Ratchet & Clank: Up Your Arsenal: Difference between revisions
Ratchet & Clank: Up Your Arsenal (view source)
Revision as of 22:31, 26 January 2017
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{{infobox | {{infobox | ||
|image = Ratchet and Clank- Up Your Arsenal.jpeg | |image = Ratchet and Clank- Up Your Arsenal.jpeg | ||
|caption = NTSC-U | |caption = NTSC-U cover | ||
|developer = Insomniac Games | |developer = Insomniac Games | ||
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, AS, KO) | |publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, AS, KO) | ||
|genre = Action, Platformer | |genre = Action, Platformer | ||
|wikipedia = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Up_Your_Arsenal Link] | |||
|gamefaqslink = [http://www.gamefaqs.com/ps2/919902-ratchet-and-clank-up-your-arsenal Link] | |||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank-up-your-arsenal Metacritic]|91/100}} | |||
|gameinfo = In Ratchet & Clank: Up Your Arsenal, Ratchet and Clank once again team up for an all-new adventure that combines diverse gameplay with elements of action, exploration, adventure, puzzle-solving, strategy, and role-playing into one experience. Together with the Q-Force, Ratchet and Clank set off to uncover the schemes of the sinister Dr. Nefarious and keep the galaxy safe for organic life. As one of three characters, you can now wield new weapons and gadgets, gain access to an array of vehicles, and master all-new abilities. The game also features both single-player and multiplayer (offline and online) gameplay. | |gameinfo = In Ratchet & Clank: Up Your Arsenal, Ratchet and Clank once again team up for an all-new adventure that combines diverse gameplay with elements of action, exploration, adventure, puzzle-solving, strategy, and role-playing into one experience. Together with the Q-Force, Ratchet and Clank set off to uncover the schemes of the sinister Dr. Nefarious and keep the galaxy safe for organic life. As one of three characters, you can now wield new weapons and gadgets, gain access to an array of vehicles, and master all-new abilities. The game also features both single-player and multiplayer (offline and online) gameplay. | ||
| | <!-- General props --> | ||
| | |numberofonlineplayers = 8 | ||
| | |numberofplayers = 4 | ||
|multitap = 1 | |||
|keyboard = 1 | |||
|headset = 1 | |||
|widescreen = 1 | |widescreen = 1 | ||
|widescreenpatch = 1 | |||
|progressive = 1 | |progressive = 1 | ||
| | |cpu-intensive = 1 | ||
|ko_rating = ALL | |ko_rating = ALL | ||
|japan_rating = A | |japan_rating = A | ||
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|na_rating_text = Crude Humor, Fantasy Violence | |na_rating_text = Crude Humor, Fantasy Violence | ||
|na_rating = T | |na_rating = T | ||
<!-- Language props --> | |||
|italian = SCES-52456 | |italian = SCES-52456 | ||
|spanish = SCES-52456 & SCUS-97353 | |spanish = SCES-52456 & SCUS-97353 | ||
|french = SCES-52456 & SCUS-97353 | |french = SCES-52456 & SCUS-97353 | ||
|german = SCES-52456 | |german = SCES-52456 | ||
|japanese = SCPS-15084 & | |japanese = SCPS-15084 & SCPS-19309 | ||
|english = SCES-52456 & SCUS-97353 & SCUS-97413 & SCUS-97411 & SCUS-97518 | |english = SCES-52456 & SCUS-97353 & SCUS-97413 & SCUS-97411 & SCUS-97518 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|Graphics=GSdx 3068 (MSVC 15.00, SSe2) 0.1.16 | |Graphics=GSdx 3068 (MSVC 15.00, SSe2) 0.1.16 | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 1.4.0 (r3117) | ||
* LilyPad | * LilyPad 0.10.0 (r2930) | ||
|Comments=BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSdx to software mode, instead of hardware. | |Comments=BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSdx to software mode, instead of hardware. | ||
|Tester=174.126.227.45 | |Tester=174.126.227.45 | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i5-3210M @ 2. | |CPU=Intel Core i5-3210M @ 2.50 GHz | ||
|GPU= | |GPU=AMD Radeon HD 7650M 1GB | ||
|Revision=1.0.0 | |Revision=1.0.0 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 64-bit | |OS=Windows 7 64-bit | ||
|CPU=Intel Core i7-4770K @ 3. | |CPU=Intel Core i7-4770K @ 3.50 GHz | ||
|GPU= | |GPU=NVIDIA GeForce 980 GTX 4GB | ||
|Revision=1.0.0 (r5350) | |Revision=1.0.0 (r5350) | ||
|Graphics=GSdx r5350 | |Graphics=GSdx r5350 | ||
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* SPU2-X r5350 | * SPU2-X r5350 | ||
* LilyPad r5350 | * LilyPad r5350 | ||
|Comments=Using hardware mode the game runs fine... as long as you don't mind broken textures. You're going to need to use Software rendering if you want to play the game like it is on a PS2, however to do this you will need a fairly bulky PC as Software mode is a bit annoying. I'd also recommend using | |Comments=Using hardware mode the game runs fine... as long as you don't mind broken textures. You're going to need to use Software rendering if you want to play the game like it is on a PS2, however to do this you will need a fairly bulky PC as Software mode is a bit annoying. I'd also recommend using Direct3D9 (Software) over Direct3D11 for better framerate. I get 40-60 FPS at most times on Direct3D9 (Software). | ||
|Tester=Paulie9990 | |Tester=Paulie9990 | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 768MB | ||
|Revision=1.1.0 r5492 | |Revision=1.1.0 r5492 | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5464) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 | ||
|Comments=Runs near full speed. | |Comments=Runs near full speed. Textures are corrupt if GSdx is in Hardware mode. Looks fine in Software mode. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
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|Region=PAL | |Region=PAL | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.80 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 570 1368MB | ||
|Revision=1.1.0 r5829 | |Revision=1.1.0 r5829 | ||
<spoiler show="Settings" hide="Hide"> | |||
* '''Speedhacks:''' | |||
** MTVU | |||
** INTC Spin Detection | |||
** Enable Wait Loop Detection | |||
** mVU Flag Hack | |||
</spoiler> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*? | *? | ||
|Comments=Europe v01.70(27/02/2003) | |Comments=Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Ssoftware mode to fix the graphics (mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 3 extra rendering threads for Software mode. | ||
|Tester={{ForumUser|refraction}} | |Tester={{ForumUser|refraction}} | ||
}} | }} | ||
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|CPU=Intel Core i5-460M @ 2.53 GHz | |CPU=Intel Core i5-460M @ 2.53 GHz | ||
|GPU=ATI Mobility Radeon HD 5650 | |GPU=ATI Mobility Radeon HD 5650 | ||
|Revision=1.3.0 | |Revision=1.3.0 (20140805121745) | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*? | *? | ||
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using | |Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. | ||
|Tester=Clank | |Tester=Clank | ||
}} | }} | ||
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|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
|Comments=BIOS: EUROPE v1.6 | |Comments=BIOS: EUROPE v1.6. Sometimes the distant textures bugs or the game is slowed (10-15 FPS). Big bug after the mission of the Thugs 4 Less scrambler, the game crash, to solve this problem simply activate EE timing hack in the game fix. I recommended Hardware mode, it more playable. | ||
|Tester=Aiglerac | |Tester=Aiglerac | ||
}} | }} | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
==Trivia== | ==Trivia== | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode. | |Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode. | ||
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or | |Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software mode by setting Renderer to any of the "(Software)" options. | ||
}} | }} | ||
==The gallery== | ==The gallery== |