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- |Workaround=Either ZeroGS/ZZOGL or GSdx software mode (F9) work, but ZeroGS/ZZOGL has broken menus and it's slower. ...4 KB (555 words) - 08:43, 18 August 2022
- |Graphics= GSDX or ZeroGS or ZZOgl * ZZOgl worked fine too. but slower than GSdx (and sometimes faster...), to fix tex ...6 KB (719 words) - 19:48, 23 April 2024
- |Graphics=ZZOgl ...ull-Speed! Although the audio breaks unless you use these settings: I used ZZOgl for graphicss, SPU2-X. PortAudio API - OSS, Async Mix, Cat-Mull ROM ...6 KB (760 words) - 10:33, 27 March 2024
- |Graphics=GsDx SSE2 / ZZOgl ...Hacks, recommended used. Runs at about 45FPS on GsDx SSE2 Hardware, 20 in ZZOgl. I don't crash.. ...6 KB (834 words) - 21:43, 30 April 2024
- *zzogl: Use GLSL for shading instead of nvidia cg : <code>-DGLSL_API=TRUE</code> *zzogl: Use EGL instead of GLX : <code>-DEGL_API=TRUE</code> ...8 KB (1,362 words) - 00:28, 28 May 2016
- |Graphics=ZZOgl |Comments=runs at about 45-50 FPS Average on ZZOgl, recommended when using Linux. Sometimes in World Tournament Mode, some of ...8 KB (995 words) - 10:27, 27 March 2024
- |Graphics=ZZogl 182 ...4 KB (474 words) - 16:26, 25 December 2016
- |Graphics=ZZogl 186 ...4 KB (549 words) - 19:06, 12 July 2023
- |Comments=Gsdx and ZeroGS both crash very shortly after running game. Zzogl gets intro screens (although completely broken) and menu, which is also bro ...5 KB (553 words) - 05:45, 13 May 2024
- |Graphics=ZZogl 186 ...res. This game look normal only in ZZogl, no GSDX and ZeroGS versions, but ZZogl is slow on this game. ...13 KB (1,804 words) - 01:26, 8 May 2024
- ...Sometimes it is so messed up the whole screen is covered with grey. Newest ZZOgl PG svn works pretty good but it has random glitches and is a bit slower. ...5 KB (609 words) - 08:23, 18 August 2022
- |Graphics=ZZogl 182 ...5 KB (628 words) - 11:38, 16 April 2019
- |Graphics=ZZogl r182 ...5 KB (626 words) - 10:15, 27 March 2024
- |Graphics=ZZogl (r182) ...6 KB (788 words) - 07:25, 13 May 2024
- |Graphics=ZZOgl PC 0.1.0 ...7 KB (899 words) - 08:23, 18 July 2022
- |Graphics=ZZogl 186 ...8 KB (1,044 words) - 10:31, 27 March 2024
- |Graphics=ZZogl 182 ...8 KB (1,123 words) - 08:19, 18 August 2022
- |Graphics=ZZogl 182 ...8 KB (1,147 words) - 10:27, 28 March 2024
- |Graphics=ZZogl 182 ...9 KB (1,223 words) - 05:19, 13 May 2024
- |Graphics=ZZogl 182 ...11 KB (1,516 words) - 22:09, 18 April 2024
- |Graphics=ZZogl 182 ...14 KB (1,878 words) - 21:26, 14 May 2024
- |Graphics=ZZogl 182 ...19 KB (2,620 words) - 00:25, 15 May 2024
- ...x it maybe [[ZeroGS]] (which hasn't been updated as of late) or its fork [[ZZogl]] (which is updated periodically). ...20 KB (3,119 words) - 15:38, 8 April 2024
- : <nowiki>zzogl-pg:</nowiki> ...he old x86.S files that needed extern "C" have been removed from zzogl.</nowiki> ...685 KB (101,028 words) - 16:21, 8 August 2015
- : <nowiki>(And the minor changes to ZeroGS are mainly from ZZOgl, incidentally.)</nowiki> : <nowiki>About the only thing that comes to mind is that snapshots made with zzogl/zerogs on Linux are in BGR format instead of RGB, but I don't really mind a ...594 KB (87,948 words) - 16:19, 8 August 2015
- : <nowiki>zzogl-pg: Copy all the old zerogs patches that used to be in the patches folder</ : <nowiki>into zzogl (minus the FF X ones, as the FFX hack is no longer relevant).</nowiki> ...552 KB (80,282 words) - 16:20, 8 August 2015
- : <nowiki>Might it be the same problem with ZZOgl being compiled in VS2010 that actually requires a .dll or two from Nvidia's ...and then removed the Cg Library, PCSX2 also spewed out 'plugin failure' on ZZOgl.dll, and didn't show under the plug-ins selection.</nowiki> ...316 KB (46,801 words) - 16:27, 8 August 2015
- : <nowiki>GregMiscellaneous: zzogl-pg: Windows compilation fixes.</nowiki> : <nowiki>GregMiscellaneous: zzogl-pg: Have the Windows version use the Utilities version</nowiki> ...662 KB (99,318 words) - 16:22, 8 August 2015
- ...used to see some of the same glitches I've seen on this game repeatedly in zzogl appear. :)</nowiki> : <nowiki>zzogl-pg: import GSdump feature from GSdx</nowiki> ...800 KB (118,488 words) - 16:25, 8 August 2015
- : <nowiki>1/ need to add 3rdparty dir as include dir (zzogl seem to import</nowiki> : <nowiki>* implement GSWndEGL copy/pasted from zzogl.</nowiki> ...535 KB (78,475 words) - 16:25, 8 August 2015
- : <nowiki>svn up && svn up plugins/zzogl/ && sh build.sh clean && sh build.sh all</nowiki> ...d Graphic plugin, I mean a plugin that have a developer taking care of it. ZZogl is a nice plugin, but its performance, like ZeroGS, is not great</nowiki> ...467 KB (70,109 words) - 16:17, 8 August 2015
- ...me point. Zeyditz would know more about OpenGL, since he's been working on ZZogl.</nowiki> : <nowiki>Not offhand. ZZogl and ZeroGS use X11 directly to create windows, and most of the time I've be ...377 KB (57,671 words) - 16:15, 8 August 2015
- : <nowiki>Currently using pcsx2 on WinXP though since the OpenGL plugin (ZZogl) is a lot slower than GSdx. Plus ATI's fglrx driver on linux isn't on a par ...to the plugin screen, it will segfault the moment it tries to load either ZZOgl or ZeroGS.</nowiki> ...585 KB (88,164 words) - 16:07, 8 August 2015
- : <nowiki>zzogl-pg: disable opengl3 context creation for the moment (crash with geforce7)</ : <nowiki>pcsx2, zzogl-pg: allow to change some default path with compilation flags.</nowiki> ...805 KB (115,223 words) - 16:28, 8 August 2015
- : <nowiki>Yeah, if it wasn't for the savestate issues with ZeroGS/ZZOgl, and the stackframe related issues, I'd be relatively[1] happy with the sta : <nowiki>But, ZZogl is a abandoned pluging.. :(</nowiki> ...712 KB (107,520 words) - 16:18, 8 August 2015
- ...ust be up to Gabest to remove it from GSDX, and Zeydlitz to remove it from ZZogl...</nowiki> ...499 KB (74,795 words) - 15:53, 8 August 2015
- ...ust be up to Gabest to remove it from GSDX, and Zeydlitz to remove it from ZZogl...</nowiki> ...499 KB (74,795 words) - 16:04, 8 August 2015