Ratchet & Clank: Up Your Arsenal: Difference between revisions

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Reverted edits by TheTechnician27 (talk) to last revision by Pandubz
(Streamlined using workaround template.)
m (Reverted edits by TheTechnician27 (talk) to last revision by Pandubz)
Tag: Rollback
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|IssueLevel=1
|IssueLevel=1
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.
|Workaround=There are two workarounds. '''Workaround #1:''' {{Renderer hacks|Fast Texture Invalidation}} '''Workaround #2:''' {{Software mode}}
|Workaround=Switch to any Software renderer, or Fast Texture Invalidation in the GSdx Advanced Settings and Hacks menu.
}}
}}


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