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- |OS=Windows XP Professionnel 32-bit SP3 ...7 KB (929 words) - 23:21, 15 May 2024
- |OS=windows XP 32bit ...9 KB (1,177 words) - 07:39, 21 May 2024
- |OS=Windows XP SP3 ...9 KB (1,169 words) - 10:27, 27 March 2024
- ...witch GSDX in DirectX 10 (as well as fall back to DirectX 9 mode). Windows XP '''does not''' officially support DirectX 10 - if you purchase a graphics c ...20 KB (3,119 words) - 15:38, 8 April 2024
- |OS=Windows XP Pro SP3 (32-bit) ...11 KB (1,597 words) - 03:26, 16 May 2024
- |OS=Windows XP (SP3) ...11 KB (1,516 words) - 22:09, 18 April 2024
- |OS=Windows XP SP3 ...13 KB (1,677 words) - 04:26, 16 May 2024
- Raw mode distinguishes between multiple keyboards/mice under XP/Vista, but does not support horizontal mouse wheels and won't distinguish b ...19 KB (3,338 words) - 20:04, 24 May 2021
- ...un PCSX2 compiled under modern MS Visual Studio by default (unless Windows XP is specified as a target [http://blogs.msdn.com/b/vcblog/archive/2012/06/15 ...70 KB (11,445 words) - 10:06, 28 March 2024
- |OS=Windows XP (SP3) ...35 KB (5,001 words) - 05:36, 8 April 2024
- ...intended to run under the umbrella of a co-operative operating system like XP).</nowiki> ...hat keeps me removing dx9 renderer from gsdx that dx11 is not available on xp, in "dx9-only mode" I mean.</nowiki> ...467 KB (70,109 words) - 16:17, 8 August 2015
- ...GPU and 2/3 DX11 GPU. With new console/new GPU gen (@20nm) and the end of XP, I guess the DX10 market will dive soon below 15-20%. So I prefered spend m : <nowiki>change the projects to use v110_xp by default, to get an xp compatible binary,</nowiki> ...535 KB (78,475 words) - 16:25, 8 August 2015
- : <nowiki>My system is windows XP/32 SP3, and it works.</nowiki> : <nowiki>Btw, I have confirmed this issue on Win XP x64 in addition to Win 7 x64.</nowiki> ...316 KB (46,801 words) - 16:27, 8 August 2015
- : <nowiki>BTW, I'm using Windows XP Professional x64 and previous GSdx versions work just fine. Does this mean ...x: Replaced condvar/srwlock imports with getprocaddress, it should work on XP</nowiki> ...800 KB (118,488 words) - 16:25, 8 August 2015
- : <nowiki>mmi op for athlon xp CPUs</nowiki> ...al difference using older directx versions? because i have a modde dx10 on XP but it is stuck at rev "39".</nowiki> ...499 KB (74,795 words) - 15:53, 8 August 2015
- : <nowiki>mmi op for athlon xp CPUs</nowiki> ...al difference using older directx versions? because i have a modde dx10 on XP but it is stuck at rev "39".</nowiki> ...499 KB (74,795 words) - 16:04, 8 August 2015
- ...1800ms to load it under native windows 7 x64!), and under 300ms on my old XP x32 install on the same machine.</nowiki> ...its not set up to be able to search the contents of files properly (stupid XP), so I'm having trouble finding which cmakelists.txt to modify.</nowiki> ...662 KB (99,318 words) - 16:22, 8 August 2015
- ...write, or am I simply doing something wrong here? Tested win32 builds on a XP system.</nowiki> : <nowiki>got the same problem as docuturno, on windows xp using realtek hd sound ;)</nowiki> ...712 KB (107,520 words) - 16:18, 8 August 2015
- ...ettings). Here are the results, in the order of testing (tested on Windows XP 32 SP3, E8400@3GHz, GTX260):</nowiki> ...wiki>rama, Shalowlady used default config on a lean build. Might be a win7/xp issue.</nowiki> ...805 KB (115,223 words) - 16:28, 8 August 2015
- : <nowiki>O well, lets wait to the r4000 to see what happens xp</nowiki> ...veryone haves it's opinion, i don't point a gun just because you said that xp</nowiki> ...552 KB (80,282 words) - 16:20, 8 August 2015