Search results
- * Internal Resolution: 6x Native(~2160p 4K) ...3 KB (360 words) - 10:31, 27 March 2024
- * Internal Resolution: 4x Native ...3 KB (363 words) - 10:31, 27 March 2024
- File:TimeSplitters 2 - Zoom bug - OpenGL Hardware.jpg|OpenGL hardware mode. Native IR. File:TimeSplitters 2 - Zoom bug - D3D11 Hardware.jpg|D3D11 hardware mode. Native IR. ...6 KB (811 words) - 04:29, 25 May 2024
- * Internal Resolution: 5x Native * Native Resolution: 2560x1440 and 2880x1620 ...12 KB (1,460 words) - 02:20, 16 May 2024
- *Using resolutions above native will cause lines in the sprites. The "Sprite" and "WildArmsOffset" GSdx HW *Using resolutions above native will cause lines in the sprites. Set GSDX hardware hacks "Round Sprite" to ...6 KB (842 words) - 06:51, 16 May 2024
- |Comments=OpenGL Hardware, 3x Native, full Blending Accuracy, Bilinear (PS2Texture Filtering). Needed GSdx HW Ha * Native Resolution: 1920x1080 and 2560x1440 ...6 KB (752 words) - 10:27, 27 March 2024
- ...Software mode (F9) in older GSdx revisions (r3693) can actually be faster. Native resolution in hardware mode is the key. In smaller areas 2-3 enemies its fi |Comments=BIOS: EUv2.20, The game is VERY GPU heavy if you upscale above the native resolution. Performance varies between gameplay and cutscenes due to the he ...8 KB (1,140 words) - 16:11, 23 May 2024
- * Internal Resolution: 3x Native ...3 KB (367 words) - 10:25, 27 March 2024
- ...plays great as long as you play in native resolution. Using anything above native causes glitches in the UI, ghosting, and a kind of blurry, bloomy, effect. ...6 KB (836 words) - 20:38, 14 May 2024
- ...re , Shade Boost all Set to 50, Full Depth Emulation , Internal Resolution Native , Blending Unit Accuracy None , Automatic CRC Level Full , Speed Hacks Enab |Comments=full 100% speed with Native resolution. With 2x or 3x resolution sometimes slow down at 90% speed. ...6 KB (774 words) - 05:08, 25 May 2024
- |Comments= Game runs and looks great at 6X native resolution and Anti-Strophic filtering. Game runs without a hitch. Bios v 2 * Internal Resolution: 4x Native ...6 KB (822 words) - 17:20, 24 May 2024
- *Int. Res.: 4x Native (1440P 2K) |Comments=Runs at 60 fps at 4x native. Internal fps is 30, but can be forced to 60 with this patch in the cheats ...6 KB (798 words) - 04:25, 13 May 2024
- ...ing the game in Hardware mode cuts off half the screen, but setting it to 'Native' fixes this. Game runs at about 80% even in Hardware mode unless EE Cycle S ...3 KB (358 words) - 06:43, 21 May 2024
- *6x Native ...3 KB (378 words) - 18:18, 6 October 2018
- * Internal Resolution: 6x Native (~2160p) ...3 KB (365 words) - 10:31, 27 March 2024
- |Comments= Game runs well at 60FPS with anti-strophic filtering and 6X native resolution. No glitches were encountered. Bios v 2.0 was used. ...3 KB (364 words) - 14:01, 18 September 2016
- * Internal Resolution: 5x Native * Internal Resolution: 8x Native ...10 KB (1,327 words) - 10:10, 28 March 2024
- Renderer: OpenGL (Hardware); Interlacing: Bob tff; 5x Native resolution; 3D texture filtering |Description=When running the game in a higher resolution than native, white lines wii show In the around of the screen ...6 KB (775 words) - 10:27, 28 March 2024
- ** Internal Resolution: 8x Native * Internal Resolution: Native ...6 KB (824 words) - 21:58, 21 May 2024
- |Workaround=Use native resolution ...3 KB (395 words) - 00:13, 6 April 2024