Metal Gear Solid 3: Subsistence: Difference between revisions

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m
autogenerated import
m (Still need a mac test case for this)
m (autogenerated import)
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|GPU=AMD Radeon R9 280 @ 3 GB
|GPU=AMD Radeon R9 280 @ 3 GB
|Revision=v1.5.0 (dev-2162 g8c37418e4)
|Revision=v1.5.0 (dev-2162 g8c37418e4)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -1
** EE Cyclerate: -1
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x Native
* Internal Resolution: 3x Native
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* '''Hardware Hacks:'''
* '''Hardware Hacks:'''
** Skipdraw: 1
** Skipdraw: 1
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=HD520 (built in, uses system ram, I have 16GB)
|GPU=HD520 (built in, uses system ram, I have 16GB)
|Revision=v1.5.0-dev-2413-g6bd5afea8-windows-x86
|Revision=v1.5.0-dev-2413-g6bd5afea8-windows-x86
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -1
** EE Cyclerate: -1
Line 178: Line 178:
** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 11 (included)
|Graphics=GSdx 11 (included)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: Native
* Internal Resolution: Native
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** Skipdraw: played with 1 and 2
** Skipdraw: played with 1 and 2
* Fast Texture Invalidation: ✓
* Fast Texture Invalidation: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 225: Line 225:
|GPU=NVIDIA GeForce GTX 760 2 GB
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* Enable fast DVD: Yes
* Enable fast DVD: Yes
* MTVU: Yes
* MTVU: Yes
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL Hardware
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Internal Resolution: 3x
* Half-pixel Offset: Normal (Vertex)
* Half-pixel Offset: Normal (Vertex)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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