  ?
USA v02.20(10/02/2006)
PAL Windows 7 pro x64
  • Intel Core i3-3240 @ 3.40 GHz
  • AMD Radeon R7 250
1.4.0

Settings

GSdx AVX 1.0.0 SPU2-X 2.0.0 Run on full speed at 50 FPS on GSdx internal resolution 2x native. Ljubinko
PAL Windows XP SP3
  • Intel Core 2 Quad Q9650 @ 3.00 GHz
  • nVIDIA GeForce GTX 560
1.5.0-dev (2016-01-26)

Settings

GSdx SSE4 (2016-01-26)

Settings

SPU2-X (2015-09-12) Note: FPS stays around 50, but on city courses and sunset tracks like Smokey Mountain Single Race / 2-players mode, slight slowdowns occured (ca. 3–12 FPS). Sometimes FPS drop can even be ca. 18 FPS at tracks like Special Stage Route 5. Sometimes a very short slowdown may occur just before the race. On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Hardware mode resolution 2x Native (Required for smooth replays, otherwise Custom resolution: 1920x1080 doesn't give any extra slowdowns). Titus03
NTSC-U Windows 10 Pro 64-Bit
  • AMD FX8350 OC @ 4.01 GHz
  • NVIDIA GeForce GTX 980 Ti
1.5.0-dev-1799 (gf9c2025)

Settings

GSdx SSE4 1.1.0 (2017-01-15, 20:11:34)

Settings

  • SPU2-X 2.0.0 (2017-01-15, 20:11:34)
  • LilyPad 0.12.0 (2017-01-15, 20:11:34)
BIOS: USA v01.60, Runs at full speed on all but the night courses (SSR 5 and 11 run in slow motion), while running Netflix on another screen :) GhostNappa
NTSC-U Windows 10 Pro 64-Bit
  • Intel Core i7 3960X OC @ 4.5Ghz
  • AMD Radeon HD 7950 3GB
v1.5.0-dev-2361 (ga3f07e6ba)

Settings

GSdx SSE4 1.1.0 (2018-05-01, 0:05:58)

Settings

  • SPU2-X 2.0.0 (2018-05-01, 0:05:58)
  • LilyPad 0.12.1 (2018-05-01, 0:05:58)
Runs full 60FPS, in night courses I use VU Cycle stealing set to 2 and it removes all slowdowns (disabling after the race is necessary as it can cause control lock up in the menu/softlock, restoring VU Cycle stealing to 0 immediately corrects any lockups). MikeTheBlueFox


Trivia

  • Original names: グランツーリスモ3 A-spec (SCPS-15009) & (SCPS-72001)
  • Information and reports of demo versions of this game can be found here.


Public compatibility forum links