Burnout 3: Takedown
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Developer(s): Criterion Games
Publisher(s): EA Games (US), Electronic Arts (EU, AU, JP, US)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic: 93/100
Game description: Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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pre-0.9.7 Beta (r1888) | GSdx 0.1.16 (r2693) |
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30-40 FPS. Slow. Used MicroVU. Runs pretty slow, plus a lot of graphic glitches. Too many speed hacks makes the cars turn invisible. | Sev7en77 |
NTSC-U | ? |
|
0.9.8 (r4600) | GSdx 0.1.16 (r4600) |
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Runs perfectly fine (60 FPS at most time), but has a lot of graphic glitches. | DelusionalLogic |
NTSC-U | ? |
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0.9.9 (r5179) | GSdx 0.1.16 (r5179) |
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Works great, check known issues for a workaround for the sky. | Bositman |
NTSC-U | Windows |
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1.0.0 | GSdx |
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Europe v01.70(27/02/2003), Recommended, MTVU, Very CPU and GPU intensive (my 9800GTX can only do up to 2x without slowdowns). | Bositman |
NTSC-U | Windows |
|
1.1.0 (r5576) | GSdx SSE4 (r5570) |
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Runs above full speed. Same graphics errors as before. | |
NTSC-U | Windows |
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1.1.0 (r5852) | GSdx |
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Europe v01.70(27/02/2003), Still Playable. Issues and workarounds the same as listeed above by Bositman. | |
NTSC-U | Windows |
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1.3.0 (git 2014-06-18) | GSdx |
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USA v02.20(10/02/2006), I can confirm about the sky bug again, already said by Bositman. The solution gaved work fine too. Sky still fixed if the method. | |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
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1.3.1 (git r182) | GSdx 0.1.16 SSE4 |
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BIOS: USA 2.30 | Ryudo |
NTSC-U | Windows 10 v1903 64-Bit |
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1.5.0-3210 (Git) | GSdx AVX2 1.1.0 Hardware (toggle software rendering with F9 off and on again to fix the black sky) |
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All GS Core settings kept to their defaults. Using 4x native render resolution, 4xAF and basic mipmapping and saw 60fps throughout the game. Only emulation issue to speak of is the black sky - this can sometimes be fixed by pressing F9 twice to toggle software rendering off and then back on again. | monotron |
PAL | Windows |
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1.6.0 Stable | GSdx SSE4.1/AVX 1.2.0 | SPU2-X 2.0.0 | Plays at average speed, has frame drops, has some minor graphical issues. | Zerel |
NTSC-U | Windows 10 64-Bit |
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1.6.0 (Stable) | GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky) |
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Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Only issue is the ongoing black sky bug which I was able to fix with F9 toggle. | pwnedbygary |
NTSC-U | Windows 10 Pro 2004 64-Bit |
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1.7.0-dev-126 g65604a5c2 (Manually compiled w/ added OPL VMC support) | GSdx AVX2 1.2.0 Hardware |
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Played on a Mid 2019 MacBook Pro 15" via BootCamp. Used Async mix for audio and the F9 trick to fix the skies. Mostly 60 fps with occasional stutters, completely playable from start to finish. The game indeed looks a bit darker that the original, and textures might sometimes flicker. | DevilDimon |
NTSC-U | Windows 10 Pro 21H2 64 bit |
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1.7.0 | AVX2 Vulkan
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SPU2 Cubeb | ? | JordanTheToast |
NTSC-U | Windows 10 Pro 21H2 (OS Build 19044.1706) |
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1.7.2847-Nightly (AVX2-Qt) | AVX2 Automatic
|
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Runs perfectly 1440p@60FPS. Enable MTVU (Increase performance), Enable Manual Hardware Renderer Fixes: Auto Flush (Fixes blur), Disable Safe Features (Fixes distant texture wrapping). Enable Precache Textures (Fixes reflections) | ZaliaS |
NTSC-U | Windows 10 Pro 22H2 64 bit |
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1.7.5711 | Vulkan
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Cubeb | Pretty much perfect with default settings. | JordanTheToast |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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1.0.0 (r5409) | GSdx 0.1.16 |
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USA 02.30, GSdx Renderer: OpenGL (Software). 3 frames skipping, EE Clamping None, No Frame Limiting, ZZ OGL only renders menus. | GENiEBEN |
NTSC-U | openSUSE Tumbleweed x64 |
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1.2.2+ (git 2015-01-19) | GSdx 0.1.16 |
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Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 FPS if not using fgrlx. | joder666 |
PAL | Fedora 33 |
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1.6.0 | GSdx 1.2.0 |
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Need to load on software mode on switch back to hardware to have the sky working. | CptAdhoc |
PAL | Ubuntu 20.04 |
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1.7.0 (95b5ab5) | GSdx 1.2.0 AVX2
|
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Runs at full speed in software mode. | Ratchet66 |
NTSC-U | Fedora Linux 35 (Workstation Edition) 64 bits |
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1.7.2581 | GSdx
|
? | Runs smoothly | CptAdhoc |
PAL | SteamOS Holo 3.3.2 |
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1.7.3415 qt |
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? | Steam Deck ; Runs smoothly | CptAdhoc |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on macOS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: バーンアウト3:テイクダウン (SLPM-65719) & (SLPM-65958) & (SLPM-66962), 번아웃 3: 테이크 다운 (SLKA-25206)
- Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
- The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
Fixed Issues
Black Sky / Shattered Car Window Effect is Missing
- Status: Fixed
- Type: Minor
- Description: Sky is rendered black and car windows don't appear broken after a crash.
- Workaround: Update to the latest nightly version of PCSX2.
Vertical bars in progressive scan mode
- Status: Fixed
- Type: Major
- Affected Game Versions: NTSC
- Description: When progressive scan is enabled big vertical bars obscure most of the screen.
- Workaround: Update to the latest nightly version of PCSX2.
Vertical bars in multiplayer
- Status: Fixed
- Type: Major
- Description: In multiplayer, bars of white obscure much of both split screens.
- Workaround: Update to the latest nightly version of PCSX2.
Dulled Surfaces
- Status: Fixed
- Type: Minor
- Description: In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
- Workaround: Update to the latest nightly version of PCSX2.
Purple Windows/Textures Under 16:9 Mode
- Status: Fixed
- Type: Minor
- Affected Game Versions: NTSC
- Description: Bugged textures when booting the game via System->Boot CDVD (full).
- Workaround: Update to the latest nightly version of PCSX2.
Missing Blur Effects
- Status: Fixed
- Type: Minor
- Description: Blur effects when moving fast are missing.
- Workaround: Update to the latest nightly version of PCSX2.
Grey Lines Within Text
- Status: Fixed
- Type: Minor
- Description: Some text has light grey lines running inside each character e.g. the "BEST" text in Time Attack.
- Workaround: Update to the latest nightly version of PCSX2.
Broken Fog
- Status: Fixed
- Type: Minor
- Description: Fog in this game is not properly emulated and does not appear as a result.
- Workaround: Update to the latest nightly version of PCSX2.
Sun is Visible Through Walls
- Status: Fixed
- Type: Minor
- Description: The sun can be seen through walls and objects.
- Workaround: Update to the latest nightly version of PCSX2.
Street directions are visible further than they should in Hardware mode at higher resolutions
- Status: Fixed
- Type: Minor
- Description: Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
- Workaround: Update to the latest nightly version of PCSX2.
Blur is not as intensive in Hardware mode
- Status: Fixed
- Type: Minor
- Workaround: Update to the latest nightly version of PCSX2.
Image is slightly brighter in Hardware mode
- Status: Fixed
- Type: Minor
- Description: Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
- Workaround: Update to the latest nightly version of PCSX2.
Gameplay Videos
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