Star Wars: Battlefront
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Developer(s): Pandemic Studios
Publisher(s): LucasArts (US, EU, JP), Electronic Arts (JP)
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Metacritic: 82/100
Game description: Star Wars Battlefront puts you in the heat of the action as you relive all of the intense battles from the classic and prequel eras of the Star Wars universe. You'll fight in more than 15 environments across 10 diverse planets, including Hoth, Geonosis, Yavin, Tatooine, and Naboo. You can play as one of more than 20 different soldier types from four factions, as well as take control of 15 diverse ground and air vehicles, such as the AT-ST, X-Wing, and speeder bike.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 8.1 64-bit |
|
1.2.1 (r5875) | GSdx 0.1.16 | SPU2-X 2.0.0 (r5830) | Runs with stable framerates in Software mode with 3 extra rendering threads and AA1. Sound sometimes garbles, but it is only occasional. Hardware mode removes the sky and may crash at main menu. | newzilla7 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Linux Mint 19.1 |
|
1.4.0 | GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0] | SPU2-X 2.0.0 [libspu2x-2.0.0] | BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Internal Resolution Native , Full Depth Emulation , Blending Unit Accuracy None , Automatic CRC Level Partial , Speed Hacks UV Cycle Stealing Set To 2. Only player the first level but everything seems fine as far more testing might be needed. | Logeater |
Trivia
- Original names: スター・ウォーズ バトルフロント (SLPM-65687) & (SLPM-66148)
Known Issues
Untextured sky
- Status: Active
- Type: Minor
- Description: The sky is not rendered and appears completely black.
- Workaround: This can be resolved in recent v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set the Renderer to "OpenGL (Hardware)", or set it to one of the (Software) options.
The gallery
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