Metal Gear Solid 3: Subsistence: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater#Subsistence Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater#Subsistence Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/928437-metal-gear-solid-3-subsistence Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/928437-metal-gear-solid-3-subsistence Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-3-subsistence Metacritic]|94/100}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2006/03/10/metal-gear-solid-3-subsistence IGN]|9.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-3-subsistence Metacritic]|94/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/metal-gear-solid-3-subsistence-review/1900-6145929/ GameSpot]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_mgs3sub_ps2 Eurogamer]|9/10}}
|gameinfo          = Metal Gear goes online for the first time in Metal Gear Solid 3 Subsistence! Players can battle or team up with up to 7 other friends for online dominance. Featuring different gameplay modes, new camera system, and robust online play, Subsistence is the game that gives players a brand new Metal Gear experience. Includes MGS3 Snake Eater and all new Online Modes, including Death Match, Team Death Match, Sneaking Mission, Capture Mission, and Rescue Mission. Third Person Camera system gives players more control. Bonus Metal Gear and Metal Gear 2 Solid Snake games which have never been released before in the North America. Demo Theater, Duel Mode, and new stages for Snake vs. Monkey mini-game.
|gameinfo          = Metal Gear goes online for the first time in Metal Gear Solid 3 Subsistence! Players can battle or team up with up to 7 other friends for online dominance. Featuring different gameplay modes, new camera system, and robust online play, Subsistence is the game that gives players a brand new Metal Gear experience. Includes MGS3 Snake Eater and all new Online Modes, including Death Match, Team Death Match, Sneaking Mission, Capture Mission, and Rescue Mission. Third Person Camera system gives players more control. Bonus Metal Gear and Metal Gear 2 Solid Snake games which have never been released before in the North America. Demo Theater, Duel Mode, and new stages for Snake vs. Monkey mini-game.
<!-- General props -->
<!-- General props -->
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|numberofonlineplayers = 8
|numberofonlineplayers = 8
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = Strong Violence
|eu_rating        = 18+
|eu_rating        = 18+
|eu_rating_text    = Violence
|ko_rating        = 18
|ko_rating        = 18
|na_rating        = M
|na_rating        = M
|na_rating_text    = Blood and Gore, Intense Violence, Language, Sexual Themes
|na_rating_text    = Blood and Gore, Intense Violence, Language, Sexual Themes
|japan_rating      = D
|japan_rating      = Z
|japan_rating_text = Love, Sexual Content, Crime, Violence
<!-- Language props -->
<!-- Language props -->
|italian          = SLES-82044 & SLES-82045 & SLES-82051
|italian          = SLES-82044 & SLES-82045 & SLES-82051
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-82042 <small>(Disc 1, Subsistence Disc, France, UK, AU)</small><br />SLES-82043 <small>(Disc 2, Persistence Disc, France, UK, AU)</small><br />SLES-82050 <small>(Disc 3, Existence Disc, France, UK, AU)</small><br />SLES-82044 <small>(Disc 1, Subsistence Disc, Italy)</small><br />SLES-82045 <small>(Disc 2, Persistence Disc, Italy)</small><br />SLES-82051 <small>(Disc 3, Existence Disc, Italy)</small><br />SLES-82046 <small>(Disc 1, Subsistence Disc, Germany)</small><br />SLES-82047 <small>(Disc 2, Persistence Disc, Germany)</small><br />SLES-82052 <small>(Disc 3, Existence Disc, Germany)</small><br />SLES-82048 <small>(Disc 1, Subsistence Disc, Spain)</small><br />SLES-82049 <small>(Disc 2, Persistence Disc, Spain)</small><br />SLES-82053 <small>(Disc 3, Existence Disc, Spain)</small>
|serialsPAL        = SLES-82042 <small>(Disc 1, Subsistence Disc, France, UK, AU)</small><br />SLES-82043 <small>(Disc 2, Persistence Disc, France, UK, AU)</small><br />SLES-82050 <small>(Disc 3, Existence Disc, France, UK, AU)</small><br />SLES-82044 <small>(Disc 1, Subsistence Disc, Italy)</small><br />SLES-82045 <small>(Disc 2, Persistence Disc, Italy)</small><br />SLES-82051 <small>(Disc 3, Existence Disc, Italy)</small><br />SLES-82046 <small>(Disc 1, Subsistence Disc, Germany)</small><br />SLES-82047 <small>(Disc 2, Persistence Disc, Germany)</small><br />SLES-82052 <small>(Disc 3, Existence Disc, Germany)</small><br />SLES-82048 <small>(Disc 1, Subsistence Disc, Spain)</small><br />SLES-82049 <small>(Disc 2, Persistence Disc, Spain)</small><br />SLES-82053 <small>(Disc 3, Existence Disc, Spain)</small><br />TLES-82043 <small>(Online Beta Trial Disc v0.01)</small>
|CRCsPAL          =  
|CRCsPAL          =  
|releasedatePAL    = October 6, 2006<br />October 13, 2006 <small>(Australia)</small>
|releasedatePAL    = October 6, 2006<br />October 13, 2006 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    = 2
|macstatusPAL      =  
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|GPU=AMD Radeon R9 280 @ 3 GB
|GPU=AMD Radeon R9 280 @ 3 GB
|Revision=v1.5.0 (dev-2162 g8c37418e4)
|Revision=v1.5.0 (dev-2162 g8c37418e4)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -1
** EE Cyclerate: -1
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x Native
* Internal Resolution: 3x Native
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* '''Hardware Hacks:'''
* '''Hardware Hacks:'''
** Skipdraw: 1
** Skipdraw: 1
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Comments=BIOS: USA 2.30, Finally got my DS3 controller to work properly with this game. The game runs fine aside from the few known issues with graphics. Requires a powerful computer to run at full speed. I used Skipdraw 1 to deal with a massive drop in frame rates whenever 'Stealth Camouflage' was being used. Using Skipdraw 1 did not cause any further weird side-effects in the rest of the game. As mentioned, the DS3 controller is pretty much a must-have for this game. Using the SCPToolkit, the pressure sensitive buttons worked perfectly fine after some minor adjustments to the sensitivity itself in LilyPad's configuration page. (I set the Circle button to 0.600, because it was still a bit too sensitive and I ended up killing soldiers whom were taken in a chokehold. After setting it to 0.600 it worked perfect). Each controller has different calibration ranges for the buttons, so always check and see which sensitivity works best for your controller.
|Comments=BIOS: USA 2.30, Finally got my DS3 controller to work properly with this game. The game runs fine aside from the few known issues with graphics. Requires a powerful computer to run at full speed. I used Skipdraw 1 to deal with a massive drop in frame rates whenever 'Stealth Camouflage' was being used. Using Skipdraw 1 did not cause any further weird side-effects in the rest of the game. As mentioned, the DS3 controller is pretty much a must-have for this game. Using the SCPToolkit, the pressure sensitive buttons worked perfectly fine after some minor adjustments to the sensitivity itself in LilyPad's configuration page. (I set the Circle button to 0.600, because it was still a bit too sensitive and I ended up killing soldiers whom were taken in a chokehold. After setting it to 0.600 it worked perfect). Each controller has different calibration ranges for the buttons, so always check and see which sensitivity works best for your controller.
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=
Intel Core i7-6600U @ 2.6 - 3.4 GHz
|GPU=HD520 (built in, uses system ram, I have 16GB)
|Revision=v1.5.0-dev-2413-g6bd5afea8-windows-x86
<!--
* '''Speedhacks:'''
** EE Cyclerate: -1
** VU Cycle Stealing: 1
** mVU Flag Hack: ✓
** MTVU: ✓
-->
|Graphics=GSdx 11 (included)
<!--
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: Native
* Texture Filtering: Bilinear (PS2)
* Interlacing: Auto / None (sometimes none seemed to help)
* Allow 8 bit textures: ✓
* Anisotropic Filtering: 16x
* CRC Hack Level: Automatic
* '''Shader Configuration:'''
** FXAA: no
** Shade Boost: no
* '''Hardware Hacks:'''
** Skipdraw: played with 1 and 2
* Fast Texture Invalidation: ✓
-->
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0 SCP (r5875)
|Comments=BIOS: USA. Note that playing using 1.4 gave _much_ worse performance. The game runs reasonably, considering this is not a gaming rig, but the videos sometimes slow down to 60% (or even lower). Skipdraw 1 and 2 worked pretty well. See [[Talk:Metal Gear Solid 3: Subsistence#Additional information|my config info]].
|Tester=fintip
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 11 x64
|CPU=AMD Ryzen 5 3500X @ 4.10 GHz
|GPU=AMD Radeon RX 580 8GB
|Revision=1.6.0
|Graphics=GSdx 1.2.0 AVX2
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: Europe v2.50; running on D3D11 hardware at 4x native with external shader and ReShade with little to no problems whatsoever.
|Tester=Vieltoor
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Debian 10
|CPU=?
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=?
|Revision=1.6.0
|Graphics=?
<!--
|Sound=?
* Enable fast DVD: Yes
|Comments=?
* MTVU: Yes
|Tester=?
-->
|Graphics=GSdx 1.2.0 AVX2
<!--
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Half-pixel Offset: Normal (Vertex)
-->
|Sound=
* SPU2-X 2.0.0
* OnePAD 1.3.0
|Comments=Runs at full speed except in areas with a lot of water. Lowering the resolution helps in these cases. The legacy OnePAD plugin must be used because the new one does not allow remapping controller buttons.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




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* Japanese and North American versions of [[Metal Gear Solid 3: Subsistence]] consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.
* Japanese and North American versions of [[Metal Gear Solid 3: Subsistence]] consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.
* Three discs of [[Metal Gear Solid 3: Subsistence]] contain: updated [[Metal Gear Solid 3: Snake Eater]] game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).
* Three discs of [[Metal Gear Solid 3: Subsistence]] contain: updated [[Metal Gear Solid 3: Snake Eater]] game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).
* The game controls depend on the square and circle buttons being analog. You can remap them to the left and right controller triggers respectively.




== Known Issues ==
== Known Issues ==
{{Issue
{{Issue
|IssueName=No post-processing
|IssueName=Screen Artifacts in OpenGL (Hardware) and DX 11 (Hardware)
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Description= Artifacts flicker across the screen in OpenGL and DX11.
|Workaround=Use Software mode (Press F9)
|Workaround=Enable HW hacks and go to advanced settings and hacks.OpenGL: Set the HalfPixel offset option to Normal (vertex) Directx11: Halfpixel to Special. In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.
}}
}}


{{Issue
{{Issue
|IssueName=Screen Artifacts in OpenGL (Hardware)
|IssueName=Blurry cutscenes
|AffectedVersions=OpenGL
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Artifacts flicker across the screen in OpenGL.
|Description= When the game attempts to blur the foreground it instead blurs the whole screen.
|Workaround=In Emulation Settings, under VU choose SuperVU Recompiler [legacy], Chop/Zero and Extra + Preserve Sign to reduce or remove the artifacts.
|Workaround=Enable "Disable Depth Emulation" & "GPU Palette conversion."  This has the downside of removing the foreground depth of field, but the cutscenes won't be blurry. If you'd prefer having the foreground depth of field intact you'll have to make do with the Software renderer for now.
}}
 
{{Issue
|IssueName=Text cutoff
|IsFixed=0
|IssueLevel=0
|Description=When picking up items, the text describing the item is cut off and some letters flicker.
|Workaround=Disable "Instant VU1".
}}
}}


== Fixed Issues ==
{{Issue
{{Issue
|IssueName=Incorrect Blending
|IssueName=Incorrect Blending
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}}
}}


{{Issue
|IssueName=No post-processing
|IsFixed=1
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Use the latest 1.5.0 dev builds and up.
}}
{{Issue
|IssueName=Framedrops
|IsFixed=1
|IssueLevel=-1
|Description=Sometimes In extremly rare cases the MTVU Hack can hurt the performance.
|Workaround=Fixed in 1.7 793, use that or higher .Disable MTVU Hack.
}}
{{Issue
|IssueName=Metal Gear and Metal Gear 2 screen is stuck
|IsFixed=1
|IssueLevel=0
|Description=While standing still the whole screen is stuck ie. projectiles are not moving and MG2 radar dots are updating erratically.
|Workaround= Fixed as of at least 1.7.4892, use that or set "Texture Preloading" to "None".
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
67,565

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