Page history
8 May 2024
27 March 2024
26 July 2023
Ngng
autogenerated import
−289
Odioregistrarme
the Glitchy shadows also affect D3D12. Vulkan (like OpenGL) is unaffected
+26
25 July 2023
Ko01
fixed formatting issues and a few typos from my last submission (preview didn't work)
m+1
Ko01
Edited an issue that has been fixed for a while, added some (already fixed but still important to mention) issues and a new and unfixed issue that has an easy workaround.
+940
18 August 2022
9 February 2022
Ngng
Reverted edits by TheTechnician27 (talk) to last revision by Ngng
m+150
TheTechnician27
Streamlined using workaround template.
−150
20 December 2021
12 December 2021
20 October 2021
16 October 2021
Chern40+7
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+46
Chern40+7
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+115
Chern40+7
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+415
Chern40+7
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+28
Chern40+7
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+31
Chern40+7
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+624
Chern40+7
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+8
Chern40+7
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−67
25 June 2021
10 June 2021
6 June 2021
29 April 2021
26 April 2021
Chern40+7
no edit summary
+103
Chern40+7
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+7
Chern40+7
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Chern40+7
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+340
13 January 2020
30 July 2019
22 January 2017
21 January 2017
16 November 2016
Ngng
Hm... okay... in this case just please remove "for NTSC" from the icon hint in the template, should be enough (I'm running low on things to change here)...
m−8
FlatOut
PAL isn't progressive by definition at all. It's 576i (notice the i instead of p), whereas NTSC is 480i. But not all games that have progressive scan in NTSC games have it in the PAL version too, but some do.
−819
Ngng
I'm not sure what do you mean; PAL is progressive by its definition, or are there PAL-only games with progressive icons?..
m+15
FlatOut
The tooltip for Progressive Scan says it is supported for NTSC, but several games like this one have it in the PAL release too.
−170
7 October 2016
6 June 2016
20 April 2016
31 December 2015
8 December 2015
16 November 2015
Ngng
no edit summary
−429
Ngng
Game description and info courtesy of www.gamefaqs.com, info contributor(s): Alec86, Xcarvenger, Mookiethebold, LordAndrew, odino, oliist, BGoldTL
+557