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- 16:57, 22 November 2019 (diff | hist) (+303) Hunter: The Reckoning Wayward (→Known Issues) (current)
- 15:50, 21 November 2019 (diff | hist) (+226) Psi-Ops: The Mindgate Conspiracy (New issue) (current)
- 15:48, 21 November 2019 (diff | hist) (+105) N File:20191121094631 1.jpg (Psi-Ops: The Mindgate Conspiracy | OpenGL Hardware mode w/ Frame Buffer Conversion enabled.) (current)
- 15:48, 21 November 2019 (diff | hist) (+69) N File:20191121094613 1.jpg (Psi-Ops: The Mindgate Conspiracy | OpenGL Hardware mode) (current)
- 15:41, 21 November 2019 (diff | hist) (0) m Maximo: Ghosts to Glory (→Known Issues) (current)
- 14:17, 21 November 2019 (diff | hist) (+250) Rez (→Known Issues) (current)
- 19:41, 20 November 2019 (diff | hist) (-95) Maximo: Ghosts to Glory (→Fixed Issues: Stereo sound is still broken as of 1.5.0-dev-3312. If it was fixed in a recent version, then it has regressed again.)
- 11:15, 20 November 2019 (diff | hist) (+159) King's Field: The Ancient City (→Known Issues) (current)
- 11:11, 20 November 2019 (diff | hist) (+67) N File:20191120050803 1.jpg (King's Field: The Ancient City | OpenGL Software mode) (current)
- 11:11, 20 November 2019 (diff | hist) (+67) N File:20191120050734 1.jpg (King's Field: The Ancient City | OpenGL Hardware mode) (current)
- 06:44, 20 November 2019 (diff | hist) (+438) Jak and Daxter: The Precursor Legacy (→Known Issues: Broken water rendering)
- 06:41, 20 November 2019 (diff | hist) (+71) N File:20191120002645 1.jpg (Jak & Daxter. GSdx OpenGL Software. PCSX2 1.5.0-dev-3312.) (current)
- 06:40, 20 November 2019 (diff | hist) (+71) N File:20191120002602 1.jpg (Jak & Daxter. GSdx OpenGL Hardware. PCSX2 1.5.0-dev-3312.) (current)
- 15:13, 11 August 2017 (diff | hist) (0) Ratchet & Clank (→Known Issues)
- 15:12, 11 August 2017 (diff | hist) (0) Ratchet & Clank (Undo revision 90149 by Flang (talk))
- 15:12, 11 August 2017 (diff | hist) (0) m Ratchet & Clank (→Known Issues)
- 08:25, 10 August 2017 (diff | hist) (+472) Katamari Damacy (→Known Issues: Bad space background)
- 08:16, 10 August 2017 (diff | hist) (+59) N File:20170810030723 1.jpg (Katamari Damacy. PCSX2 1.5.0 (r2155). OpenGL Software mode.) (current)
- 08:16, 10 August 2017 (diff | hist) (+59) N File:20170810030715 1.jpg (Katamari Damacy. PCSX2 1.5.0 (r2155). OpenGL Software mode.) (current)
- 08:14, 10 August 2017 (diff | hist) (+35) N File:Untitled 2.png (Katamari Damacy. Real PS2 hardware.) (current)
- 08:13, 10 August 2017 (diff | hist) (0) File:Untitled.png (Flang uploaded a new version of File:Untitled.png) (current)
- 08:11, 10 August 2017 (diff | hist) (+35) N File:Untitled.png (Katamari Damacy. Real PS2 hardware.)
- 07:24, 10 August 2017 (diff | hist) (+353) Jak and Daxter: The Precursor Legacy (→Known Issues: Misplaced shadows)
- 07:20, 10 August 2017 (diff | hist) (+62) N File:20170810021552 1.jpg (1.5.0 r2155. Jak and Daxter. OpenGL Hardware mode (Native IR).) (current)
- 07:19, 10 August 2017 (diff | hist) (+50) N File:20170810021505 1.jpg (1.5.0 r2155. Jak and Daxter. OpenGL Software mode.) (current)
- 10:42, 7 August 2017 (diff | hist) (+16) m James Bond 007: Agent Under Fire (→Known Issues)
- 10:42, 7 August 2017 (diff | hist) (+385) James Bond 007: Agent Under Fire (→Known Issues: Corrupted textures)
- 10:39, 7 August 2017 (diff | hist) (+53) N File:20170807053811 1.jpg (007: Agent Under Fire (NTSC-U). OpenGL software mode.) (current)
- 10:34, 7 August 2017 (diff | hist) (+63) N File:20170807051607 1.jpg (007: Agent Under Fire (NTSC-U). D3D11 Hardware mode. Native IR.) (current)
- 10:32, 7 August 2017 (diff | hist) (+64) N File:20170807045738 1.jpg (007: Agent Under Fire (NTSC-U). OpenGL Hardware mode. Native IR.) (current)
- 09:38, 7 August 2017 (diff | hist) (+538) James Bond 007: Agent Under Fire (→Known Issues: Blurry UI and Incorrectly layered UI)
- 09:27, 7 August 2017 (diff | hist) (+64) N File:20170807041606 1.jpg (007: Agent Under Fire (NTSC-U). OpenGL hardware mode. Native IR.) (current)
- 09:27, 7 August 2017 (diff | hist) (+53) N File:20170807041619 1.jpg (007: Agent Under Fire (NTSC-U). OpenGL software mode.) (current)
- 09:26, 7 August 2017 (diff | hist) (+76) N File:20170807040718 1.jpg (007: Agent Under Fire (NTSC-U). OpenGL hardware mode. Weave tff interlacing.) (current)
- 09:23, 7 August 2017 (diff | hist) (+39) N File:20170807040659 1.jpg (OpenGL hardware mode. Auto Interlacing.) (current)
- 06:28, 7 August 2017 (diff | hist) (+477) X-Men Legends (→Known Issues: Dialogue and music cut out early)
- 05:27, 7 August 2017 (diff | hist) (+7) m X-Men Legends (→Known Issues)
- 05:26, 7 August 2017 (diff | hist) (-11) m X-Men Legends (→Known Issues)
- 05:25, 7 August 2017 (diff | hist) (+314) X-Men Legends (→Known Issues: Inaccurate UI colors)
- 05:21, 7 August 2017 (diff | hist) (+40) N File:X-men legends10.jpg (X-Men Legends UI bug. Real PS2 hardware.) (current)
- 05:20, 7 August 2017 (diff | hist) (+48) N File:20170807001827 1.jpg (X-Men Legends UI bug. GSdx OpenGL Software mode.) (current)
- 20:06, 6 August 2017 (diff | hist) (-33) DOA2: Hardcore (Known Issues: No sound effects) (current)
- 19:27, 6 August 2017 (diff | hist) (+26) m TimeSplitters 2 (→Known Issues) (current)
- 19:21, 6 August 2017 (diff | hist) (0) m TimeSplitters 2 (→Known Issues)
- 19:20, 6 August 2017 (diff | hist) (+558) TimeSplitters 2 (→Known Issues: Sniper zoom bug)
- 19:13, 6 August 2017 (diff | hist) (+37) N File:TimeSplitters 2 - Zoom bug - OpenGL Software.jpg (OpenGL software mode. Correct render.) (current)
- 19:11, 6 August 2017 (diff | hist) (+41) N File:TimeSplitters 2 - Zoom bug - D3D11 Hardware.jpg (Zoom bug. D3D11 hardware mode. Native IR.) (current)
- 19:09, 6 August 2017 (diff | hist) (+42) N File:TimeSplitters 2 - Zoom bug - OpenGL Hardware.jpg (Zoom bug. OpenGL hardware mode. Native IR.) (current)
- 17:49, 6 August 2017 (diff | hist) (+464) Ratchet & Clank (→Known Issues: Glitched menu backgrounds)
- 17:40, 6 August 2017 (diff | hist) (+67) N File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg (Menu Bug. Incorrectly rendered in OpenGL hardware mode (native IR).) (current)
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