Grand Theft Auto: San Andreas
Developer(s): Rockstar North
Publisher(s): Rockstar Games (US, EU, AU, JP), Capcom (JP), SCEA (US)
Genre: Action, Adventure
Wikipedia: Link
Game review links: GameRankings: 95/100, Metacritic: 95/100
Game description: Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers. Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.8 RC r4463 | GSdx r4459 |
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BIOS: USA 2.0, FPS: 60/60, PAL last tested with 0.9.4 with complains of reflections covering the screen, probably playable with 0.9.8. | Machina |
NTSC-U | Windows |
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1.1.0 r5480 | GSdx 5442 SSE41 |
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Runs above full speed. | |
NTSC-U | Windows |
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1.1.0 r5576 | GSdx r5464 SSSE3 |
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Fast and smooth it is. | |
NTSC-U | ? |
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1.1.0 5732 | GSdx32 r5732 AVX |
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BIOS: EUR 2.0, FPS: 4-60, works just on software renderer dx11 or dx9. msaa 4x, alpha, halfpixel,sprite,wildarmsoffset,agressivce-crc,alpha stencil. texture filtering, allow 8bit textures, enable hw hacks ! Speedhacks: EE 2 , VU 1. intc,loop detection, mvu flag hack and mtvu active ! | Xeo |
PAL | Windows |
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1.1.0 r5829 | GSdx |
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Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Goes from Ingame to Playable. Game works fine at a good speed, very dark however due to light being removed via CRC patch. I recommend you enable Shadeboost and put the brightness slider to about 85 to achieve the brightness seen in the screenshot above. | |
NTSC | Windows 8.1 Professional x64 |
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1.3.1-530-g62beb3a | GSdx
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BIOS: USA 2.2.0(10/02/2006)
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INVALID_STRING_NAME |
PAL-M5 | Windows 8.1, x64 |
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Nightly - v1.7.2095
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GSdx | build-in | Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50 FPS, without freezes, brakes and bugs. | |
NTSC-J | Windows 10 64-bit build 19045 |
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v1.7.3980 | default | default | Completed first several missions. No issues. | Seruranblue |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Linux Mint 19.1 |
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1.4.0 | GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0] | SPU2-X 2.0.0 [libspu2x-2.0.0] | BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation ,Internal Resolution X2 Native , Blending Unit Accuracy Basic , Automatic CRC Level Full , Speed Hacks UV Cycle Stealing Set To 1. Only player the first level but everything seems fine as far more testing might be needed. | Logeater |
NTSC-U | GNU/Linux Manjaro Wynsdey 24.0.6 |
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2.1.83 | Vulkan, 3x native res | SPU2-X default (PipeWire v1.1.12) | BIOS NTSC-U v02.00 dumped off of a physical SCPH-70012. Had to enable Shade Boost and set brightness to 75, otherwise the picture is way too dark. No performance issues whatsoever, fullscreen works OOtB when enabled both in game settings menu and in emulator's per game settings. | giantplaceholder |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | macOS Sonoma 14.5 |
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2.1.27 | Default | Default | Runs well at 5x resolution. | Fizwidget |
Trivia
- Original names: グランド・セフト・オート・サンアンドレアス (SLPM-65984) & (SLPM-66788) & (SLPM-55292)
- This game has Vert- widescreen issues, meaning the vertical FOV becomes smaller than intended if the player uses an aspect ratio above 4:3. This issue can be solved using widescreen hacks.
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Fixed Issues
Game freezes during "Reuniting The Families" mission
- Status: Fixed
- Type: Severe
- Description: Game freezes when the cops start descending from the chopper, exactly when the game is supposed to slow down, when the pilot says "All units, rock n' roll".
- Workaround: Update to the latest nightly version of PCSX2.
Semi-transparent image overlay
- Status: Fixed
- Type: Major
- Description: Reflections and/or semi-transparent images can cover the screen at random.
- Workaround: Update to the latest nightly version of PCSX2.
Pink vehicle dirt
- Status: Fixed
- Type: Minor
- Description: The dirt on car appear as a pink color.
- Workaround: Update to the latest nightly version of PCSX2.
Non-Issues
Bloom layer
- Type: Not an issue
- Description: The game utilizes a bloom layer that also doubles as a haze/fog dof which is meant to protrude outwards of any buildings/trees/etc that you see. It's entirely intentional by design but when upscaling it really looks off to people playing this game.
- Workaround: Change De-interlacing to Blend (Top Field First) and Blending Accuracy to "Minimum" to make it much less noticeable, you can also set Half-Pixel Offset to Special (Texture) to make the game sharper and complement it, but it creates a bit of aliasing.
Gallery
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Grand Theft Auto: San Andreas (SLES 52541)
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