Metal Gear Solid 3: Subsistence: Difference between revisions

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|OS=Windows 10 x64
Intel Core i7-6600U @ 2.6 - 3.4 GHz
|GPU=HD520 (built in, uses system ram, I have 16GB)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: -1
** VU Cycle Stealing: 1
** mVU Flag Hack: ✓
** MTVU: ✓
|Graphics=GSdx 11 (included)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: Native
* Texture Filtering: Bilinear (PS2)
* Interlacing: Auto / None (sometimes none seemed to help)
* Allow 8 bit textures: ✓
* Anisotropic Filtering: 16x
* CRC Hack Level: Automatic
* '''Shader Configuration:'''
** FXAA: no
** Shade Boost: no
* '''Hardware Hacks:'''
** Skipdraw: played with 1 and 2
* Fast Texture Invalidation: ✓
* SPU2-X 2.0.0
* LilyPad 0.11.0 SCP (r5875)
|Comments=BIOS: USA. Note that playing using 1.4 gave _much_ worse performance. Used a pressure-sensitive-r2/l2-only controller, made palatable by reducing the 'o' sensitivity to .470--this means you can't slit throats, but are able to interrogate. Some weapons (AK, other similar rifles) you can't do the 'aim by half pressing square' function, but handguns and sniper rifles and most every other weapon is fine, which is an ok trade-off. The game runs reasonably, considering this is not a gaming rig, but the videos sometimes slow down to 60% (or even lower). To get around this, I also set up the 'tab for auto' functionality, but set auto to be at 100% speed (so it isn't turbo), but enabled the setting for frame skipping while doing turbo (the default 2 per 2 is the only one I found to work); then, during some slow video scenes, hitting tab would speed it up nicely. Some video scenes get frozen, however (audio continues), so you have to keep clicking tab until you jump back into the correct frame stream. Skipdraw 1 and 2 worked pretty well, I went for 2 to be a bit more aggressive, I think I remember 3 creating issues. Most of the game played perfectly smoothly, but after you get to groznjy grad, many sections start going more like 90%... You will notice, however, that turning the camera to face away from the huge base, or away from the shagohod, or to the ground, will cause the speed to go back up to 100% (fewer polygons being rendered to your screen, less trig being thrown at the processor I guess). But it's playable. For the videos... You can get most of them to work well enough, but the slow mo effect really kills the cinematic sense of the game for videos, so I'd switch over to youtube and watch the scene there if that starts happening, honestly. (I had a first time watcher, girlfriend, and wished I'd done that for the intro, which is particularly demanding and nice--I absolutely switched to youtube for the end of the game, because I'll be damned if I'd let that be ruined, and it was definitely the right call). This laptop is almost able to pull it off, and/or pcsx2 is almost able to pull it off. Just as a note, though, MGS V (native PC) runs perfectly on this laptop on low settings and is gorgeous, so if you get too frustrated, switch over to that!

Revision as of 17:07, 19 June 2018

Metal Gear Solid 3: Subsistence
Metal gear 3 subsistence.jpg
Game general and emulation properties:
CERO rating: D
ESRB rating: M (Blood and Gore, Intense Violence, Language, Sexual Themes)
PEGI rating: 18+
OFLC rating: MA
GRB rating: 18
Widescreen patch available
CPU intensive game
Supported up to eight LAN/online players
Languages supported:
English: SLES-82042 & SLES-82043 & SLES-82050 & SLUS-21359 & SLUS-21243 & SLUS-21360
Japanese: SLPM-66220 & SLPM-66222 & SLPM-66221 & SLPM-66117 & VW305-J1 & SLPM-66119 & VW306-J1 & SLPM-66223 & W307-J1 & SLPM-66224 & SLPM-66118 & VW307-J1
German: SLES-82046 & SLES-82047 & SLES-82052
French: SLES-82042 & SLES-82043 & SLES-82050
Spanish: SLES-82048 & SLES-82049 & SLES-82053 & SLUS-21359 & SLUS-21243 & SLUS-21360
Italian: SLES-82044 & SLES-82045 & SLES-82051
Korean: SLKA-25353 & SLKA-25354 & SLKA-25355
Region NTSC-U:
Serial numbers: SLUS-21359 (Disc 1, Subsistence Disc)
SLUS-21243 (Disc 2, Persistence Disc)
SLUS-21360 (Disc 3, Existence Disc)
Release date: March 14, 2006
CRCs: 053D2239
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82042 (Disc 1, Subsistence Disc, France, UK, AU)
SLES-82043 (Disc 2, Persistence Disc, France, UK, AU)
SLES-82050 (Disc 3, Existence Disc, France, UK, AU)
SLES-82044 (Disc 1, Subsistence Disc, Italy)
SLES-82045 (Disc 2, Persistence Disc, Italy)
SLES-82051 (Disc 3, Existence Disc, Italy)
SLES-82046 (Disc 1, Subsistence Disc, Germany)
SLES-82047 (Disc 2, Persistence Disc, Germany)
SLES-82052 (Disc 3, Existence Disc, Germany)
SLES-82048 (Disc 1, Subsistence Disc, Spain)
SLES-82049 (Disc 2, Persistence Disc, Spain)
SLES-82053 (Disc 3, Existence Disc, Spain)
Release date: October 6, 2006
October 13, 2006 (Australia)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66223 (Disc 1)
SLPM-66224 (Disc 2)
SLPM-66220 (First Print Limited Edition, disc 1)
SLPM-66221 (First Print Limited Edition, disc 2)
SLPM-66222 (First Print Limited Edition, disc 3)
VW306-J1 (First Print Limited Edition)
SLPM-66117 (with Headset, disc 1)
SLPM-66118 (with Headset, disc 2)
SLPM-66119 (with Headset, disc 3)
VW305-J1 (with Headset)
SLKA-25353 (Limited Edition, Korea, Disc 1)
SLKA-25354 (Limited Edition, Korea, Disc 2)
SLKA-25355 (Limited Edition, Korea, Disc 3)
VW307-K1 (Limited Edition, Korea)
Release date: December 22, 2005
March 16, 2006 (Limited Edition, Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Aspect
Publisher(s): Konami
Genre: Compilation, Action, Adventure
Wikipedia: Link
Game review links: Metacritic94/100
Game description: Metal Gear goes online for the first time in Metal Gear Solid 3 Subsistence! Players can battle or team up with up to 7 other friends for online dominance. Featuring different gameplay modes, new camera system, and robust online play, Subsistence is the game that gives players a brand new Metal Gear experience. Includes MGS3 Snake Eater and all new Online Modes, including Death Match, Team Death Match, Sneaking Mission, Capture Mission, and Rescue Mission. Third Person Camera system gives players more control. Bonus Metal Gear and Metal Gear 2 Solid Snake games which have never been released before in the North America. Demo Theater, Duel Mode, and new stages for Snake vs. Monkey mini-game.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • ?
  • ?
0.9.8 GSdx (r4600)
  • SPU2-X (r4600)
  • LilyPad (r4510)
Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem. Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game. Can't use high resolutions unless you have a very powerful graphics card. Machina
  • Intel Core2 Duo E8400 @ 3.00 GHz
  • ATI Radeon HD 5670 @ 1 GB
0.9.8 (beta r4208) GSdx 0.1.16
  • P.E.Op.S 1.9.0
  • LilyPad 0.10.0
BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is. Joder666
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5492) GSdx SSE4 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
PAL Windows 7 x64
  • AMD Athlon II X2 240 @ 2.80 GHz
  • AMD Radeon HD 7770 @ 1 GB
1.2.1 (r5873) GSdx (r5875)
  • SPU2-X 2.0.0 (r5830)
  • LilyPad 0.11.0
BIOS: Europe v2.00, Cutscenes run quite smooth but while ingame you need a strong CPU especially when you're using Software mode. Pyr0
NTSC-U Winows 10
  • Intel Core i7-3630QM @ 2.40 GHz
  • NVIDIA GeForce GT 635M @ 2 GB
1.3.1 (git r1461 g21857ec) GSdx SSE4
  • SPU2-X
  • LilyPad
Working Post-processing Lighting and Shadows Settings: Use the latest build at,

Emulation Settings: EE/IOP & VU = Chop/Zero & Extra + Preserve Sign, VU's: VU0 & VU1 = SuperVU Recompiler [legacy] (Important! Removes screen artifacts.), GSdx Video Settings: Renderer: OpenGL (Hardware), CRC Hack Level: Partial, Hardware Depth & Accurate Date checked, Blending Unit at least Basic, Your choice on Internal Resolution, Texture Filtering and Anisotropic Filtering

NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon R9 280 @ 3 GB
v1.5.0 (dev-2162 g8c37418e4)
GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.11.0 SCP (r5875)
BIOS: USA 2.30, Finally got my DS3 controller to work properly with this game. The game runs fine aside from the few known issues with graphics. Requires a powerful computer to run at full speed. I used Skipdraw 1 to deal with a massive drop in frame rates whenever 'Stealth Camouflage' was being used. Using Skipdraw 1 did not cause any further weird side-effects in the rest of the game. As mentioned, the DS3 controller is pretty much a must-have for this game. Using the SCPToolkit, the pressure sensitive buttons worked perfectly fine after some minor adjustments to the sensitivity itself in LilyPad's configuration page. (I set the Circle button to 0.600, because it was still a bit too sensitive and I ended up killing soldiers whom were taken in a chokehold. After setting it to 0.600 it worked perfect). Each controller has different calibration ranges for the buttons, so always check and see which sensitivity works best for your controller. Ryudo


  • Original names: メタルギアソリッド3 サブシスタンス (SLPM-66220), 메탈기어 솔리드 3: 서브시스턴스 (SLKA-25353) & (SLKA-25354)
  • Metal Gear Solid 3: Subsistence is an expanded version of Metal Gear Solid 3: Snake Eater. New features include a new camera angle, online component (which was later released on the PS3 as Metal Gear Online).
  • Japanese and North American versions of Metal Gear Solid 3: Subsistence consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.
  • Three discs of Metal Gear Solid 3: Subsistence contain: updated Metal Gear Solid 3: Snake Eater game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).

Known Issues

No post-processing

  • Status: Active
  • Type: Minor
  • Description: Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
  • Workaround: Use Software mode (Press F9)

Screen Artifacts in OpenGL (Hardware)

  • Status: Active
  • Type: Serious
  • Affected Game Versions: OpenGL
  • Description: Artifacts flicker across the screen in OpenGL.
  • Workaround: In Emulation Settings, under VU choose SuperVU Recompiler [legacy], Chop/Zero and Extra + Preserve Sign to reduce or remove the artifacts.

Incorrect Blending

  • Status: Fixed
  • Type: Minor
  • Description: There are various areas where the blending goes wrong. (Shadows look like dark patches, etc).
  • Workaround: Use OpenGL (Hardware Mode) in the latest stable build v1.4.0 and up.
    • Blending Unit Accuracy: Use Basic and above.
    • Software mode (F9) (Old method).

Gameplay Screenshots

Public compatibility forum links