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- |publisher = [[Electronic Arts|EA Games]] (US), [[Electronic Arts]] (EU) ...In TimeSplitters: Future Perfect, humanity is on the brink of destruction by the evil TimeSplitters. With the help of some familiar faces, Cortez--the t ...7 KB (914 words) - 10:34, 27 March 2024
- ...on. You'll take on the role of a cop, who sets out on a quest for revenge. By choosing which path to take, you must make critical decisions that influenc Unlike other open-world action-adventure games of this time such as Grand Theft Auto Vice City and Driver III, this game f ...6 KB (829 words) - 10:34, 27 March 2024
- ...ics (GS) plugin for [[PCSX2]], dating back to 2007 and initially developed by Gabest. GSdx is able to use both Direct3D10/11 and OpenGL APIs. It also can ...plugin supported by their CPUs. If an user selects a plugin not supported by the CPU then they will be asked to select a different plugin. ...16 KB (2,638 words) - 15:45, 29 January 2020
- |publisher = [[From Software]] (JP), [[Agetec]] (US), [[Indie Games]] (EU) ...haunted by the spectral remains of those who called it "home." Through the fog and shadows, you must overcome your fears and solve a variety of challengin ...8 KB (1,024 words) - 10:31, 28 March 2024
- |developer = [[Criterion Games]] |publisher = [[Electronic Arts|EA Games]] (US), [[Electronic Arts]] (EU, AU, JP, US) ...16 KB (2,195 words) - 01:51, 17 April 2024
- |publisher = [[Electronic Arts|EA Games]] ...rew, and your turf in Need for Speed Carbon, the next revolution in racing games. ...9 KB (1,217 words) - 10:32, 27 March 2024
- |developer = [[Rockstar Games|Rockstar North]] |publisher = [[Rockstar Games]] (US, EU, AU, JP), [[Capcom]] (JP), [[Sony|SCEA]] (US) ...10 KB (1,370 words) - 05:32, 28 April 2024
- ...= Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an inci |Comments=HACKS: VU-Add Hack (Tri-Ace games boot fix), Set the Interlace Mode to Bob Tff (use Blend if shaking) to make ...22 KB (3,293 words) - 10:22, 28 March 2024
- |Comments=BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth * The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu. ...8 KB (1,039 words) - 10:34, 27 March 2024
- ...ting-Build development of a new macOS version] is now ongoing, spearheaded by developer TellowKrinkle. ...ion®2 console. They are not included with PCSX2 since they are copyrighted by Sony. Without them you won't be able to use the emulator at all, since PCSX ...70 KB (11,445 words) - 10:06, 28 March 2024
- : <nowiki>By the way.zeropad's Windows version's config diglog is broken.If you press an : <nowiki>- Implemented an idea by Jake to use a GPR as a reg-offset index to save a few</nowiki> ...467 KB (70,109 words) - 16:17, 8 August 2015
- ...use r2470 in this release all works fine, i think this bug in r2492 caused by changes SIO or IOP or another fixes...</nowiki> : <nowiki>Anyway thanks for r2470 i got most time full speed and Sonic games no crash :)</nowiki> ...594 KB (87,948 words) - 16:19, 8 August 2015
- : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...499 KB (74,795 words) - 15:53, 8 August 2015
- : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...499 KB (74,795 words) - 16:04, 8 August 2015
- : <nowiki>not triggered by the old way, also the data overflow is now ignored, no idea</nowiki> : <nowiki>Yeah gotta hate those division by zeros on out-of-order conditional checks. I've fallen prey to a few of tho ...377 KB (57,671 words) - 16:15, 8 August 2015
- ...part of openGL, I need to init all gl function pointers either manually or by putting back GLEW. Progress is slow but steady ;)</nowiki> : <nowiki>Move onto the rpcs3 project and help those guys. By the way..can you guys make the steering wheel work so I can play Granturism ...535 KB (78,475 words) - 16:25, 8 August 2015
- : <nowiki>Ha was right :p. 4000th by arcum.</nowiki> : <nowiki>Hopefully by the time you reach 6000 the emulator will become next to perfect.</nowiki> ...662 KB (99,318 words) - 16:22, 8 August 2015
- ...owerfull with this 5000 revision something about speeding the core threads by 20%</nowiki> : <nowiki>@rama, by the way where is the dev channel. I want my chocolates :p</nowiki> ...800 KB (118,488 words) - 16:25, 8 August 2015
- ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...k implementation doesn't appear to be documented anywhere that's indexable by google. (and it needs to be x32 -- x64 callstack is completely different). ...712 KB (107,520 words) - 16:18, 8 August 2015
- : <nowiki>* Implemented new DMAC, so far we have ~15 games that show improvements.</nowiki> ...ys! (testing on my uni supercomputer with 342 cpus i can finally play some games full speed).</nowiki> ...552 KB (80,282 words) - 16:20, 8 August 2015