Haunting Ground: Difference between revisions
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|GPU=NVIDIA GeForce GT 1030 @ 2 GB | |GPU=NVIDIA GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7.0-dev-1907 | |Revision=v1.7.0-dev-1907 | ||
* '''Speedhacks:''' | |||
** INTC Spin Detection | |||
** Wait Loop Detection | |||
** mVU Flag Hack | |||
|Graphics=GSdx | |Graphics=GSdx | ||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D 11 or OpenGL | |||
* Native Resolution: 1920x1080 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
* External Shader | |||
* Widescreen patch | |||
</spoiler> | |||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*LilyPad | *LilyPad | ||
|Comments= | |Comments=The game is supported at 1080p 60 FPS, no lags, bugs or freezes. I did not enable "Enable HW Hacks", because some of the settings that are written for "Troubleshooting" cause the game to slow down. | ||
|Tester=Chern40+7 | |Tester=Chern40+7 | ||
}} | }} |