Silent Hill 2

From PCSX2 Wiki
Jump to: navigation, search
Silent Hill 2
SilentHill2.jpg
NTSC-U cover
Game general and emulation properties:
ESRB rating: M (Blood and Gore, Violence)
PEGI rating: 16+
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLES-50382 & SLPM-65051 & SLUS-20228 & SLES-51156 & SLPM-65631 & SLUS-20228GH
Japanese: SLES-50382 & SLPM-65051 & SLUS-20228 & SLPM-65631 & VW047-J1 & SLPM-65098 & VW084-J1 & SLPM-65341 & VW084-J2 & VW084-J4
German: SLES-50382 & SLUS-20228 & SLES-51156
French: SLES-50382 & SLUS-20228 & SLES-51156
Spanish: SLES-50382 & SLUS-20228 & SLES-51156
Italian: SLES-50382 & SLUS-20228 & SLES-51156
Korean: SLKA-25001
Region NTSC-U:
Serial numbers: SLUS-20228
SLUS-20228GH (Director's Cut, Greatest Hits)
Release date: September 24, 2001
November 17, 2002 (Director's Cut, Greatest Hits)
CRCs: E09C1169, FE06A030
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-50382 (Special 2 Disc Set)
SLES-51156 (Director's Cut, Platinum)
Release date: November 23, 2001 (Special 2 Disc Set)
February 28, 2003 (Director's Cut, Platinum)
CRCs: 6BBD4932
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-65051
VW047-J1
SLPM-65098 (Director's Cut)
VW084-J1 (Director's Cut)
SLKA-25001 (Korea)
SLPM-65341 (Director's Cut, Konami the Best)
VW084-J2 (Director's Cut, Konami the Best)
SLPM-65631 (Director's Cut, Konami Dendou Collection)
VW084-J4 (Director's Cut, Konami Dendou Collection)
SLPM-61009 (Trial)
Release date: September 27, 2001
July 4, 2002 (Director's Cut)
February 6, 2003 (Korea)
August 7, 2003 (Director's Cut, Konami the Best)
July 15, 2004 (Director's Cut, Konami Dendou Collection) 2003-02-06
CRCs: E36E16C9
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): KCET
Publisher(s): Konami
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic89/100, GameRankings86/100
Game description: In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death. Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill. You must guide James through all-new environments and creepy new areas closed off in the original game. Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i5-430M @ 2.27 GHz
  • NVIDIA GeForce GTS 360M (8.17.12.9551)
0.9.9 (r5128) GSDx 0.1.16 (r5135)
  • SPU2-X 2.0.0 (r5139)
  • LilyPad 0.11.0 (r5112)
BIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled); Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable. Quaestor
NTSC-U ?
  • Intel Core i7-920 @ 4.00 GHz
  • AMD Radeon HD 5770
1.0 (r5350) GSDx (r5334)
  • SPU2-X (r5324)
  • LilyPad (r5282)
BIOS: USA 2.20, Works at full speed and with good scaling, but it has a issue with FMV videos, there is two ways to fix this, first, use native resolution, second, if you want to use scaling, when the FMVs starts change to software mode. H3llRaiser
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 512MB
1.1.0 (r5517) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0 (r5478)
  • LilyPad 0.11.0 (r5403)
Runs above full speed. Videos flickering in hardware mode, software is OK.
PAL Windows
  • Intel Core i7 @ 3.80 GHz
  • NVIDIA GeForce GTX 570 1368MB
1.1.0 (r5829)

Settings

GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Playable. Game works fine at a good speed, videos display incorrectly if you use hardware scaling, look fine in Native resolution or software mode. In the pause menu the preview of where you are in the top left goes pink if you change screen within there and god back. Videos display incorrectly if you use hardware scaling.
PAL Windows
  • Intel Core i5-750 @ 2.67 GHz (OC @ 3.00 GHz)
  • AMD Radeon HD 5850 1024MB
1.3.0 (Git 2014/06/07) GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at 50 FPS in Hardware mode with a few slowdowns (30-35 FPS) at some screens.
NTSC-U Windows 10 64-bit
  • Intel Core i7-3770K @ 4.20 GHz
  • AMD Radeon HD 7950 3GB
1.4.0 GSdx 1.0.0

Settings

  • SPU2-X 2.0.0
  • Pokopom 2.1.0
Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accurate HUD elements. CorruptEagle
NTSC-U Windows 10 x64 build 1709
  • Intel Celeron G1820 @ 2.70GHz
  • NVIDIA GeForce GTX 960 2GB
PCSX2 1.4.0-20160105132032 GSdx 1.0.0 SSE4 SPU2-X 2.0.0 Used Hack to transition renderer to Software Mode when playing FMVs. See Known Bugs below for more info. Beware that this mode hammers the CPU, so if you don't really care about in-game videos, don't bother. Plays fine, but in FMVs speed drops to high-40s. Used 2x Native Resolution in DX11 Hardware Mode, small stutters happen, unrelated to my hardware. Clorophilla
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • ATI Radeon R9 280 3GB
1.5.0 (dev-655 g0de8f4a)

Settings

GSdx 1.1.0 AVX2

Settings

  • SPU2-X 2.0.0

Settings

  • LilyPad 0.11.0
BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See Known Issues on how to fix that. Other than that the game runs great. Ryudo
NTSC-U Windows 10 64-bit
  • Intel Core i5-4690 @ 3.90 GHz
  • Nvidia GTX 1060 6GB
1.5.0 dev-1913 GSdx 1.1.0

Settings

  • SPU2-X 2.0.0
  • Lilypad 0.12.0
Playing the Original Release version. Runs constant at 60 fps without any speedhacks during gameplay, turned off automatic game fixes as the unscale point line fixes the FMV issue in OpenGL HW mode and no longer needs to switch to SW. During cutscenes, there is an occasional stutter at the beginning. Arch4



Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Linux 3.13 (Ubuntu 14.04)
  • Intel Core i7-4790K
  • NVIDIA GeForce GTX 970
1.3.0 (r0) libGSdx 0.1.16 libSPU2-X 2.0.0 Make sure to enable the special fix for FMV, otherwise works ok. Tested with default settings and with custom resolution for OpenGL HW mode, running fine everywhere. gAdrev
PAL Linux 4.8 (Debian)
  • AMD Athlon X4 750K
  • NVIDIA GeForce GTX 660
1.4.0-0 libGSdx 1.0.0 libSPU2-X 2.0.0 Running fine with the software FMV and hardware OpenGL. SDL sound was buggy but portaudio works fine. MrDetonia


Trivia

  • Original names: サイレントヒル2 (SLPM-65051), サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン (SLPM-65098) & (SLPM-65341) & (SLPM-65631), 사일런트 힐 2 (SLKA-25001)
  • Also known as Silent Hill 2: Saigo no Uta (JP), Silent Hill 2: Director's Cut


Known Issues

Grid obscures FMV's

  • Status: Active
  • Type: Serious
  • Description: A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
  • Workaround: As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the Unscale Point Line hack.

Wrong snapshot height

  • Status: Active
  • Type: Minor
  • Affected Game Versions: NTSC
  • Description: When taking snapshots in PCSX2 using the F8 key, the image height is cut in half, resulting in distorted images.
  • Workaround: There's no known solution. Use the printscreen key or use third party screenshots software.


Gameplay Screenshots

WARNING: The following screenshots contain spoilers


Public compatibility forum links