Difference between revisions of "Silent Hill 2"

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|Tester=H3llRaiser
 
|Tester=H3llRaiser
 
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{{TestingEntry
 
{{TestingEntry
 
|Status=2
 
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*6GB DDR3-1333
 
*6GB DDR3-1333
 
|Revision=
 
|Revision=
* 1.3.0-639 (GIT)
 
 
* 1.3.0-648 (GIT)
 
* 1.3.0-648 (GIT)
|Graphics=<small>
+
|Graphics=
* GSdx 20141004113334 AVX2
+
* GSdx 1.3.0-648 0.1.16 AVX2
* GSdx 20141026215358 AVX2</small>
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** Renderer: D3D11 HW
|Sound=<small>
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** Internal Res: 2560x1440
* SPU2-X 20141004113334
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** Enable FXAA: ON
* SPU2-X 20141026215358
+
|Sound=
* LilyPad 0.11.0</small>
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* SPU2-X 1.3.0-648
 +
** Module: XAudio2
 +
** Latency: 150ms
 +
** Sync Mode: TimeStretch
 +
* LilyPad 0.11.0
 
|Comments=BIOS: USA v02.30
 
|Comments=BIOS: USA v02.30
 
FMVs are bugged in this game in HW Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great.
 
FMVs are bugged in this game in HW Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great.

Revision as of 18:35, 21 November 2014

Silent Hill 2
SilentHill2.jpg
Silent Hill 2
Region NTSC-U:
Serial numbers: SLUS 20228
Release date: September 24, 2001
CRCs: E09C1169
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: November 23, 2001
CRCs: 6BBD4932
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: September 27, 2001
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Konami, Team Silent
Genre: Survival Horror
Wikipedia: Link
Game review links: IGN
Game review score: 9.0/10 (IGN)
Game description: James Sunderland goes to Silent Hill after receiving a letter written by his deceased wife saying that she is waiting for him in their "special place". Along with a girl named Maria (who strongly resembles his wife) he searches for and discovers the truth about his wife's death.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz
  • NVIDIA GeForce GTS 360M (8.17.12.9551)
0.9.9.r5128 (svn) GSDx r5135 0.1.16
  • SPU2-X r5139 2.0.0
  • Lilypad r5112 0.11.0
BIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled); Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable. Quaestor
NTSC-U ?
  • Core i7 920 @ 4.0ghz
  • Radeon HD 5770
1.0 r5350 GSDx 5334
  • SPU2-X r5324
  • Lilypad svn r5282
BIOS: USA 2.20, Works at full speed and with good scaling, but it has a issue with FMV videos, there is two ways to fix this, first, use native resolution, second, if you want to use scaling, when the FMVs starts change to software mode. H3llRaiser
NTSC-U
Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670k @ 3.4 GHz
  • Radeon HD 7850
  • 6GB DDR3-1333
  • 1.3.0-648 (GIT)
  • GSdx 1.3.0-648 0.1.16 AVX2
    • Renderer: D3D11 HW
    • Internal Res: 2560x1440
    • Enable FXAA: ON
  • SPU2-X 1.3.0-648
    • Module: XAudio2
    • Latency: 150ms
    • Sync Mode: TimeStretch
  • LilyPad 0.11.0
BIOS: USA v02.30

FMVs are bugged in this game in HW Mode. See Known Issues on how to fix that. Other than that the game runs great.

Ryudo



Known Issues

Bugged FMVs

  • Status: Active
  • Type: Minor
  • Description: FMVs don't play correctly when you play in GSdx HW Mode with anything higher than Native Res.
  • Workaround: Apply Manual Gamefix: Switch to GSdx Software rendering when an FMV plays

GSdx Screenshots wrong size

  • Status: Active
  • Type: Minor
  • Description: When taking screenshots in PCSX2 using the F8 key, the image height is somehow cut in half, resulting in distorted images. This might be related to a very old bug where the NTSC version of the game would only show half the screen.
  • Workaround: No known method for now. Use a different software to take screenshots instead, such as Fraps or Bandicam.