Haunting Ground: Difference between revisions

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the Glitchy shadows also affect D3D12. Vulkan (like OpenGL) is unaffected
m (fixed formatting issues and a few typos from my last submission (preview didn't work))
(the Glitchy shadows also affect D3D12. Vulkan (like OpenGL) is unaffected)
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{{Issue
{{Issue
|IssueName=Glitchy shadows when using Direct 3D 11 renderer
|IssueName=Glitchy shadows when using Direct 3D 11 and 12 renderer
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description= Shadows glitch, wrap incorrectly or stretch in broken ways when in D3D11, especially during some cutscenes.
|Description= Shadows glitch, wrap incorrectly or stretch in broken ways when in D3D11 or D3D12, especially during some cutscenes.
|Workaround=Switch to OpenGL renderer.
|Workaround=Switch to OpenGL or Vulkan renderer.
}}
}}


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