Haunting Ground: Difference between revisions

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Edited an issue that has been fixed for a while, added some (already fixed but still important to mention) issues and a new and unfixed issue that has an easy workaround.
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(Edited an issue that has been fixed for a while, added some (already fixed but still important to mention) issues and a new and unfixed issue that has an easy workaround.)
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Dull Graphics & no post-processing effects
|IssueName=Upscaling lines on new PCSX2 builds
|IsFixed=0
|IssueLevel=0
|Description=On a recent change introduced in v1.7.4794, this game shows upscaling lines in some resolutions.
|Workaround=Use any of the following resolutions: 2x, 4x, 8x. Only these resolutionsdon't show this bug.
}}
 
{{Issue
|IssueName=Windows don't cast light when they should.
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=The graphics look very bland; some night levels are darker than normal because of the lack of post processing. And characters lack shadows.
|Description=After version 1.7.4692, windows that cast light dont cast any light in-game, this is bc of how the normal (vertex) half pixel offset upscaling fix (which is set to this by default for this game) functions after this version.
|Workaround=This has been resolved in recent v1.5.0 git builds.
|Workaround=Fixed in v1.7.4794 (automatic fix was changed to special (texture) half pixel ofsset and half round sprite), causes upscaling lines, check the issue avobe for a workaround.
}}
}}


{{Issue
{{Issue
|IssueName=Mirror glitch
|IssueName=Mirror glitch
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=In Hardware mode parts of mirrors are glitched out and appear in various colors due to a GS texture bug.
|Description=In Hardware mode parts of mirrors are glitched out and appear in various colors due to a GS texture bug.
|Workaround=Temporarily switch to Software mode by pressing the F9 key, or go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
|Workaround=Fixed in 1.7.4127
}}
 
{{Issue
|IssueName=Red/green tint on cutscenes, other visual bugs on newer pcsx2 builds
|IsFixed=1
|IssueLevel=1
|Description=On version 1.7.4297, a texture cache system overhaul was introduced, this has a bug that affects haunting ground. On cutscenes that use depth of field (DoF) effects, which are the majority, a red/green tint envelops the whole scene, some other visual bugs also occur such as getting the game's logo burned on screen after starting a new game.
|Workaround=Fixed in v1.7.4583 and newer
}}
 
{{Issue
|IssueName=Dull Graphics & no post-processing effects
|IsFixed=1
|IssueLevel=1
|Description=The graphics look very bland; some night levels are darker than normal because of the lack of post processing. And characters lack shadows.
|Workaround=This has been resolved in recent v1.5.0 git builds.
}}
}}


{{Issue
{{Issue
|IssueName=Halo effect surround characters
|IssueName=Halo effect surround characters
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=When upscaling in hardware mode, characters have a halo-like effect surrounding them due to an issue with bloom processing at higher than native resolutions.
|Description=When upscaling in hardware mode, characters have a halo-like effect surrounding them due to an issue with bloom processing at higher than native resolutions.
|Workaround=In video plugin settings, click Enable HW Hacks-> Click Advanced Settings and Hacks-> set half-pixel offset to "Normal (Vortex)". ''Alternative/old workaround: set Texture Offsets X: 500 and Y: 500, this causes very noticeably upscaling lines and the left edge of the screen starts to accumulate garbage over time.''
|Workaround=Fixed in git 1.6 and newer builds by the use of automatic game fixes.''
}}
}}


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