Metal Gear Solid 3: Subsistence: Difference between revisions

Jump to navigation Jump to search
m
Have you tried OpenGL renderer?
m (Have you tried OpenGL renderer?)
Line 158: Line 158:
{{Issue
{{Issue
|IssueName=No post-processing
|IssueName=No post-processing
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Use OpenGL (Hardware Mode) in Builds v1.3.1 2015-11-15 and up. New blending option was added.
|Workaround=Use OpenGL (Hardware Mode) in Builds v1.3.1 2015-11-15 and up. New blending option was added.
Line 168: Line 168:
{{Issue
{{Issue
|IssueName=Screen Artifacts in OpenGL (Hardware)
|IssueName=Screen Artifacts in OpenGL (Hardware)
|IsFixed=1
|AffectedVersions=OpenGL
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Artifacts flicker across the screen in OpenGL.
|Description=Artifacts flicker across the screen in OpenGL.
67,563

edits

Navigation menu