Page history
22 June 2022
Optim
I compared lots of bloom sources to each other using software mode and hardware mode scaled up with every resolution that isnt native up to 8k. With Merge Sprite and Wild arms hack enabled, the problems with bloom are fixed, unless I'm blind and missing a real fine detail. I'm going to go ahead and recommend this solution because I think it's perfect or at least near perfect.
−177
Optim
Tested the Aquatos issue and it is fixed, even with automatic fixes turned off.
m
2 June 2022
19 February 2022
9 February 2022
Ngng
Reverted edits by TheTechnician27 (talk) to last revision by Pandubz
m−24
TheTechnician27
Streamlined using workaround template.
+24
12 July 2021
29 September 2020
28 September 2020
30 June 2020
SHunter
Added issue about blocky shadows in DirectX renderer
+306
SHunter
Added better fix to bloom issue which works on any resolution
−27
25 June 2020
12 May 2020
3 May 2020
31 January 2020
8 November 2019
5 September 2019
7 July 2019
Karasuhebi
no edit summary
m+2
Pyro1515
no edit summary
+41
Pyro1515
no edit summary
+46
Pyro1515
no edit summary
−17
Pyro1515
no edit summary
+493
10 September 2018
17 August 2018
16 August 2018
21 July 2018
1 July 2018
Ngng
Mix-up between vaguely-named Korean editions of R&C 2 and 3. Source: www.playstation.co.kr, gamefaqs.gamespot.com, www.gameplanet.co.kr
+135
Ngng
no edit summary
m+3