Ratchet & Clank

From PCSX2 Wiki
Jump to navigation Jump to search
Ratchet & Clank

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Mild Violence)
PEGI rating: 3+
OFLC rating: G
GRB rating: ALL
CPU intensive game
Languages supported:
English: SCES-50916 & SCED-51075 & SCUS-97199 & SCUS-97209 & SCUS-97240 & SCUS-97199GH
Japanese: PBPX-95516 & SCPS-15037 & SCPS-19211 & SCPS-19310 & SCPS-19316
German: SCES-50916 & SCED-51075 & SCUS-97199
French: SCES-50916 & SCED-51075 & SCUS-97199
Spanish: SCES-50916 & SCED-51075 & SCUS-97199
Italian: SCES-50916 & SCED-51075 & SCUS-97199
Region NTSC-U:
Serial numbers: SCUS-97199
SCUS-97209 (E3 Demo)
SCUS-97240 (EB Games Demo)
SCUS-97199GH (Greatest Hits)
Release date: November 4, 2002
November 4, 2003 (Greatest Hits)
CRCs: CE4933D0
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-50916
SCES-50916/P (Platinum)
SCED-51075 (Demo)
Release date: November 8, 2002
August 22, 2003 (Platinum)
CRCs: 76F724A3, 6A8F18B9 (PAL-M5)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15037
SCPS-19211 (PlayStation 2 the Best)
SCPS-19316 (PlayStation 2 the Best Reprint)
SCPS-19310 (PlayStation 2 The Best)
SCAJ-20001
PBPX-95516
Release date: December 2, 2002 (Asia)
December 3, 2002
July 3, 2003 (PlayStation 2 the Best)
November 2, 2005 (PlayStation 2 the Best Reprint)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Publisher(s): SCEA (US), SCEE (EU), SCEI (AS, JP)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic88/100
Game description: Ratchet and Clank team up to save the world from the evil Drek: the leader of a dead planet who drains resources all over the universe. As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets including: a wrench, bomb glove, grappling hook, cannon, machine gun and a rocket launcher. Think about it: you can choose from burning, bombing, exploding or obliterating your enemies. So go ahead and blow it all up!


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core i5-2500K @ stock settings
  • MSI GeForce GTX 470 Hawk @ 758 MHz (core)
0.9.8 (r4600) GSdx 0.1.16 (r4643)
  • SPU2-X 1.4.0 (r4600m)
  • LilyPad 0.10.0 (r4510)
BIOS: scph70004,

• Fully playable aside from garbage textures and models at a small distance. • The weird colored models can be fixed by setting GSdx to software mode, the FPS will suffer a huge hit. • Can be slightly GPU heavy at parts where a lot is on-screen.

Lagahan
NTSC-U Windows
  • Intel Core i7-3770K @ 3.50 GHz
  • NVIDIA GeForce GTX 670 @ 2 GB
1.0.0 GSdx
  • SPU2-X
  • ?
USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60 FPS.
PAL Windows
  • Intel Core i7 @ 3.80 GHz
  • NVIDIA GeForce GTX 570 1368 MB
1.1.0

<spoiler show="Settings" hide="Hide"> Revision: r5829

  • Speedhacks:
    • MTVU
    • INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack

</spoiler>

GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Software Mode to fix the graphics (Mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 Extra Rendering Threads for Software Mode (this game seems to like them a bit more than normal).
? ?
  • Intel Core i7-3770K @ 4.50 GHz
  • AMD Radeon R9 290X
1.2.1 GSdx (1.2.1)
  • SPU2-X (1.2.1)
If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. OmegaNull
NTSC-U Windows 7
  • Intel Core i5-460M @ 2.53 GHz
  • ATI Mobility Radeon HD 5650
1.3.0

<spoiler show="Settings" hide="Hide"> Revision: (2014-08-05, 12:17:45)

  • Speedhacks:
    • All recommended speedhacks
    • EE Cyclerate: 2
    • VU Cycle Stealing: 1

</spoiler>

GSdx SPU2-X Ran at playable speeds with lag when there are a lot of on screen elements. Clank
NTSC-U Windows 8.1
  • AMD A8 6600K @ 4.4 GHz
  • AMD Sapphire R9 270X
1.3.0

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • Almost all recommended speedhacks
    • EE Cyclerate: 1
    • VU Cycle Stealing: 1

</spoiler>

GSdx SPU2-X BIOS: USA v2.2, Ran great, I found it better with EE cyclerate set to 1 (Notice done in Software mode). Apihl1000
NTSC-U Windows 10
  • Intel Core i7-3520M @ 2.90 GHz
  • AMD Radeon HD 7570M
1.4.0 GSdx BIOS: Europe v1.6, Sometimes the distant textures bugs or the game is slowed (10-15 FPS). I recommended Hardware Mode and speedhacks, is more playable. Aiglerac
NTSC-U Windows 10 x64 (Build 14393)
  • Intel Core i5-4460 @ 3.20 GHz
  • AMD Radeon R9 270X
1.5.0

<spoiler show="Settings" hide="Hide"> Revision: d36002a

  • Speedhacks:
    • EE Cyclerate: 1
    • VU Cycle Stealing: 1

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide"> Revision: 1.1.0 (2016-08-16)

  • Renderer: Direct3D11 (Hardware)
  • Allow 8-bit Textures
  • Internal Resolution: 5x Native
  • Texture Filtering: Bilinear (PS2)
  • CRC Hack Level: Full (Safest)

</spoiler>

  • SPU2-X 2.0.0 (2015-08-16)
  • LilyPad 0.11.0 (2016-08-16)
BIOS: USA v2.20, Garbage textures still persist. Cutscenes stutter a bit, and game feels slow even at full speed (though it could be my memory of how the game was when I used to play it.) Overall playable, though not the best experience. Jonbuddy1
PAL Windows 10 Pro x64
  • Intel Xeon X5460 4.00 GHz
  • EVGA GeForce GTX 480 SSC @ 830 MHz (core)
1.5.0 GSdx SSE4 SPU2-X BIOS: Europe v1.6, Game runs smooth with no problems. Used all recommended speedhacks, and basic mipmapping. GouStoulos
NTSC-U Windows 10 x64
  • Intel Core i7-4770 @ 3.40 GHz
  • NVIDIA GeForce GTX 1050 Ti 2 GB
v1.5.0 (dev-3199 g2f8932e37) (

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: -1
    • EE Cycle Skipping: 0

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide"> Revision: 1.1.0 (2016-08-16)

  • Renderer: Direct3D 11(Hardware)
  • Allow 8-bit Textures
  • Internal Resolution: 3x Native
  • Texture Filtering: Bilinear (PS2)
  • CRC Hack Level: Aggressive
  • HW hacks: Merge Sprite

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA v2.30, Semi-Consitent FPS around 60. No clear graphical glitches. Main source of fps dropping seems to be crates. (note: this game is EE heavy) YFNS
NTSC-U Windows 10
  • Intel Core i7-4790K @ 4.0 GHz
  • NVIDIA GeForce GTX 1070
1.5.0-20191008140206

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 1
    • VU Cycle Stealing: 0

</spoiler>

GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Allow 8-Bit Textures
  • Internal Resolution 2x (720p)
  • CRC Level: Aggressive
  • HW Hacks:
    • Merge Sprite

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Using BIOS USA 1.60, game runs decently, says it's running at full speed always but you can see it lagging. To combat this a little, I raised the target framerate to 105%, so it runs at around 63 but it looks a little better. ClubSpade12
PAL Windows
  • AMD Ryzen 5 2600
  • Nvidia GeForce 750 TI OC
1.6.0 Stable GSdx SSE4.1/AVX 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Interlacing: Automatic
  • Texture Filtering: Bilinear
  • Resolution: 3x Native
  • Mipmapping: Basic
  • CRC Hack Level: Full
  • DATE Accuracy: Fast
  • Blending Accuracy: Basic

</spoiler>

SPU2-X 2.0.0

<spoiler show="Settings" hide="Hide">

  • Interpolation: Hermite
  • Module: Xaudio 2
  • Synchronizing mode: Timestretch
  • Audio Expansion Mode: Surround 5.1

</spoiler>

Plays at full speed even with widescreen hack. Minor Blue glitch in background menus Zerel
NTSC-U Windows 10
  • Intel Core i7-6700K @ 4.0GHz
  • Nvidia GeForce GTX 1070
PCSX2 1.6.0-20200506140834 GSdx AVX2 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Interlacing: Automatic (Default)
  • Texture Filtering: Bilinear (PS2)
  • Resolution: 3x Native (~1080p)
  • Anisotropic Filtering: 4x
  • Mipmapping: Automatic (Default)
  • CRC Hack Level: Automatic (Default)
  • DATE Accuracy: Fast (Default)
  • Blending Accuracy: Basic (Recommended)

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1

<spoiler show="Settings" hide="Hide">

  • Interpolation: 3 - Hermite
  • Module: XAudio 2 (Recommended)
  • Synchronizing mode: Timestretch
  • Audio Expansion Mode: Surround 5.1

</spoiler>

BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. OpenGL and Direct3D 11 had similar performance, with OpenGL performing slightly better. Anisotropic Filtering is optional. For the Riglar bolt-trick, use turbo mode, lock input, and lower GSdx settings. Otamajakushi
NTSC-U Windows 10 Pro x64
  • Intel Core i7-4790K @ 4.00 GHz
  • NVIDIA GeForce RTX 2080
1.7.0-dev-191-g5118aba45

<spoiler show="Settings" hide="Hide">

  • EE Cyclerate: 0/-1
  • EE Cycle Skipping: 0
  • mVU Flag Hack: Yes
  • MTVU: Yes
  • Preset: 2

</spoiler>

GSdx 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 3x
  • 8-bit Textures: Yes
  • Large Framebuffer: Yes

</spoiler>

  • SPU2-X 2.0.0
  • Synchronizing Mode: Async Mix
  • Lilypad 0.12.1
Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great. Darkshadows
NTSC-U Windows 10
  • Intel Core i9 10900K
  • NVIDIA GeForce RTX 3070 Ti
1.7.2900 GSdx SPU2-X I just beat this game with zero game breaking issues. There were some very minor flickering textures and weird texture perspective warping (not sure if that's the game or PCSX2) but other than that it ran great with Vulkan renderer, EE Cycle Rate set to 180%, and MTVU enabled. Optim
NTSC-U Windows 10
  • Intel Core i7-7700HQ
  • NVIDIA GeForce GTX 1060 Max-Q
v1.7.2921 GSdx SPU2-X Played the game on standard settings upscaled to 1080p. Game runs terrible on 1.6.0 but almost perfectly on latest nightly. Some cutscenes randomly lag and on planet Batalia/ fort krontos the game speed keeps moving between 85% and 100% probably because of all the rain on screen. Tom
NTSC-U Windows 10 x64
  • Intel Core i5-3570K @ 4.7 GHz
  • NVIDIA GeForce GTX 670
v1.7.3712 (SSE4)

<spoiler show="Settings" hide="Hide">

  • MTVU: On
  • Speedhacks: None

</spoiler>

GSdx 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: Vulkan (Hardware)
  • Internal Resolution: 3*Native

</spoiler>

SPU2-X v2.0.0

<spoiler show="Settings" hide="Hide">

  • Backend: Cubeb
  • Interpolation: Gaussian

</spoiler>

Menu backgrounds (pause screen and credits) just show mostly solid colours, and the backgrounds in the credits are cut off (the bottom half of the screen is black). There were a handful of instances of lag in Nebula G34, Rilgar, and Pokitaru, but these were so brief and infrequent that they may well have just been one-offs or microstutter, otherwise full speed. Fully playable. PandoraGTX


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Ubuntu 17.10 x64
  • Intel Core i7-7700K @ 4.20 GHz
  • EVGA GeForce GTX 1080
1.5.0 GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Interlacing: Auto
  • Texture Filtering: Bilinear (PS2)
  • [x] Allow 8 bits textures
  • [x] Large Framebuffer
  • [x] Accurate Date
  • Internal Resolution: 8x
  • Anisotropic Filtering: 16x
  • Blending Unit Accuracy: Full
  • Automatic CRC Level: Partial
  • Mipmapping: Full

</spoiler>

SPU2-X 2.0.0 [libspu2x-2.0.0]

<spoiler show="Settings" hide="Hide">

  • Interpolation: 4 - Catmull-Rom (PS2-like/slow)
  • Synchronization Mode: Async mix
  • Latency: 100ms

</spoiler>

BIOS: Europe v2.20

The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues.

Programie
NTSC-U Manjaro KDE
  • Intel Core i5-6500 @ 3.60 GHz
  • NVIDIA GeForce GTX 1050 Ti
1.7.2678 Nightly GSdx 1.1.0 AVX2, OpenGL (Hardware)
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Game is playable, but suffers from slowdowns during gameplay. Zerron21


Trivia

  • Original names: ラチェット&クランク (SCPS-15037) & (SCPS-19211) & (SCPS-19316)


Known Issues

Framerate dips

  • Type: Note (not an issue)
  • Description: R&C's framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware.
  • Workaround: First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities.

Fixed Issues

Glitched menu backgrounds

  • Status: Fixed
  • Type: Minor
  • Description: Most menu backgrounds (pause screen and credits) are glitched in hardware modes.
  • Workaround: Fixed on latest Nightly build (Tested on v1.7.4721). If you use 1.6 or older: Use software mode, or ignore it (gameplay is not affected).

Crash on MTVU + Disabled Framelimiter

  • Status: Fixed
  • Type: Minor
  • Description: The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled. Seems to scale with the power of the host CPU; the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition.
  • Workaround: Fixed on latest Nightly build (Tested on v1.7.4721). If you are, instead, using 1.6 or older: Do not disable the framelimiter while loading a new planet. Or, simply reboot the game after the crash (the game autosaves when changing planets, before the crash condition is reached, so no progress will actually be lost).

Broken textures

  • Status: Fixed
  • Type: Serious
  • Description: Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
  • Workaround: This has been resolved on the newest nightly builds. If you are, instead, using 1.6 or older: Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores.

Gallery

Public compatibility forum links