Star Wars Bounty Hunter

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Star Wars Bounty Hunter
Star Wars Bounty Hunter.jpg
Region NTSC-U:
Serial numbers: SLUS-20420
Release date: November 19, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50831
Release date: December 6, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25252
SLPM-65726 (EA Best Hits)
Release date: June 19, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): LucasArts
Publisher(s): LucasArts
Genre: Action, TPS
Wikipedia: Link
Game review links: IGN
Game review score: 8.1/10
Game description: The main objective of Star Wars: Bounty Hunter is to hunt Dark Jedi Komari Vosa. During the game, it is revealed why Jango Fett was chosen as the template for the Grand Army of the Republic, how Boba Fett, his cloned "son" was born, and how Jango acquired Slave I. Players also fight many "bosses", such as Montross and Longo "Two-Guns". There are also side objectives, such as collecting secondary bounties, that open special bonus items in the game.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7
  • Intel i7-4770k (3.5) ghz stock 4 cores
  • Nvidia GTX 980
? DX9 hardware, 6x native resolution. edge AA. FXAA. Hardware hacks enabled, alpha enabled. ? Works great, didn't need to use software mode and setting the vu and EE/IOP clamp modes to extra + reserve sign rids of any weird glitches where the camera goes through the wall and you can see the meshes and everything. Also set Round mode in EE/IOP to Chop/Zero and for VU nearest. glaspeylawson



Known Issues

Camera moves through some textures and turns grey

  • Status: Active
  • Type: Minor
  • Description: Sometimes the camera in certain areas if you move it it will make some textures on walls or whatever area you're in go crazy and turn grey for a quick second.
  • Workaround: Go to the Core GS settings and change Round mode to nearest, and clamping mode to Extra + preserve sign for VU, and for EE/IOP put claming mode on extra +preserve sign, and put round mode on chop/zero. Then enable hardware hacks in the plugin settings and enable alpha. Everything should work. This game doesn't require you to use software mode but I recommend DX9 hardware mode, not DX11.


Public compatibility forum links