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  • * Internal Resolution: 4x Native ...
    3 KB (363 words) - 10:31, 27 March 2024
  • * Internal Resolution: 5x Native * Native Resolution: 2560x1440 and 2880x1620 ...
    12 KB (1,460 words) - 02:20, 16 May 2024
  • *Using resolutions above native will cause lines in the sprites. The "Sprite" and "WildArmsOffset" GSdx HW *Using resolutions above native will cause lines in the sprites. Set GSDX hardware hacks "Round Sprite" to ...
    6 KB (842 words) - 06:51, 16 May 2024
  • |Comments=OpenGL Hardware, 3x Native, full Blending Accuracy, Bilinear (PS2Texture Filtering). Needed GSdx HW Ha * Native Resolution: 1920x1080 and 2560x1440 ...
    6 KB (752 words) - 10:27, 27 March 2024
  • ...Software mode (F9) in older GSdx revisions (r3693) can actually be faster. Native resolution in hardware mode is the key. In smaller areas 2-3 enemies its fi |Comments=BIOS: EUv2.20, The game is VERY GPU heavy if you upscale above the native resolution. Performance varies between gameplay and cutscenes due to the he ...
    8 KB (1,142 words) - 05:51, 21 May 2024
  • * Internal Resolution: 3x Native ...
    3 KB (367 words) - 10:25, 27 March 2024
  • File:TimeSplitters 2 - Zoom bug - OpenGL Hardware.jpg|OpenGL hardware mode. Native IR. File:TimeSplitters 2 - Zoom bug - D3D11 Hardware.jpg|D3D11 hardware mode. Native IR. ...
    6 KB (821 words) - 09:00, 18 August 2022
  • ...plays great as long as you play in native resolution. Using anything above native causes glitches in the UI, ghosting, and a kind of blurry, bloomy, effect. ...
    6 KB (836 words) - 20:38, 14 May 2024
  • ...re , Shade Boost all Set to 50, Full Depth Emulation , Internal Resolution Native , Blending Unit Accuracy None , Automatic CRC Level Full , Speed Hacks Enab |Comments=full 100% speed with Native resolution. With 2x or 3x resolution sometimes slow down at 90% speed. ...
    6 KB (774 words) - 02:25, 16 May 2024
  • *Int. Res.: 4x Native (1440P 2K) |Comments=Runs at 60 fps at 4x native. Internal fps is 30, but can be forced to 60 with this patch in the cheats ...
    6 KB (798 words) - 04:25, 13 May 2024
  • ...ing the game in Hardware mode cuts off half the screen, but setting it to 'Native' fixes this. Game runs at about 80% even in Hardware mode unless EE Cycle S ...
    3 KB (358 words) - 06:43, 21 May 2024
  • *6x Native ...
    3 KB (378 words) - 18:18, 6 October 2018
  • * Internal Resolution: 6x Native (~2160p) ...
    3 KB (365 words) - 10:31, 27 March 2024
  • ...nd ATI 5650m mobility GPU. Ran full speed with very little slowdown at "2x Native" Internal Resolution, Texture Filtering and all available Speedhacks on. ...800x800 (still full speed but with major slowdown in certain areas with 2x Native settings). Very minor slowdown in large maps (Shinshu Field/Taka Pass) and ...
    10 KB (1,437 words) - 15:34, 2 April 2024
  • |Comments= Game runs well at 60FPS with anti-strophic filtering and 6X native resolution. No glitches were encountered. Bios v 2.0 was used. ...
    3 KB (364 words) - 14:01, 18 September 2016
  • * Internal Resolution: 5x Native * Internal Resolution: 8x Native ...
    10 KB (1,327 words) - 10:10, 28 March 2024
  • |Comments= Game runs and looks great at 6X native resolution and Anti-Strophic filtering. Game runs without a hitch. Bios v 2 * Internal Resolution: 4x Native ...
    6 KB (834 words) - 21:43, 30 April 2024
  • Renderer: OpenGL (Hardware); Interlacing: Bob tff; 5x Native resolution; 3D texture filtering |Description=When running the game in a higher resolution than native, white lines wii show In the around of the screen ...
    6 KB (775 words) - 10:27, 28 March 2024
  • ** Internal Resolution: 8x Native * Internal Resolution: Native ...
    6 KB (824 words) - 21:58, 21 May 2024
  • |Workaround=Use native resolution ...
    3 KB (395 words) - 00:13, 6 April 2024
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