Need for Speed: Carbon
Developer(s): EA Canada
Publisher(s): EA Games
Game review links: : 8.2/10, : 74/100, : 7.4/10
Game description: What starts in the city is settled in the canyons as Need for Speed: Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed: Carbon delivers the next generation of customization giving you the power to design and tweak your crew's cars in every way using the ground-breaking new Autosculpt technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games.
||1.1.0 r5492||GSdx 5464 SSE41||
||Hangs on intro loading screen with a couple TLB miss errors.|
||Colour distortions with trees as well as occassional fog, colours of cars can sometimes be washed out. Lighting glitches (very minor) tends to occurr with the headlights of oncoming traffic, the headlights will sometimes shine through the road if over hill or sometimes through walls. Occassional graphical glitches in roads but very infequent and minor usually to do with skid marks that are part of the road, not the ones that players or AI produces.|
|NTSC-U||Windows 7 64-Bit||
||1.2.1 r5873||GSdx 10 (Software)0.1.16 r5875||
||After the opening cutscenes, game hangs and appears to lock up. Error is
Bios v 2.0 was used.
||1.3 Git 28 of May||GSdx||
||USA v02.20(10/02/2006), EE/VU Clamp: Extra+Preserve signal, EE/VU Rounding: More Nearbie,Completed, Standard Speedhackers +EE Cycle stealin-2 and VU Stealing -2+MTVU=60FPS, None, Hardware mode its slower,software mode have acepptable speed with standard speedhackers,but to run on 60 fps need MTVU hack and EE and Vu hack|
|NTSC-U||Windows 10 64-bit||
||1.7.0-20210206154110 (64-bit version alpha)||GSdx64-AXV2||
||Very CPU intensive game. EE/VU settings are default, Hardware mode runs very well and able to run full 59.94 FPS on DirectX 11 Hardware mode (Using OpenGL mode only get 80% of FPS), expect some hiccups especially during pursuit session when police cars are swarming by. FPS dips also happens when choosing or driving a car with vinyl wrap in career mode, while FPS maintains full speed when driving a car with vinyl wrap in challenge mode. Software mode are untested yet. MTVU hack settings must be turned on, no need to adjust EE Cycle Rate & EE Cycle skipping. Strong 4 core CPU is required for running this game (Minimum 6 core CPU)||amirzaim|
|PAL-R||Windows 8.1, x64||
||Europe v02.00(14/06/2004), Since I have a slightly weak processor, I decided to use speedhacks to improve the stability of this game. The game runs at 1440p (2K), 60 FPS, without brakes, bugs and freezes (Same as Need for Speed Most Wanted).||Chern40+7|
|NTSC-U||Windows 10 64-Bit||
||No noticeable bugs. Plays fine, framerate is solid.||Hemporus01|
- Original names: ニード・フォー・スピード カーボン (SLPM-66617) & (SLPM-55061)
- Also known as 니드 포 스피드: 카본 (KO)
Game hangs after opening cutscenes
- Status: Fixed
- Type: Major
- Description: After the opening cutscenes, game hangs and appears to lock up.
- Workaround: Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full".
Need for Speed Carbon (SCUS 21494)
v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA