Katamari Damacy

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Katamari Damacy
KatamariDamacy.JPG
Katamari Damacy
Game general and emulation properties:
CERO rating: A
ESRB rating: E (Mild Fantasy Violence)
GRB rating: ALL
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLUS-21008 & NPUD-21008
Japanese: SLPS-25360 & SLPS-73210 & SLPS-73240 & NPJD-00020
Korean: SCKA-20025 & SCKA-90016
Region NTSC-U:
Serial numbers: SLUS-21008
NPUD-21008 (PS2 Classics)
Release date: September 21, 2004
April 30, 2013 (PS2 Classics)
CRCs: FA7E3081
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-25360
SLPS-73210 (PlayStation 2 the Best)
SLPS-73240 (PlayStation 2 The Best)
SCKA-20025 (BigHit, Korea)
NPJD-00020 (PS2 Classics)
SCAJ-20079
SLPM-60213 (Trial)
PAPX-90234 (Trial)
SLPM-60239 (Trial)
SCKA-90016 (Trial)
Release date: March 18, 2004
November 3, 2004 (PlayStation 2 the Best)
May 2, 2008 (BigHit, Korea)
November 21, 2012 (PS2 Classics)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Now Production
Publisher(s): Namco (JP, US), Namco Bandai Games (JP), SCEA (US)
Genre: Action, Adventure
Wikipedia: Wikipedia
Game review links: IGN Review9.0/10, Metacritic86/100
Game description: When the King of All Cosmos accidentally destroys all the stars in the sky, he orders you, his pint-sized princely son, to put the twinkle back in the heavens above. The only way you can do that is by rolling everything on Earth into clumps so that he can replace what's missing in space. "Everything" includes cookies, lawn mowers, lampposts, sumo wrestlers, bulldozers, brontosauruses, cruise ships, and more. Katamari Damacy also includes a two-player battle mode where you and a friend can see who can grow the biggest ball of stuff.
Katamari Damacy (Japanese: 塊魂 Katamari Damashī, "clump soul") is a third-person puzzle-action video game that is developed and published by Namco for the PlayStation 2 video game console. The game resulted from a school project from the Namco Digital Hollywood Game Laboratory, and was developed for less than $1 million. In designing Katamari Damacy, the development team aimed to maintain four key points: novelty, ease of understanding, enjoyment, and humor. A sequel has been released with the name We Love Katamari on the Playstation 2.
The game's plot concerns a diminutive prince on a mission to rebuild the stars, constellations, and Moon, which were accidentally destroyed by his father, the King of All Cosmos. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly larger objects, ranging from thumbtacks to people to mountains, until the ball has grown great enough to become a star.
The player controls the Prince as he rolls the katamari around houses, gardens, and towns in order to meet certain parameters set by the King of All Cosmos. The player uses the two analog sticks on the DualShock controller in a manner similar to the classic arcade game Battlezone to control the direction the katamari rolls. Other controls can be triggered by the player to gain a quick burst of speed, flip the Prince to the other side of the katamari, and more.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Core 2 Duo 3.0ghz
  • Geforce 8800 GTX or faster
r1736 GSdx 10 r1650 SPU2-X 1.2.0 Requires MicroVU for VU0 and VU1 to remove onscreen garbage. Status flag hack must be DISABLED. EE 1.5x, INTC Sync, idle loop fast-forward and one level of VU cycle stealing all work with no problems. 78.16.146.83
NTSC-U ?
  • ?
  • ?
r3113 GSdx r3623
  • SPU2-X 1.4.0 r3628
  • LilyPad r2930
CKL
NTSC-U ?
  • Intel i5 2500K @3400Mhz
  • GeForce GTX 460 SE 768MB
r5423 GSdx r5412
  • SPU2-X v2.0.0 r5421
  • LilyPad v0.11.0 r5403
Not very resource demanding game. Runs smooth, probably on a smaller hardware too. The issue described below is far from serious. Yuri
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5628 GSdx 5632 SSE41
  • SPU2-X 2.0.0 5559
  • LilyPad 0.11.0 5403
Still playable... doesn't need patch anymore., Hardware mode doesn't display some words in the speech bubbles and objects attached on the ball aren't rendered...
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5754 GSdx 5752 SSE41
  • SPU2-X 5733 2.0.0
  • LilyPad 5403 0.11.0
Runs at 200% speed.
NTSC-U Windows
  • Intel Core i5 @ 3.0Ghz
  • Nvidia GeForce 210 512MB
1.2.1 [2-02-14] GSdx 5875
  • SPU2-X 5830 2.0.0
  • LilyPad 5822 0.11.0
EE/VU Rounding: Chop/Zero, Game runs correctly, some graphical errors I caught but an improvement from 1.1., I.E, Graphical errors during "Make a Star 7", if moving fast into water, water textures glitch. This is possibly just with water in general.
NTSC-U Windows 7 64-bit
  • Intel Core i3-4150 @ 3.5Ghz
  • AMD R9 280x
1.4.0 GSdx MSVC 19.00 AVX
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs well. D3D11 HW mode, 2x internal resolution. Very minor occasional visual glitches, otherwise is very good. thejjmax
NTSC-U Windows 10 Pro
  • Intel I7 6700k @ 4.0Ghz
  • Nvidia GTX 980 Ti 6048MB
v1.5.0-dev-2645 GSdx MSVC 19.00 AVX2/AVX2, OpenGL (Software)
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Runs fullspeed with no noticeable slowdowns. On occasion graphical glitches appear in front of the camera limiting your view. it only happens for less than a second. when you break with the katamari to switch direction, the game may repeat the screeching tires sound effect used until the level ends, this also is present with the splash sound effect when entering the water. anchorsaway


Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
1.3.0.r0 GSdx 0.1.16
  • SPU2-X 2.0.0
  • OnePad 1.1.0
Breed808



Trivia

  • Original names: 塊魂 (SLPS-25360) & (SLPS-73210), 괴혼 ~굴려라! 왕자님!~ (SCKA-20025)
  • Widescreen support with .pnatch file from the PCSX2 forums or from PS2Wide.net. Search for game CRC.

Known Issues

Logo loading music continues playing on cutscene

  • Status: Active
  • Type: Minor
  • Description: After you load your savefile the humming continues on the right side of the stereo mix after you load the cutscene.
  • Workaround: Disable Switch to 4:3 aspect ratio when an FMV plays.

Incorrect space render

  • Status: Active
  • Type: Minor
  • Description: During dialogue and cutscenes in space, background areas that should be black instead have a bad layer.
  • Workaround: None

GFX garbage in "View constellations"

  • Status: Active
  • Type: Minor
  • Description: Onscreen garbage appearing in some viewing angles during the "View constellations" menu and sometimes during normal gameplay.
  • Workaround: VU0 / VU1 Advanced Recompiler Round Mode to Positive.

Lines at the border of 2D objects

  • Status: Active
  • Type: Minor
  • Description: The outline of the 2D objects are visible if you use the resolution upscaling in GSdx. As if they are poorly joined with a small gap.
  • Workaround: Go to Config -> Video (GS) -> Plugin Settings and choose "Bilinear(Forced excluding sprite) in the "texture filtering" or Use native resolution to remove most of the lines (some lines still visible in both workarournd). Software mode to remove all.

Music skips or is slow

  • Status: Active
  • Type: Minor
  • Description: In-game music is extremely slow, or skips during playback.
  • Workaround: Change audio synchronization mode to 'Async Mix'

mVU Flag Hack

  • Status: Fixed
  • Type: Serious
  • Description: Katamari Damacy have weird speed bug when this speed hack is enabled.
  • Workaround: Go to system and enable automatic gamefixes or Don't enable mVU Flag hack in the "Speedhacks".

The gallery

Public compatibility forum links