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- ...ch makes it barely readable. Setting Internal Resolution to anything above native will cause glitches. |Workaround=Use software renderer or change to native resolution ...6 KB (733 words) - 05:32, 2 October 2020
- |Comments=Speedhacks:EE Cyclerate = 2, GSDX Native = checked. I used this configurations to maintain a 50-60 fps. all other op ...ts=Playable, but a bit on the slow side because of heavy image filtering., Native res is fast & looks good, but some filtering bugs (border halos) on higher ...8 KB (1,122 words) - 00:46, 13 April 2024
- |Comments=Works perfectly at 3x native res, needs deinterlacing mode set to 5 (Blend tff) to stop screen shake. ...3 KB (311 words) - 22:43, 14 May 2024
- * Internal Resolution: 2x Native ...cks and enable the "Wild Arms Offset" hack. Or set Internal Resolution to "Native". ...5 KB (659 words) - 09:27, 21 May 2024
- File:Vf41-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch File:Vf42-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch ...5 KB (617 words) - 21:18, 21 May 2024
- ...Seems perfect in Metal and OpenGL at 2x or higher resolution, but Software native res has a display bug (some horizontal lines seem doubled or duplicated). ...3 KB (294 words) - 04:11, 25 May 2024
- |Comments= Tested using preset 1, GSdx Hardware (native resolution) and Software renderer +3 rendering threads, SPU-X set to Async ...3 KB (316 words) - 02:09, 16 May 2024
- |Comments=BIOS: Any, HACKS: none, Stick with native resolution in GSDX to avoid some scaling artifacts. Speed hacks can break ...3 KB (298 words) - 06:10, 13 May 2024
- |Graphics=GSdx32-SSE2, D3D11 HW, 3x Native resolution ...ble to gain the missing 10 FPS and now the game runs very smoothly with 2x Native resolution all the time.) ...11 KB (1,516 words) - 22:09, 18 April 2024
- ...EG Hack gamefix. May just be my personal preference but it looks better in Native resolution in GSdx. 60/60FPS, Allow 8-bit textures in GSdx helps with speed ...3 KB (306 words) - 17:13, 31 January 2018
- ...ull speed, no visible or audible errors. Using "Direc3D10 (Software)" with native resolution. All 4 cores, Not using discrete Graphics card. 4GB DDR3 RAM 160 |Comments=Game runs well and looks great with Direct3D10 (Hardware) and 6X native resolution at 60 FPS. No need for any hacks. BIOS v2.0 was used. ...11 KB (1,456 words) - 17:20, 13 May 2024
- ...speed., GSdx HW: Thin lines in screen unless using specific resolutions or native (1200x, 1020x work fine) *PERFORMANCE:Kinda playable but slow 35-50 FPS in native res, speed is very dependant from the stage the less complex the stage the ...12 KB (1,539 words) - 20:20, 26 June 2024
- |Comments=OpenGL (Hardware), Bilinear (Forced), 4x Native. Super blurry due to interlacing. ...3 KB (332 words) - 12:13, 20 March 2023
- ...doo magic meter with CADEAUX, but I'm not sure ). No graphics glitches. 8x native resolution with a large performance reserve, stable 60 FPS ( except fire - * Native Resolution: 1920x1080 and 2560x1440 ...10 KB (1,353 words) - 06:50, 13 May 2024
- ...ftware mode its fine,despite here work in my hardware a 38 fps a 48 fps in native resolution,depends of the action in the game(for example smoke situations m CallofDuty3-chern40+7.jpg|Nightly - v.1.7.3066, 3x Native Resolution (1080p), 16xAF, FXAA ...7 KB (904 words) - 01:59, 16 May 2024
- ...gh internal resolution. Last tested for PAL with 0.9.2, Runs fine up to 3x native res |Workaround=Use only "Native" resolution in GSdx, or adjust x/y texture offsets. ...5 KB (666 words) - 10:32, 27 March 2024
- * Internal Resolution: 5x Native ...Native resolution when a lot of stuff is going on in the screen. Using 4x Native however, results in no slowdowns at all. The 'monsters don't move' glitch h ...7 KB (966 words) - 10:32, 27 March 2024
- ...glitches on the videos and some spells with internal resolutions above the native. * Internal Resolution: 4x Native ...14 KB (2,017 words) - 10:27, 27 March 2024
- |Comments=Constant 60 FPS with OpenGL @ 4x native Res & 16x AF & active HW Hack "Disable Depth Emulation". US-Version + US Bi ...l lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts. ...5 KB (634 words) - 17:49, 14 May 2024
- ...n loading a new area. Game looks great with anti-strophic filtering and 6X native resolution.Bios v 2.0 was used. *PERFORMANCE:Very very light game, Rock solid 60FPS in most zones at x2 native (the biggest drop i had was 55 FPS) ...6 KB (693 words) - 01:21, 15 May 2024