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  • ...t full speed. Only a minor graphical discrepancy in the form of the camera lock sprite issue (see below). Running on BIOS v02.20 and have experienced no ha |IssueName=Camera lock sprite missing ...
    5 KB (622 words) - 18:42, 13 May 2024
  • |Tester=Lock ...
    2 KB (239 words) - 20:46, 2 March 2018
  • ...c methods translate into one to three inline'd Lock-prefixed instructions. Lock-prefixing is quite efficient on modern CPUs, so there is little concern ove A mutex is an exclusionary lock around a section of code. When a mutex is acquired (locked) by one thread, ...
    6 KB (998 words) - 17:25, 19 July 2015
  • ...and unbelievable jukes with Isomotion control, but you can also completely lock down opponents with rock-solid D. Challenge current and legendary NBA playe ...
    3 KB (298 words) - 17:59, 18 January 2017
  • ...our machine guns start blasting. Burn through a sky of flying metal! Radar-lock on the frontal attackers and respond with missiles. Your enemies are specks ...
    3 KB (375 words) - 19:32, 29 April 2017
  • ...nted you face first into the cold-hard ice. So slip your mouthguard on and lock your helmet in place because you're about to get slammed against the boards ...
    3 KB (330 words) - 03:02, 16 May 2024
  • * Replace volatile/lock-free queue with real C++ atomic ...
    2 KB (341 words) - 13:37, 10 February 2018
  • ...re to surprise you and put up a good fight, and if you don't use the radar lock detector they will not hesitate to shoot you down. In this game the enemy s ...
    3 KB (399 words) - 01:05, 15 May 2024
  • ...tx, OpenGL: Some texture flickering can be seen in some areas of the game. Lock picking mini game isn't displayed correctly.Solution - Setting VUs clamping |IssueName=Lock picking pin is missing. ...
    6 KB (798 words) - 04:25, 13 May 2024
  • ...ing beside them, and dropping down from above. Fortunately, the game has a lock on system that instantly locks on to the closest enemy at the touch of a bu ...
    3 KB (454 words) - 11:46, 22 August 2020
  • * ''Scroll Lock'': Toggle SweetFX '''ON''' and '''OFF'''. ...
    4 KB (611 words) - 17:35, 7 May 2015
  • ...and strategically. With the Target Attack system, players will be able to lock onto specific enemies and block, dodge or counter attack accordingly for sm ...
    4 KB (521 words) - 19:50, 11 April 2019
  • The "Lock Input" button locks the current state of the pad. Any further input is hand ...icks. Pressing it again will lock them again, keeping the buttons locked. "Lock buttons" does the same thing, only with the opposite set of controls. ...
    19 KB (3,338 words) - 20:04, 24 May 2021
  • |Comments=After the opening cutscenes, game hangs and appears to lock up. Error is |Description=After the opening cutscenes, game hangs and appears to lock up. ...
    9 KB (1,217 words) - 10:32, 27 March 2024
  • |IssueName=Teleporter miscalculation causing a soft lock ...you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save. ...
    11 KB (1,555 words) - 10:17, 28 March 2024
  • ...oins" are invisible, Tummy Ups and Gold Esamons are missing faces, and the lock-on icon does not visually appear. Button prompts will not show in character ...
    5 KB (717 words) - 08:10, 18 August 2022
  • ...cts are not emulated like some black screens, some weapon effects, and the lock-on function being invisible which means you can't view enemy health as exam ...
    6 KB (819 words) - 01:21, 2 January 2022
  • |Description=Jet either attacking or defending causes the game to lock up (still continues rendering) and the music to continuously loop without s ...
    6 KB (731 words) - 10:34, 27 March 2024
  • |Comments=Works pretty well! Did notice a hard lock once when loading Prologue mission, fixed by restarting emulator. ...
    7 KB (800 words) - 21:15, 14 May 2024
  • |Comments=Enabling MTVU speedhack will cause the game crash and lock VU at 100%, do not use it. Recommended GSdx settings: Any resolution above ...
    6 KB (788 words) - 02:29, 16 May 2024
  • ...g cinematics, press F9 to switch to Software Renderer to avoid flickering, Lock the FPS to 60.00 ...
    11 KB (1,454 words) - 21:28, 14 May 2024
  • ...l slowdowns (disabling after the race is necessary as it can cause control lock up in the menu/softlock, restoring VU Cycle stealing to 0 immediately corre ...
    13 KB (1,677 words) - 04:26, 16 May 2024
  • |Description=It's nearly impossible to lock onto Vanishing Ghosts and Hostile Ghosts with the camera. ...
    15 KB (2,113 words) - 10:31, 27 March 2024
  • ...sotropic Filtering is optional. For the Riglar bolt-trick, use turbo mode, lock input, and lower GSdx settings. ...
    17 KB (2,360 words) - 04:33, 13 May 2024
  • : <nowiki>noticed two buts with counter code, and a but in the &quot;Lock pages&quot; privilege</nowiki> : <nowiki>Fixed a bug causing games that use Counter Gates to lock up/not load.</nowiki> ...
    499 KB (74,795 words) - 16:04, 8 August 2015
  • : <nowiki>noticed two buts with counter code, and a but in the &quot;Lock pages&quot; privilege</nowiki> : <nowiki>Fixed a bug causing games that use Counter Gates to lock up/not load.</nowiki> ...
    499 KB (74,795 words) - 15:53, 8 August 2015
  • ...thers are signaled and started, and so on until every thread has finished (lock-step mode is called this method)))</nowiki> ...ce (you can't create 2 devices that contends over the fullscreen exclusive lock)</nowiki> ...
    467 KB (70,109 words) - 16:17, 8 August 2015
  • : <nowiki>* Added some extra deadlock protection to the blocking Wait and Lock functions</nowiki> : <nowiki>bugging me for a while. (MutexLock is renamed to Mutex, Lock() is renamed to</nowiki> ...
    712 KB (107,520 words) - 16:18, 8 August 2015
  • : <nowiki>onepad: Don't try to acquire the lock when it wasn't initialized. Avoid</nowiki> ...ki>Hum, my line GSThread.h:247 is GSAutoLock(IGSLock* l) {(m_lock = l)-&gt;Lock();}</nowiki> ...
    535 KB (78,475 words) - 16:25, 8 August 2015
  • ...rent threads in the process, so i think all i needed to do was put a mutex lock in there to stall a thread incase they access the exception at the same tim : <nowiki>lock = warning: can't find linker symbol for virtual table for `wxMutexLocker' v ...
    805 KB (115,223 words) - 16:28, 8 August 2015
  • : <nowiki>&lt;lock&gt;</nowiki> ...e it'll rear up as a monumental failure -- either a GPF of pcsx2 or a hard lock of your computer. So if anyone gets those, please report immediately.</now ...
    585 KB (88,164 words) - 16:07, 8 August 2015
  • ...wiki>- Taken in to account a few conditions which could have caused VIF to lock</nowiki> ...
    552 KB (80,282 words) - 16:20, 8 August 2015