Metal Gear Solid 3: Subsistence: Difference between revisions
Metal Gear Solid 3: Subsistence (view source)
Revision as of 15:52, 10 February 2016
, 10 February 2016Two different issues. Post processing still needs to be properly fixed.
m (Have you tried OpenGL renderer?) |
(Two different issues. Post processing still needs to be properly fixed.) |
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{{Issue | {{Issue | ||
|IssueName=No post-processing | |IssueName=No post-processing | ||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright. | |||
|Workaround=Use Software mode (Press F9) | |||
}} | |||
{{Issue | |||
|IssueName=Incorrect Blending | |||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=There are various areas where the blending goes wrong. (Shadows look like dark patches, etc). | ||
|Workaround=Use OpenGL (Hardware Mode) in | |Workaround=Use OpenGL (Hardware Mode) in the latest stable build v1.4.0 and up. | ||
** Blending Unit Accuracy: Use Basic and above. | ** Blending Unit Accuracy: Use Basic and above. | ||
** Software mode (F9) (Old method). | ** Software mode (F9) (Old method). |