Haunting Ground: Difference between revisions
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the Glitchy shadows also affect D3D12. Vulkan (like OpenGL) is unaffected
m (fixed formatting issues and a few typos from my last submission (preview didn't work)) |
(the Glitchy shadows also affect D3D12. Vulkan (like OpenGL) is unaffected) |
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{{Issue | {{Issue | ||
|IssueName=Glitchy shadows when using Direct 3D 11 renderer | |IssueName=Glitchy shadows when using Direct 3D 11 and 12 renderer | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= Shadows glitch, wrap incorrectly or stretch in broken ways when in D3D11, especially during some cutscenes. | |Description= Shadows glitch, wrap incorrectly or stretch in broken ways when in D3D11 or D3D12, especially during some cutscenes. | ||
|Workaround=Switch to OpenGL renderer. | |Workaround=Switch to OpenGL or Vulkan renderer. | ||
}} | }} | ||