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Have you tried OpenGL renderer?
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{{Issue
 
{{Issue
 
|IssueName=No post-processing
 
|IssueName=No post-processing
|IsFixed=0
+
|IsFixed=1
|IssueLevel=1
+
|IssueLevel=0
 
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
 
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
 
|Workaround=Use OpenGL (Hardware Mode) in Builds v1.3.1 2015-11-15 and up. New blending option was added.
 
|Workaround=Use OpenGL (Hardware Mode) in Builds v1.3.1 2015-11-15 and up. New blending option was added.
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{{Issue
 
{{Issue
 
|IssueName=Screen Artifacts in OpenGL (Hardware)
 
|IssueName=Screen Artifacts in OpenGL (Hardware)
|IsFixed=1
+
|AffectedVersions=OpenGL
 +
|IsFixed=0
 
|IssueLevel=1
 
|IssueLevel=1
 
|Description=Artifacts flicker across the screen in OpenGL.
 
|Description=Artifacts flicker across the screen in OpenGL.
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