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  • |developer = Insomniac Games ...tary. Featuring a new mission-structure approach, players will be rewarded with a constant progression of items such as weapons, armor and health. Players
    10 KB (1,346 words) - 06:37, 3 January 2019
  • ...reedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that "sealstones" that affect the laws of nature i |progressive = 1
    12 KB (1,664 words) - 18:44, 25 August 2018
  • |developer = Insomniac Games ..., puzzle-solving, strategy, and role-playing into one experience. Together with the Q-Force, Ratchet and Clank set off to uncover the schemes of the sinist
    11 KB (1,465 words) - 19:15, 10 September 2018
  • : <nowiki>whats with all the negative scores from roo, is it because his favorite game doesnt wo ...i>I want just play a game WITHOUT graphicals bugs, NOBODY like play a game with crappy graphics but you re too stupid for understand that... And ye its my
    316 KB (46,801 words) - 17:27, 8 August 2015
  • : <nowiki>well, dx10 mode should not have changed with this commit :P</nowiki> : <nowiki>But I did check this with xenosaga1 and the very slow scene it has in the beginning (you fixed a bit
    467 KB (70,109 words) - 17:17, 8 August 2015
  • ...iki>hooo atlast but way fucking gsdx-ogl i wanted something more powerfull with this 5000 revision something about speeding the core threads by 20%</nowiki : <nowiki>Stuck again at make with:</nowiki>
    800 KB (118,488 words) - 17:25, 8 August 2015
  • ...nt versions of LilyPad with the legacy gui, are you? They may even end up with the same display name.</nowiki> ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki>
    712 KB (107,520 words) - 17:18, 8 August 2015
  • ...r1000 and r2000, you will have a very similar result for comits per day as with r3000 and r4000. Yes, on average the number of comits dayly is high, and it ...he EErec did, it uses only about 7 megs. Not sure how little it would use with the SpatialArrayReserve - probably not less than 2MB still.</nowiki>
    662 KB (99,318 words) - 17:22, 8 August 2015