Ratchet & Clank: Up Your Arsenal: Difference between revisions

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Streamlined using workaround template.
(→‎Known Issues: Half-Pixel offset needs to be mentioned, as it is currently regarded as the best option. Other fixes are fine to note, but their side effects should also be noted more fairly.)
(Streamlined using workaround template.)
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|IssueLevel=1
|IssueLevel=1
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.
|Workaround=Switch to any Software renderer, or Fast Texture Invalidation in the GSdx Advanced Settings and Hacks menu.
|Workaround=There are two workarounds. '''Workaround #1:''' {{Renderer hacks|Fast Texture Invalidation}} '''Workaround #2:''' {{Software mode}}
}}
}}


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