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  • File:DJFFNY.jpg|v1.6.0-20200506140834, 4x Native Resolution (1440p), 2xAF, widescreen patch File:DJFFNY-2.jpg|v1.6.0-20200506140834, 4x Native Resolution (1440p), 2xAF, widescreen patch ...
    7 KB (901 words) - 08:05, 18 August 2022
  • |Comments=Runs at stable framerates at native resolution, but gameplay is slightly slow and audio sometimes slurs; some s ...run only at 50fps) With Some Drops. OpenGL Hardware , Internal Resolution Native , Blending Unit Accuracy None , Automatic CRC Level Partial , Speed Hacks P ...
    6 KB (692 words) - 04:58, 13 May 2024
  • ...nd ATI 5650m mobility GPU. Ran full speed with very little slowdown at "2x Native" Internal Resolution, Texture Filtering and all available Speedhacks on. ...800x800 (still full speed but with major slowdown in certain areas with 2x Native settings). Very minor slowdown in large maps (Shinshu Field/Taka Pass) and ...
    10 KB (1,367 words) - 18:27, 18 June 2024
  • ...re , Shade Boost all Set to 50, Full Depth Emulation , Internal Resolution Native , Blending Unit Accuracy Basic , Automatic CRC Level Full , Speed Hacks UV |Description=In hardware modes at higher than native resolutions there are lines around text and light effects. ...
    6 KB (701 words) - 05:03, 25 May 2024
  • ...s to persist in most musou games and only work around I can find is to run native or SW mode so if you cannot find a workaround its a trade off. However arti ...
    6 KB (709 words) - 01:15, 15 May 2024
  • ...h memcards '''Mcd001.ps2''' and '''Mcd002.ps2''', which use the emulator's native '''.ps2''' file format. Similarly these files are also around 8 MB in size ...mulator [[Savestate|savestates]]. They are an emulated PS2 function, not a native emulator function. ...
    7 KB (1,175 words) - 19:55, 7 February 2015
  • |Comments=Hacks: INTC, Wait Idle Loop, mVU Flag Hack, MTVU. Played at native resolution on DX11 Hardware Mode. Usually runs at 50-60 FPS outside of batt ...g characters, the OpenGL renderer has visual glitches when rendering above native resolution which are not present in the D3D11 renderer, both Hardware rende ...
    9 KB (1,249 words) - 20:54, 27 July 2023
  • |Comments=Running it on resolutions higher than the native causes weird artifacts in liquids and the sky |Description=Running it on resolutions higher than the native causes weird artifacts in liquids and the sky ...
    8 KB (1,086 words) - 07:10, 13 May 2024
  • ...Shade Boost is on, basically everything else is off. 4:3 aspect ratio, 6x native resolution. FXAA works but is not required. D3D10/11 Hardware Mode. 58-60 F ...end with no crashes or freezes. Runs at around 180FPS when uncapped at 3x Native resolution. The hardware depth option is required to prevent light from bei ...
    11 KB (1,597 words) - 03:26, 16 May 2024
  • * Internal Resolution: 5x Native * Resolution: 3x Native ...
    6 KB (693 words) - 10:32, 27 March 2024
  • ** Resolution: 3x Native (~1080p) * Internal Resolution: 5x Native ...
    5 KB (696 words) - 10:33, 27 March 2024
  • * Resolution: 4x Native * Native Resolution: 2560x1440 ...
    9 KB (1,160 words) - 22:02, 20 May 2024
  • * IR: 6x Native ...o Config -> Video (GS) -> Plugin Settings, and set Internal Resolution to "Native". ...
    6 KB (731 words) - 10:31, 27 March 2024
  • * Internal Resolution: 3x Native ...
    3 KB (351 words) - 07:01, 16 May 2024
  • * Internal Resolution: 2x Native * Resolution: 3x Native ...
    8 KB (1,027 words) - 06:43, 16 May 2024
  • ...me out. Game menus are severely broken. In-game car texture is broken with native resolution (2x or higher needed) and with GSdx software-mode. Software-mode |Comments=Runs perfectly on full speed at 60 FPS with internal resolution 3x native. ...
    8 KB (996 words) - 04:02, 25 May 2024
  • ...reak the game. Use them when you experience speed problems., Fine up to 4x native resolution. * Resolution: 3x Native ...
    8 KB (985 words) - 16:18, 23 May 2024
  • * Native Resolution: 1920x1080 and 2560x1440 Ecco_the_Dolphin-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA ...
    8 KB (1,080 words) - 10:27, 27 March 2024
  • ...cal glitches and is unplayable. The game runs at full speed with DX11 + 4x native + Shade Boost + FXAA + Texture Filtering (filled checkbox) + MSAA x8 + Anis * Internal Resolution: 4x Native(1440p) ...
    17 KB (2,340 words) - 00:55, 14 April 2024
  • ...ompleted the game without any problems., "Ghosting" of some objects in non-native resolutions. Doesn't really affect gameplay. ...
    3 KB (337 words) - 18:48, 17 November 2016
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